Player Matchup

Thor
Thor
 
Thor
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
AlthasTheKing
Bacchus
Level 88
God Stats
0W - 2L
1,313 SR
Queue Stats
64W - 61L
1,509 Elo+
Solo
Vamana
Vamana
DarKiKOOLolXYZ
Vamana
Level 135
God Stats
1W - 5L
1,391 SR
Queue Stats
364W - 340L
1,544 Elo+
Party 2
Ah Puch
Ah Puch
soryp
Ah Puch
Level 156
God Stats
4W - 2L
1,687 SR
Queue Stats
177W - 176L
1,508 Elo+
Solo
Olorun
Olorun
xxjeremyxx7592
Olorun
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 120L
1,494 Elo+
Party 2
Team Averages
Level 115
1,478 SR
1,511 Elo+

VS

Team Averages
Level 116
1,495 SR
1,515 Elo+
Neith
Neith
ALmightaaay
Neith
Level 102
God Stats
2W - 0L
1,739 SR
Queue Stats
109W - 103L
1,542 Elo+
Solo
Shiva
Shiva
HoneyMew
Shiva
Level 158
God Stats
1W - 0L
1,698 SR
Queue Stats
28W - 27L
1,547 Elo+
Party 1
Hachiman
Hachiman
Lyraleiyunero
Hachiman
Level 128
God Stats
2W - 1L
1,302 SR
Queue Stats
28W - 27L
1,552 Elo+
Party 1
Poseidon
Poseidon
N1KIT4_the_god_
Poseidon
Level 44
God Stats
4W - 6L
1,306 SR
Queue Stats
231W - 269L
1,450 Elo+
Solo
Discordia
Discordia
TaMuta
Discordia
Level 147
God Stats
4W - 6L
1,431 SR
Queue Stats
442W - 469L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
20
7 / 4 / 4
13,482
793
12,015
18,421
11,167
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
16
0 / 5 / 5
9,915
583
7,870
26,677
40,066
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 6 / 3
11,643
685
9,544
31,901
31,376
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Puch
soryp
Ah Puch
20
2 / 3 / 5
12,029
708
16,115
17,397
9,965
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
0 / 6 / 3
10,066
592
9,096
20,911
11,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 4 / 12
12,281
722
17,089
18,120
10,429
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shiva
HoneyMew
Shiva
20
6 / 2 / 17
13,462
792
20,745
21,924
29,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
Lyraleiyunero
Hachiman
20
7 / 4 / 10
12,775
751
26,629
16,414
8,519
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Poseidon
2
0 / 0 / 0
4,982
293
0
0
0
Discordia
TaMuta
Discordia
20
6 / 2 / 15
12,478
734
22,596
12,461
6,589
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
78
11
Kills
24
24
Deaths
12
20
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
7
4
4
2.25
W
5
4
12
2.75
L
Bacchus
0
5
5
0.5
L
2
6
3
0.58
W
Shiva
HoneyMew
Shiva
6
2
17
7.25
W
Hachiman
Lyraleiyunero
Hachiman
7
4
10
3
W
Poseidon
0
0
0
0
W
Discordia
TaMuta
Discordia
6
2
15
6.75
L
Ah Puch
soryp
Ah Puch
2
3
5
1.5
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,640
Damage
87,059
115,307
Taken
68,919
104,045
Mitigated
55,287
40,642
Healing
31,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
12,015
2,382
2,453
3,750
18,421
11,167
638
3,898
14,523
0
37,224
W
17,089
5,491
2,425
6,134
18,120
10,429
2,567
7,409
10,711
0
44,928
L
Bacchus
7,870
498
1,711
4,106
26,677
40,066
327
5,405
21,272
11,591
0
L
9,544
4,086
2,967
6,624
31,901
31,376
1,414
5,544
26,357
302
18,813
W
Shiva
HoneyMew
Shiva
20,745
1,899
6,508
8,992
21,924
29,750
246
7,944
13,980
0
32,937
W
Hachiman
Lyraleiyunero
Hachiman
26,629
10,069
608
2,811
16,414
8,519
3,833
9,902
6,512
0
59,126
W
Poseidon
0
0
0
0
0
0
0
0
0
0
0
W
Discordia
TaMuta
Discordia
22,596
1,215
2,098
2,241
12,461
6,589
1,685
8,128
4,333
42,367
0
L
Ah Puch
soryp
Ah Puch
16,115
55
1,722
3,637
17,397
9,965
1,244
4,693
12,704
44,587
0
L
9,096
4,253
7,994
5,678
20,911
11,471
4,492
3,056
17,855
24,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,135
Gold Earned
55,978
170
Minions Killed
190
0
Camps Cleared
0
1,529,037
Distance Traveled
1,275,514
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
13,482
793
49
3
0
328,429
1
W
Neith
12,281
722
60
4
0
293,489
0
L
Bacchus
9,915
583
5
0
0
318,614
2
L
Vamana
11,643
685
26
2
0
308,773
0
W
Shiva
13,462
792
17
1
0
356,463
3
W
Hachiman
12,775
751
64
4
0
298,718
1
W
Poseidon
4,982
293
0
0
0
0
0
W
Discordia
12,478
734
49
3
0
326,844
1
L
Ah Puch
12,029
708
57
3
0
297,048
1
L
Olorun
10,066
592
33
2
0
276,173
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role