Player Matchup

Ao Kuang
Ao Kuang
COLD-DASH
Ao Kuang
Level 155
God Stats
32W - 44L
1,334 SR
Queue Stats
223W - 228L
1,372 Elo+
Solo
Chaac
Chaac
EvilUnCutKang
Chaac
Level 128
God Stats
11W - 17L
1,342 SR
Queue Stats
234W - 339L
1,310 Elo+
Solo
Kukulkan
Kukulkan
Occular-Stress
Kukulkan
Level 36
God Stats
4W - 1L
1,689 SR
Queue Stats
41W - 39L
1,445 Elo+
Solo
Medusa
Medusa
Onigamer1
Medusa
Level 103
God Stats
3W - 0L
1,500 SR
Queue Stats
109W - 94L
1,429 Elo+
Solo
Neith
Neith
cr7-byroon
Neith
Level 52
God Stats
58W - 70L
1,559 SR
Queue Stats
81W - 88L
1,460 Elo+
Solo
Team Averages
Level 95
1,485 SR
1,403 Elo+

VS

Team Averages
Level 88
1,517 SR
1,389 Elo+
Kumbhakarna
Kumbhakarna
Kaio_cortez
Kumbhakarna
Level 39
God Stats
8W - 15L
1,379 SR
Queue Stats
8W - 15L
1,377 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Praetorian_23
Ah Muzen Cab
Level 145
God Stats
14W - 16L
1,464 SR
Queue Stats
244W - 284L
1,365 Elo+
Solo
Nu Wa
Nu Wa
Semper_Chaos
Nu Wa
Level 145
God Stats
120W - 129L
1,519 SR
Queue Stats
366W - 390L
1,400 Elo+
Solo
Da Ji
Da Ji
SunMater
Da Ji
Level 57
God Stats
26W - 21L
1,478 SR
Queue Stats
666W - 682L
1,402 Elo+
Solo
Xing Tian
Xing Tian
prince-of_nights
Xing Tian
Level 56
God Stats
3W - 3L
1,745 SR
Queue Stats
195W - 203L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
COLD-DASH
Ao Kuang
17
3 / 4 / 11
11,376
1,034
9,820
17,580
9,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

17
4 / 2 / 6
10,482
953
6,661
18,353
21,710
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
17
3 / 0 / 6
11,616
1,056
18,207
8,937
4,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
Onigamer1
Medusa
17
4 / 2 / 9
11,352
1,032
11,236
13,719
5,744
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Neith
17
2 / 1 / 11
11,353
1,032
16,733
11,607
5,416
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

217

VS

Team 2 Tickets

197

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Kaio_cortez
Kumbhakarna
16
0 / 8 / 5
10,174
925
3,003
18,445
10,637
Ah Muzen Cab
Praetorian_23
Ah Muzen Cab
17
2 / 1 / 4
11,912
1,083
16,034
3,534
1,604
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 1 / 5
11,988
1,090
23,573
7,590
3,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
SunMater
Da Ji
16
2 / 1 / 7
10,967
997
14,704
14,897
17,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Xing Tian
16
1 / 5 / 3
11,254
1,023
9,516
25,037
32,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
33
16
Kills
9
9
Deaths
16
43
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
COLD-DASH
Ao Kuang
3
4
11
2.13
W
4
2
6
3.5
L
Kumbhakarna
Kaio_cortez
Kumbhakarna
0
8
5
0.31
W
Kukulkan
3
0
6
6
W
Medusa
Onigamer1
Medusa
4
2
9
4.25
L
Ah Muzen Cab
Praetorian_23
Ah Muzen Cab
2
1
4
4
L
4
1
5
6.5
L
Da Ji
SunMater
Da Ji
2
1
7
5.5
W
Neith
2
1
11
7.5
L
Xing Tian
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,657
Damage
66,830
70,196
Taken
69,503
46,309
Mitigated
65,467
16,155
Healing
3,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
COLD-DASH
Ao Kuang
9,820
2,216
36
5,846
17,580
9,165
0
8,967
8,408
20,071
1,622
W
6,661
1,688
0
2,711
18,353
21,710
0
8,148
9,743
0
11,495
L
Kumbhakarna
Kaio_cortez
Kumbhakarna
3,003
0
244
301
18,445
10,637
0
8,771
9,674
11,178
0
W
Kukulkan
18,207
1,485
0
1,038
8,937
4,274
0
4,667
4,110
58,848
0
W
Medusa
Onigamer1
Medusa
11,236
7,089
0
1,669
13,719
5,744
0
8,438
5,213
0
26,456
L
Ah Muzen Cab
Praetorian_23
Ah Muzen Cab
16,034
4,859
0
347
3,534
1,604
0
600
2,934
0
53,570
L
23,573
8,334
0
650
7,590
3,898
0
4,618
2,972
48,183
0
L
Da Ji
SunMater
Da Ji
14,704
2,947
0
630
14,897
17,067
0
4,106
10,791
0
23,632
W
Neith
16,733
8,488
0
4,855
11,607
5,416
0
5,872
5,561
0
50,419
L
Xing Tian
9,516
1,565
0
878
25,037
32,261
0
8,918
16,119
23,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,179
Gold Earned
56,295
258
Minions Killed
216
4
Camps Cleared
14
981,024
Distance Traveled
1,053,468
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
11,376
1,034
24
2
0
189,141
0
W
Chaac
10,482
953
8
1
0
197,858
0
L
Kumbhakarna
10,174
925
7
1
0
166,796
0
W
Kukulkan
11,616
1,056
114
10
1
217,545
0
W
Medusa
11,352
1,032
41
4
2
184,457
0
L
Ah Muzen Cab
11,912
1,083
82
7
11
206,077
1
L
Nu Wa
11,988
1,090
82
7
0
222,065
3
L
Da Ji
10,967
997
13
1
2
231,127
0
W
Neith
11,353
1,032
71
6
1
192,023
0
L
Xing Tian
11,254
1,023
32
3
1
227,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role