Player Matchup

Hercules
Hercules
V3nomNightm4re92
Hercules
Level 160
God Stats
5W - 2L
1,703 SR
Queue Stats
352W - 334L
1,570 Elo+
Party 1
Zhong Kui
Zhong Kui
smokey01998
Zhong Kui
Level 155
God Stats
5W - 0L
1,926 SR
Queue Stats
299W - 251L
1,571 Elo+
Party 1
Medusa
Medusa
stonerboy21
Medusa
Level 89
God Stats
5W - 0L
1,890 SR
Queue Stats
146W - 127L
1,568 Elo+
Party 1
Team Averages
Level 135
1,840 SR
1,570 Elo+

VS

Team Averages
Level 84
1,520 SR
1,452 Elo+
Mercury
Mercury
FlexWizard
Mercury
Level 88
God Stats
0W - 3L
1,500 SR
Queue Stats
16W - 16L
1,467 Elo+
Party 2
Olorun
Olorun
MikasaMizuki
Olorun
Level 104
God Stats
18W - 22L
1,560 SR
Queue Stats
303W - 367L
1,369 Elo+
Solo
Ymir
Ymir
gizalu
Ymir
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 7L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 6
7,941
722
5,117
11,717
11,876
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Zhong Kui
smokey01998
Zhong Kui
14
4 / 0 / 3
8,445
768
4,708
5,858
3,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
13
2 / 0 / 4
7,929
721
7,684
6,018
2,458
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
FlexWizard
Mercury
11
0 / 2 / 0
6,359
578
2,507
8,195
3,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Olorun
10
0 / 3 / 0
6,407
582
3,113
5,666
2,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
gizalu
Ymir
10
0 / 2 / 0
6,140
558
1,690
8,033
4,455
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
7
Kills
0
0
Deaths
7
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Mercury
FlexWizard
Mercury
0
2
0
0
L
Olorun
0
3
0
0
W
1
0
6
4
L
Ymir
gizalu
Ymir
0
2
0
0
W
Zhong Kui
smokey01998
Zhong Kui
4
0
3
5.5
W
Medusa
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,509
Damage
7,310
23,593
Taken
21,894
18,323
Mitigated
11,071
10,602
Healing
3,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
FlexWizard
Mercury
2,507
1,143
0
845
8,195
3,902
0
1,970
6,225
0
12,533
L
Olorun
3,113
1,303
902
941
5,666
2,714
0
1,537
4,129
22,479
1,277
W
5,117
1,361
255
5,545
11,717
11,876
234
2,261
9,456
0
14,144
L
Ymir
gizalu
Ymir
1,690
71
535
280
8,033
4,455
0
1,373
6,660
9,643
0
W
Zhong Kui
smokey01998
Zhong Kui
4,708
323
0
2,965
5,858
3,989
698
1,013
4,845
33,923
0
W
Medusa
7,684
2,791
0
1,837
6,018
2,458
1,820
1,515
4,503
0
36,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,315
Gold Earned
18,906
142
Minions Killed
89
8
Camps Cleared
3
645,461
Distance Traveled
616,807
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,359
578
25
2
2
242,794
4
L
Olorun
6,407
582
44
4
1
190,719
5
W
Hercules
7,941
722
22
2
0
216,213
7
L
Ymir
6,140
558
20
2
0
183,294
3
W
Zhong Kui
8,445
768
70
6
5
213,372
4
W
Medusa
7,929
721
50
5
3
215,876
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role