Player Matchup

Atlas
Atlas
 
Atlas
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
BananaAnd2Kiwis
Chernobog
Level 159
God Stats
27W - 3L
1,994 SR
Queue Stats
1,339W - 117L
2,080 Elo+
Party 1
Tiamat
Tiamat
Fwib
Tiamat
Level 160
God Stats
3W - 0L
1,365 SR
Queue Stats
2,588W - 457L
1,924 Elo+
Party 1
Cliodhna
Cliodhna
No Synergy
Cliodhna
Level 160
God Stats
8W - 8L
1,744 SR
Queue Stats
2,101W - 731L
1,792 Elo+
Party 1
Team Averages
Level 159
1,621 SR
1,759 Elo+

VS

Team Averages
Level 119
1,513 SR
1,505 Elo+
Kukulkan
Kukulkan
ConnarJP
Kukulkan
Level 116
God Stats
1W - 2L
1,371 SR
Queue Stats
113W - 123L
1,531 Elo+
Solo
Sun Wukong
Sun Wukong
MAZENKIN
Sun Wukong
Level 105
God Stats
14W - 18L
1,528 SR
Queue Stats
110W - 111L
1,478 Elo+
Solo
Kuzenbo
Kuzenbo
Mr_Loki_7
Kuzenbo
Level 125
God Stats
2W - 2L
1,625 SR
Queue Stats
102W - 107L
1,523 Elo+
Solo
Izanami
Izanami
UnfittedGiraffe
Izanami
Level 160
God Stats
0W - 1L
1,542 SR
Queue Stats
108W - 102L
1,579 Elo+
Solo
Tsukuyomi
Tsukuyomi
tete_grise_52100
Tsukuyomi
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 40L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
19
7 / 1 / 37
12,949
1,295
14,989
18,854
26,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
 
Hercules
18
12 / 3 / 23
12,292
1,229
17,819
15,025
21,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chernobog
BananaAnd2Kiwis
Chernobog
18
6 / 1 / 31
11,508
1,151
24,859
12,216
7,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
Fwib
Tiamat
19
11 / 0 / 23
12,766
1,277
21,988
11,804
10,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cliodhna
No Synergy
Cliodhna
18
15 / 2 / 23
12,824
1,282
32,786
21,231
12,029
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

288

VS

Team 2 Tickets

28

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ConnarJP
Kukulkan
16
2 / 4 / 4
11,090
1,109
16,698
16,483
6,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
MAZENKIN
Sun Wukong
15
2 / 13 / 4
10,024
1,002
16,775
28,497
16,721
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kuzenbo
Mr_Loki_7
Kuzenbo
15
0 / 8 / 5
9,681
968
11,246
25,949
37,104
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 10 / 3
10,326
1,033
18,684
20,963
7,249
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
15
2 / 16 / 3
9,839
984
8,870
26,080
10,965
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

188
Kill Participation
26
51
Kills
7
7
Deaths
51
137
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
7
1
37
25.5
W
Hercules
 
Hercules
12
3
23
7.83
W
Chernobog
BananaAnd2Kiwis
Chernobog
6
1
31
21.5
L
Kukulkan
ConnarJP
Kukulkan
2
4
4
1
W
Tiamat
Fwib
Tiamat
11
0
23
22.5
L
Sun Wukong
MAZENKIN
Sun Wukong
2
13
4
0.31
L
Kuzenbo
Mr_Loki_7
Kuzenbo
0
8
5
0.31
W
Cliodhna
No Synergy
Cliodhna
15
2
23
13.25
L
1
10
3
0.25
L
Tsukuyomi
2
16
3
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,441
Damage
72,273
79,130
Taken
117,972
77,687
Mitigated
79,018
21,988
Healing
4,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
14,989
6,071
0
3,977
18,854
26,086
0
7,142
11,712
24,162
0
W
Hercules
 
Hercules
17,819
3,619
0
4,270
15,025
21,491
0
4,852
10,173
0
21,940
W
Chernobog
BananaAnd2Kiwis
Chernobog
24,859
11,578
0
2,164
12,216
7,242
0
5,549
6,667
0
41,655
L
Kukulkan
ConnarJP
Kukulkan
16,698
942
0
0
16,483
6,979
0
4,139
12,304
37,931
0
W
Tiamat
Fwib
Tiamat
21,988
2,943
0
4,240
11,804
10,839
0
5,296
6,508
46,480
0
L
Sun Wukong
MAZENKIN
Sun Wukong
16,775
4,257
0
3,212
28,497
16,721
0
10,175
18,122
0
26,222
L
Kuzenbo
Mr_Loki_7
Kuzenbo
11,246
3,425
437
391
25,949
37,104
0
8,076
17,609
17,586
0
W
Cliodhna
No Synergy
Cliodhna
32,786
6,535
0
7,337
21,231
12,029
0
5,105
16,126
0
54,657
L
18,684
8,997
0
0
20,963
7,249
0
6,823
14,018
0
50,541
L
Tsukuyomi
8,870
3,331
0
733
26,080
10,965
0
7,764
18,042
0
13,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,339
Gold Earned
50,960
174
Minions Killed
156
8
Camps Cleared
3
940,776
Distance Traveled
918,506
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
12,949
1,295
5
1
0
183,948
0
W
Hercules
12,292
1,229
12
1
2
177,087
0
W
Chernobog
11,508
1,151
34
3
3
170,135
1
L
Kukulkan
11,090
1,109
57
6
0
208,461
1
W
Tiamat
12,766
1,277
79
8
1
208,730
2
L
Sun Wukong
10,024
1,002
19
2
0
182,353
1
L
Kuzenbo
9,681
968
11
1
0
202,491
0
W
Cliodhna
12,824
1,282
44
4
2
200,876
0
L
Izanami
10,326
1,033
62
6
0
154,449
0
L
Tsukuyomi
9,839
984
7
1
3
170,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role