Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
Au Neo Prophet
Baba Yaga
Level 68
God Stats
3W - 0L
1,814 SR
Queue Stats
61W - 66L
1,524 Elo+
Solo
Khepri
Khepri
FaTaLMeMoRy
Khepri
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
214W - 188L
1,583 Elo+
Solo
Set
Set
J4YDAZO
Set
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
238W - 204L
1,560 Elo+
Solo
Ravana
Ravana
MrDefense1
Ravana
Level 148
God Stats
3W - 1L
1,570 SR
Queue Stats
936W - 938L
1,532 Elo+
Solo
Team Averages
Level 96
1,577 SR
1,540 Elo+

VS

Team Averages
Level 56
1,500 SR
1,383 Elo+
Cthulhu
Cthulhu
GrimSiberian990
Cthulhu
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
KRIZZLYBEAR420
Ymir
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 31L
1,514 Elo+
Solo
Fenrir
Fenrir
Shinooks
Fenrir
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,215 Elo+
Solo
Tyr
Tyr
Zhan
Tyr
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 29L
1,427 Elo+
Solo
Hou Yi
Hou Yi
dative-nova8
Hou Yi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,260 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
17
6 / 3 / 13
10,484
806
14,428
17,399
17,110
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baba Yaga
Au Neo Prophet
Baba Yaga
18
4 / 1 / 14
10,263
789
17,047
6,164
3,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
17
3 / 3 / 15
10,497
807
9,221
19,437
20,164
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Set
17
5 / 3 / 14
10,338
795
15,482
9,937
7,468
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ravana
MrDefense1
Ravana
17
5 / 2 / 15
10,138
780
10,257
10,353
12,397
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 9
8,390
645
12,680
11,488
13,070
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
3 / 3 / 6
9,646
742
9,024
15,832
18,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
Shinooks
Fenrir
13
2 / 6 / 3
7,966
613
11,757
14,255
7,723
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tyr
Zhan
Tyr
15
4 / 4 / 5
8,647
665
9,245
21,524
23,373
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hou Yi
15
2 / 7 / 2
8,882
683
6,745
14,819
7,294
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
36
23
Kills
11
12
Deaths
23
71
Assists
25
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
6
3
13
4.17
W
Baba Yaga
Au Neo Prophet
Baba Yaga
4
1
14
11
W
Khepri
3
3
15
3.5
L
0
3
9
1.5
W
Set
5
3
14
4
L
3
3
6
2
W
Ravana
MrDefense1
Ravana
5
2
15
6.25
L
Fenrir
Shinooks
Fenrir
2
6
3
0.58
L
Tyr
Zhan
Tyr
4
4
5
1.63
L
Hou Yi
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,435
Damage
49,451
63,290
Taken
77,918
61,068
Mitigated
69,473
29,734
Healing
18,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
14,428
1,120
1,974
6,184
17,399
17,110
801
5,361
12,038
0
29,434
W
Baba Yaga
Au Neo Prophet
Baba Yaga
17,047
1,967
2,942
2,838
6,164
3,929
1,971
2,624
3,540
32,304
0
W
Khepri
9,221
859
1,327
8,100
19,437
20,164
1,050
5,649
13,788
15,678
0
L
12,680
385
2,131
0
11,488
13,070
0
5,723
5,765
23,422
0
W
Set
15,482
4,546
1,172
2,657
9,937
7,468
2,084
3,702
6,235
0
27,367
L
9,024
556
2,427
2,725
15,832
18,013
126
6,402
9,430
15,131
0
W
Ravana
MrDefense1
Ravana
10,257
1,741
396
2,144
10,353
12,397
1,578
4,368
5,985
0
20,453
L
Fenrir
Shinooks
Fenrir
11,757
2,249
2,517
2,699
14,255
7,723
0
3,517
10,738
0
17,611
L
Tyr
Zhan
Tyr
9,245
1,676
1,590
3,159
21,524
23,373
0
7,182
14,342
0
15,316
L
Hou Yi
6,745
3,310
0
1,251
14,819
7,294
136
3,444
11,375
0
19,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,720
Gold Earned
43,531
134
Minions Killed
104
0
Camps Cleared
0
1,161,221
Distance Traveled
1,153,714
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,484
806
29
2
0
242,862
2
W
Baba Yaga
10,263
789
37
3
0
241,585
1
W
Khepri
10,497
807
11
1
0
232,566
0
L
Cthulhu
8,390
645
34
3
0
240,528
0
W
Set
10,338
795
29
2
0
231,714
1
L
Ymir
9,646
742
13
1
0
215,386
0
W
Ravana
10,138
780
28
2
0
212,494
0
L
Fenrir
7,966
613
11
1
0
247,644
0
L
Tyr
8,647
665
9
1
0
244,845
0
L
Hou Yi
8,882
683
37
3
0
205,311
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role