Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Goyagzz-
Ares
Level 47
God Stats
2W - 4L
1,275 SR
Queue Stats
57W - 75L
1,370 Elo+
Solo
Charybdis
Charybdis
Lord_Drakkon2
Charybdis
Level 140
God Stats
19W - 25L
1,338 SR
Queue Stats
88W - 106L
1,328 Elo+
Solo
Baron Samedi
Baron Samedi
sharknado21
Baron Samedi
Level 148
God Stats
25W - 24L
1,550 SR
Queue Stats
155W - 152L
1,396 Elo+
Solo
Ra
Ra
theusmatias
Ra
Level 128
God Stats
12W - 14L
1,389 SR
Queue Stats
190W - 210L
1,387 Elo+
Solo
Team Averages
Level 122
1,411 SR
1,396 Elo+

VS

Team Averages
Level 67
1,519 SR
1,384 Elo+
Bakasura
Bakasura
 
Bakasura
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Cosmic HZRD
King Arthur
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,277 Elo+
Party 1
Hades
Hades
DadGamer_93
Hades
Level 96
God Stats
6W - 7L
1,287 SR
Queue Stats
314W - 339L
1,360 Elo+
Solo
Danzaburou
Danzaburou
ExaltingFire
Danzaburou
Level 71
God Stats
8W - 7L
1,767 SR
Queue Stats
108W - 98L
1,389 Elo+
Solo
Thor
Thor
JDhardONem
Thor
Level 100
God Stats
5W - 6L
1,539 SR
Queue Stats
755W - 799L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
4 / 0 / 3
6,222
622
4,797
5,634
2,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
10
2 / 1 / 3
5,846
585
2,807
5,839
3,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Charybdis
Lord_Drakkon2
Charybdis
10
2 / 0 / 1
5,757
576
4,139
5,522
1,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
sharknado21
Baron Samedi
9
2 / 0 / 1
5,853
585
3,225
3,562
1,530
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 0 / 3
6,561
656
4,453
3,529
1,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
8
0 / 5 / 0
4,913
491
3,250
9,150
3,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
Cosmic HZRD
King Arthur
7
0 / 2 / 0
4,427
443
1,486
6,424
3,706
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

8
0 / 2 / 0
4,652
465
1,757
7,291
3,361
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Danzaburou
ExaltingFire
Danzaburou
9
1 / 2 / 0
5,131
513
4,112
6,512
1,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 1 / 1
4,646
465
1,749
5,278
3,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
12
Kills
1
1
Deaths
12
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
0
3
5.5
L
Bakasura
 
Bakasura
0
5
0
0
L
King Arthur
Cosmic HZRD
King Arthur
0
2
0
0
L
0
2
0
0
L
Danzaburou
ExaltingFire
Danzaburou
1
2
0
0.5
W
Ares
2
1
3
3.5
L
0
1
1
0.5
W
Charybdis
Lord_Drakkon2
Charybdis
2
0
1
2.5
W
Baron Samedi
sharknado21
Baron Samedi
2
0
1
2.5
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,421
Damage
12,354
24,086
Taken
34,655
10,229
Mitigated
14,965
8,705
Healing
8,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,797
1,397
0
808
5,634
2,105
0
626
4,878
0
27,570
L
Bakasura
 
Bakasura
3,250
2,212
0
1,301
9,150
3,103
0
2,117
6,983
0
32,674
L
King Arthur
Cosmic HZRD
King Arthur
1,486
298
0
420
6,424
3,706
124
3,250
3,136
0
15,739
L
1,757
571
65
2,292
7,291
3,361
0
3,271
4,020
24,368
0
L
Danzaburou
ExaltingFire
Danzaburou
4,112
2,395
0
3,005
6,512
1,760
0
1,205
5,193
0
31,780
W
Ares
2,807
218
69
549
5,839
3,934
0
0
5,784
28,099
0
L
1,749
63
0
1,681
5,278
3,035
0
398
4,838
0
17,058
W
Charybdis
Lord_Drakkon2
Charybdis
4,139
2,127
0
3,396
5,522
1,469
110
0
5,522
0
28,556
W
Baron Samedi
sharknado21
Baron Samedi
3,225
680
0
2,319
3,562
1,530
702
169
3,393
26,986
0
W
4,453
540
355
1,209
3,529
1,191
194
962
2,245
46,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,239
Gold Earned
23,769
311
Minions Killed
226
0
Camps Cleared
0
991,087
Distance Traveled
941,485
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,222
622
52
5
0
231,838
4
L
Bakasura
4,913
491
67
7
0
234,415
2
L
King Arthur
4,427
443
29
3
0
170,671
0
L
Hades
4,652
465
46
5
0
179,047
0
L
Danzaburou
5,131
513
62
6
0
168,384
0
W
Ares
5,846
585
48
5
0
201,811
2
L
Thor
4,646
465
22
2
0
188,968
3
W
Charybdis
5,757
576
71
7
0
182,092
1
W
Baron Samedi
5,853
585
49
5
0
170,231
3
W
Ra
6,561
656
91
9
0
205,115
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role