Player Matchup

Cthulhu
Cthulhu
DONT BE GANDHI
Cthulhu
Level 125
God Stats
7W - 3L
1,550 SR
Queue Stats
608W - 547L
1,552 Elo+
Party 3
Ra
Ra
Dontbeallame
Ra
Level 69
God Stats
4W - 6L
1,266 SR
Queue Stats
176W - 141L
1,532 Elo+
Party 3
Horus
Horus
MrBankshots
Horus
Level 115
God Stats
3W - 6L
1,582 SR
Queue Stats
204W - 177L
1,582 Elo+
Party 2
Cernunnos
Cernunnos
MrKillxSwitchx
Cernunnos
Level 106
God Stats
4W - 3L
1,712 SR
Queue Stats
157W - 123L
1,575 Elo+
Party 2
Chang'e
Chang'e
Swiftshots2k
Chang'e
Level 124
God Stats
11W - 5L
1,664 SR
Queue Stats
335W - 300L
1,576 Elo+
Party 2
Team Averages
Level 108
1,555 SR
1,564 Elo+

VS

Team Averages
Level 116
1,543 SR
1,553 Elo+
Neith
Neith
Franks-015
Neith
Level 147
God Stats
1W - 2L
1,309 SR
Queue Stats
113W - 109L
1,579 Elo+
Party 1
Anubis
Anubis
Kun_hakuryu
Anubis
Level 52
God Stats
4W - 1L
1,246 SR
Queue Stats
99W - 90L
1,518 Elo+
Solo
Bastet
Bastet
Ollz-Leech
Bastet
Level 105
God Stats
21W - 13L
1,645 SR
Queue Stats
74W - 69L
1,577 Elo+
Party 1
Tsukuyomi
Tsukuyomi
PudgyPuds
Tsukuyomi
Level 156
God Stats
2W - 0L
1,812 SR
Queue Stats
171W - 175L
1,551 Elo+
Party 1
Ymir
Ymir
Zachhughesy
Ymir
Level 120
God Stats
11W - 6L
1,704 SR
Queue Stats
178W - 174L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 3 / 5
13,120
486
18,471
25,284
26,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
4 / 2 / 0
13,069
484
11,229
16,704
8,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 3 / 4
10,626
394
8,916
17,879
16,079
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cernunnos
MrKillxSwitchx
Cernunnos
20
5 / 5 / 4
13,548
502
19,334
21,647
9,969
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Chang'e
Swiftshots2k
Chang'e
19
3 / 7 / 5
12,120
449
13,727
26,269
9,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
20
0 / 6 / 8
13,427
497
9,694
14,427
7,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Anubis
20
12 / 2 / 4
16,114
597
24,555
15,811
9,504
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
Ollz-Leech
Bastet
20
2 / 3 / 7
12,952
480
10,486
26,252
12,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tsukuyomi
PudgyPuds
Tsukuyomi
20
5 / 4 / 6
14,347
531
22,715
26,249
24,593
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
1 / 2 / 13
12,701
470
6,608
24,554
28,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
58
17
Kills
20
20
Deaths
17
18
Assists
38
Player
Kills
Deaths
Assists
KDA
L
3
3
5
1.83
L
4
2
0
2
W
Neith
0
6
8
0.67
W
Anubis
12
2
4
7
L
2
3
4
1.33
L
Cernunnos
MrKillxSwitchx
Cernunnos
5
5
4
1.4
W
Bastet
Ollz-Leech
Bastet
2
3
7
1.83
W
Tsukuyomi
PudgyPuds
Tsukuyomi
5
4
6
2
L
Chang'e
Swiftshots2k
Chang'e
3
7
5
0.79
W
1
2
13
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,677
Damage
74,058
107,783
Taken
107,293
70,336
Mitigated
83,101
40,470
Healing
43,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,471
933
571
4,702
25,284
26,644
0
5,821
19,463
94,876
0
L
11,229
586
2,717
5,745
16,704
8,278
391
5,279
11,425
143,544
0
W
Neith
9,694
2,215
0
3,685
14,427
7,816
2,263
2,145
12,276
0
135,659
W
Anubis
24,555
887
0
9,809
15,811
9,504
115
7,361
8,294
166,705
0
L
8,916
3,286
2,201
3,395
17,879
16,079
0
7,284
10,595
0
42,874
L
Cernunnos
MrKillxSwitchx
Cernunnos
19,334
11,432
0
8,601
21,647
9,969
1,060
5,030
16,617
0
128,691
W
Bastet
Ollz-Leech
Bastet
10,486
2,044
0
11,575
26,252
12,505
1,260
11,799
14,210
0
112,845
W
Tsukuyomi
PudgyPuds
Tsukuyomi
22,715
5,227
0
13,505
26,249
24,593
0
12,847
12,575
0
124,775
L
Chang'e
Swiftshots2k
Chang'e
13,727
560
1,971
10,567
26,269
9,366
48
8,581
17,688
113,213
0
W
6,608
1,299
0
4,707
24,554
28,683
0
9,215
14,972
44,572
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,483
Gold Earned
69,541
805
Minions Killed
816
0
Camps Cleared
0
2,586,614
Distance Traveled
2,578,640
19
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
13,120
486
196
7
0
544,072
0
L
Ra
13,069
484
208
8
0
530,851
3
W
Neith
13,427
497
198
7
0
439,477
5
W
Anubis
16,114
597
241
9
0
471,884
6
L
Horus
10,626
394
56
2
0
533,404
4
L
Cernunnos
13,548
502
192
7
0
456,649
9
W
Bastet
12,952
480
133
5
0
590,460
6
W
Tsukuyomi
14,347
531
188
7
0
519,239
6
L
Chang'e
12,120
449
153
6
0
521,638
3
W
Ymir
12,701
470
56
2
0
557,580
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role