Player Matchup

Arachne
Arachne
Boorshaatt
Arachne
Level 73
God Stats
25W - 16L
1,585 SR
Queue Stats
87W - 115L
1,318 Elo+
Party 3
Chaac
Chaac
Choupo_Momoo
Chaac
Level 117
God Stats
8W - 3L
1,766 SR
Queue Stats
113W - 88L
1,583 Elo+
Party 3
Agni
Agni
INJER_DK
Agni
Level 64
God Stats
50W - 59L
1,378 SR
Queue Stats
76W - 92L
1,286 Elo+
Party 3
Ares
Ares
ItsTornAdo89
Ares
Level 129
God Stats
3W - 2L
1,309 SR
Queue Stats
105W - 105L
1,478 Elo+
Party 2
Ullr
Ullr
dEAd N0BLE
Ullr
Level 156
God Stats
1W - 1L
1,317 SR
Queue Stats
155W - 165L
1,436 Elo+
Party 2
Team Averages
Level 108
1,471 SR
1,420 Elo+

VS

Team Averages
Level 77
1,606 SR
1,410 Elo+
Awilix
Awilix
Cesinhar
Awilix
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
289W - 278L
1,402 Elo+
Solo
Osiris
Osiris
Steelewan11
Osiris
Level 88
God Stats
0W - 2L
1,511 SR
Queue Stats
24W - 29L
1,435 Elo+
Solo
Nu Wa
Nu Wa
eR_FeDeRaKa
Nu Wa
Level 149
God Stats
11W - 7L
1,550 SR
Queue Stats
23W - 17L
1,522 Elo+
Solo
Izanami
Izanami
eorl88
Izanami
Level 37
God Stats
16W - 16L
1,665 SR
Queue Stats
248W - 300L
1,307 Elo+
Party 1
Bacchus
Bacchus
usaincall
Bacchus
Level 24
God Stats
9W - 7L
1,806 SR
Queue Stats
195W - 242L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Boorshaatt
Arachne
19
6 / 1 / 8
12,563
546
15,113
20,072
9,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
1 / 1 / 8
13,234
575
15,644
18,416
17,433
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Agni
17
2 / 4 / 6
11,118
483
12,657
17,263
6,847
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
5 / 1 / 9
11,843
515
10,278
22,533
24,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
3 / 3 / 5
11,929
519
8,311
16,005
7,440
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Cesinhar
Awilix
13
1 / 7 / 4
9,230
401
9,187
22,291
10,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Osiris
17
2 / 3 / 2
11,360
494
9,721
21,203
29,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
2 / 4 / 4
10,663
464
19,558
12,681
6,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
eorl88
Izanami
18
4 / 3 / 1
11,320
492
14,019
15,168
7,565
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
usaincall
Bacchus
14
1 / 2 / 3
9,826
427
4,503
18,982
21,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
24
17
Kills
10
10
Deaths
19
36
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Arachne
Boorshaatt
Arachne
6
1
8
10
L
Awilix
Cesinhar
Awilix
1
7
4
0.43
W
1
1
8
5
W
Agni
2
4
6
1.25
W
5
1
9
9.5
L
Osiris
2
3
2
1
W
3
3
5
1.83
L
2
4
4
1
L
Izanami
eorl88
Izanami
4
3
1
1.5
L
Bacchus
usaincall
Bacchus
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,003
Damage
56,988
94,289
Taken
90,325
66,515
Mitigated
74,126
31,985
Healing
25,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Boorshaatt
Arachne
15,113
11,901
0
5,588
20,072
9,877
954
4,643
15,173
0
125,896
L
Awilix
Cesinhar
Awilix
9,187
2,642
0
6,727
22,291
10,093
0
4,652
17,639
0
69,452
W
15,644
3,864
14
10,466
18,416
17,433
234
3,067
15,155
0
117,091
W
Agni
12,657
1,343
0
8,846
17,263
6,847
432
7,115
9,534
86,476
0
W
10,278
614
0
4,322
22,533
24,918
79
5,706
16,561
55,238
0
L
Osiris
9,721
3,977
0
8,304
21,203
29,376
1,172
1,841
19,362
704
83,111
W
8,311
3,015
413
2,336
16,005
7,440
4,286
3,322
12,549
0
82,390
L
19,558
4,177
0
500
12,681
6,068
588
6,434
6,247
85,417
0
L
Izanami
eorl88
Izanami
14,019
10,511
652
6,309
15,168
7,565
779
3,254
11,914
0
118,335
L
Bacchus
usaincall
Bacchus
4,503
412
335
2,500
18,982
21,024
265
6,754
12,228
24,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,687
Gold Earned
52,399
665
Minions Killed
605
0
Camps Cleared
0
2,279,514
Distance Traveled
2,147,366
12
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,563
546
156
7
0
557,239
0
L
Awilix
9,230
401
99
4
0
488,779
6
W
Chaac
13,234
575
201
9
0
456,371
5
W
Agni
11,118
483
123
5
0
412,057
0
W
Ares
11,843
515
49
2
0
433,282
7
L
Osiris
11,360
494
182
8
0
401,633
4
W
Ullr
11,929
519
136
6
0
420,565
0
L
Nu Wa
10,663
464
136
6
0
336,849
5
L
Izanami
11,320
492
151
7
0
438,208
1
L
Bacchus
9,826
427
37
2
0
481,897
15

Distance Traveled

Minion Kills by Role

Gold Earned by Role