Player Matchup

Izanami
Izanami
Cronwell
Izanami
Level 160
God Stats
6W - 6L
1,107 SR
Queue Stats
533W - 189L
1,686 Elo+
Solo
Guan Yu
Guan Yu
caradexiranha
Guan Yu
Level 148
God Stats
1W - 1L
1,540 SR
Queue Stats
17W - 28L
1,393 Elo+
Party 1
Vulcan
Vulcan
lamascarface
Vulcan
Level 54
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 121
1,382 SR
1,526 Elo+

VS

Team Averages
Level 128
1,452 SR
1,493 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Felps10
Sun Wukong
Level 66
God Stats
1W - 3L
1,526 SR
Queue Stats
17W - 26L
1,379 Elo+
Solo
Sobek
Sobek
Scar965
Sobek
Level 157
God Stats
4W - 2L
1,330 SR
Queue Stats
351W - 208L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cronwell
Izanami
11
1 / 0 / 1
6,767
677
9,486
6,579
2,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
9
0 / 7 / 1
6,400
640
5,390
13,437
12,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
10
1 / 5 / 1
6,481
648
6,989
8,850
3,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
5 / 1 / 7
7,997
800
12,348
9,746
4,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
Felps10
Sun Wukong
12
5 / 0 / 4
7,411
741
5,400
7,718
5,285
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sobek
Scar965
Sobek
12
2 / 1 / 10
7,305
731
5,609
13,042
14,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
2
Kills
12
12
Deaths
2
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
1
7
8.5
L
Izanami
Cronwell
Izanami
1
0
1
1.5
W
Sun Wukong
Felps10
Sun Wukong
5
0
4
7
W
Sobek
Scar965
Sobek
2
1
10
7
L
Guan Yu
0
7
1
0.07
L
Vulcan
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,865
Damage
23,357
28,866
Taken
30,506
18,970
Mitigated
25,004
5,809
Healing
12,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
12,348
1,121
2,318
3,594
9,746
4,924
410
1,927
7,819
32,169
0
L
Izanami
Cronwell
Izanami
9,486
6,671
0
1,198
6,579
2,971
0
3,543
2,948
0
32,582
W
Sun Wukong
Felps10
Sun Wukong
5,400
1,001
0
1,960
7,718
5,285
189
2,824
4,894
0
20,564
W
Sobek
Scar965
Sobek
5,609
659
0
4,629
13,042
14,795
80
3,270
9,772
15,768
0
L
Guan Yu
5,390
412
867
3,514
13,437
12,122
0
7,017
6,109
0
12,435
L
Vulcan
6,989
2,313
0
230
8,850
3,877
0
6,835
1,804
12,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,648
Gold Earned
22,713
86
Minions Killed
103
3
Camps Cleared
6
540,853
Distance Traveled
568,895
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,997
800
60
6
2
162,612
2
L
Izanami
6,767
677
64
6
3
170,858
3
W
Sun Wukong
7,411
741
26
3
4
198,843
2
W
Sobek
7,305
731
17
2
0
207,440
4
L
Guan Yu
6,400
640
8
1
0
197,511
3
L
Vulcan
6,481
648
14
1
0
172,484
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role