Player Matchup

Anubis
Anubis
 
Anubis
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Caprizzi1
Jormungandr
Level 102
God Stats
1W - 3L
1,550 SR
Queue Stats
119W - 101L
1,374 Elo+
Solo
Kumbhakarna
Kumbhakarna
CindaFNr3lla
Kumbhakarna
Level 105
God Stats
8W - 8L
1,531 SR
Queue Stats
800W - 871L
1,396 Elo+
Party 1
Terra
Terra
StrykerTheElite
Terra
Level 119
God Stats
4W - 3L
1,239 SR
Queue Stats
347W - 404L
1,306 Elo+
Party 1
Sol
Sol
XanaCarnivoraal
Sol
Level 104
God Stats
1W - 3L
1,429 SR
Queue Stats
39W - 54L
1,282 Elo+
Solo
Team Averages
Level 101
1,450 SR
1,372 Elo+

VS

Team Averages
Level 110
1,350 SR
1,354 Elo+
Cthulhu
Cthulhu
ANEEBRA
Cthulhu
Level 99
God Stats
3W - 4L
1,045 SR
Queue Stats
74W - 89L
1,364 Elo+
Party 2
Eset
Eset
RuleBreakerMedea
Eset
Level 155
God Stats
7W - 11L
1,330 SR
Queue Stats
306W - 346L
1,358 Elo+
Party 2
Da Ji
Da Ji
Subhani00
Da Ji
Level 132
God Stats
3W - 4L
1,408 SR
Queue Stats
107W - 139L
1,348 Elo+
Party 2
Horus
Horus
ladysithkiller46
Horus
Level 62
God Stats
4W - 3L
1,759 SR
Queue Stats
366W - 365L
1,331 Elo+
Solo
Chernobog
Chernobog
medeaintheattic
Chernobog
Level 104
God Stats
1W - 1L
1,207 SR
Queue Stats
83W - 85L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
20
6 / 6 / 7
11,460
674
17,169
22,424
14,275
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jormungandr
Caprizzi1
Jormungandr
5
0 / 0 / 0
7,248
426
0
186
98
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Kumbhakarna
CindaFNr3lla
Kumbhakarna
18
1 / 6 / 11
10,391
611
10,009
28,238
20,892
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
1 / 6 / 11
10,188
599
7,164
30,025
24,165
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

20
8 / 6 / 4
12,112
712
26,873
22,608
10,350
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ANEEBRA
Cthulhu
18
1 / 2 / 18
12,165
716
25,518
20,840
24,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
12 / 5 / 9
13,729
808
27,874
17,745
8,836
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Da Ji
Subhani00
Da Ji
18
6 / 6 / 11
12,348
726
10,221
18,130
8,685
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
2 / 2 / 12
12,855
756
10,103
28,965
38,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chernobog
medeaintheattic
Chernobog
20
3 / 2 / 14
13,301
782
19,453
18,169
10,614
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
88
16
Kills
24
24
Deaths
17
33
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
6
6
7
1.58
W
Cthulhu
ANEEBRA
Cthulhu
1
2
18
5
L
Jormungandr
Caprizzi1
Jormungandr
0
0
0
0
L
Kumbhakarna
CindaFNr3lla
Kumbhakarna
1
6
11
1.08
W
12
5
9
3.3
L
1
6
11
1.08
W
Da Ji
Subhani00
Da Ji
6
6
11
1.92
L
8
6
4
1.67
W
2
2
12
4
W
Chernobog
medeaintheattic
Chernobog
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,215
Damage
93,169
103,481
Taken
103,849
69,780
Mitigated
91,269
41,717
Healing
53,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
17,169
1,495
302
6,376
22,424
14,275
0
11,929
10,495
38,947
0
W
Cthulhu
ANEEBRA
Cthulhu
25,518
709
5,064
4,911
20,840
24,954
495
10,350
10,490
40,323
0
L
Jormungandr
Caprizzi1
Jormungandr
0
0
0
0
186
98
0
186
0
0
0
L
Kumbhakarna
CindaFNr3lla
Kumbhakarna
10,009
1,038
2,343
3,989
28,238
20,892
0
13,456
14,782
24,826
0
W
27,874
1,100
4,399
3,256
17,745
8,836
1,485
12,921
4,824
48,432
0
L
7,164
1,891
10,382
9,837
30,025
24,165
0
16,143
13,882
13,921
0
W
Da Ji
Subhani00
Da Ji
10,221
1,148
1,265
1,913
18,130
8,685
1,390
13,003
5,127
0
12,717
L
26,873
7,409
1,319
7,169
22,608
10,350
0
11,678
10,930
51,712
0
W
10,103
4,681
12,410
13,717
28,965
38,180
1,380
16,262
12,703
0
21,023
W
Chernobog
medeaintheattic
Chernobog
19,453
10,026
1,185
5,406
18,169
10,614
2,285
8,679
9,490
0
57,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,399
Gold Earned
64,398
131
Minions Killed
172
0
Camps Cleared
0
1,067,524
Distance Traveled
1,563,758
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
11,460
674
38
2
0
222,880
0
W
Cthulhu
12,165
716
39
2
0
308,194
1
L
Jormungandr
7,248
426
0
0
0
27,671
0
L
Kumbhakarna
10,391
611
36
2
0
269,904
1
W
Eset
13,729
808
31
2
0
306,301
1
L
Terra
10,188
599
9
1
0
286,427
0
W
Da Ji
12,348
726
5
0
0
303,353
4
L
Sol
12,112
712
48
3
0
260,642
0
W
Horus
12,855
756
12
1
0
361,871
1
W
Chernobog
13,301
782
85
5
0
284,039
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role