Player Matchup

Sol
Sol
HippoMinge
Sol
Level 69
God Stats
4W - 4L
1,439 SR
Queue Stats
27W - 20L
1,681 Elo+
Solo
Thanatos
Thanatos
Honey_Badger_202
Thanatos
Level 62
God Stats
1W - 2L
1,291 SR
Queue Stats
65W - 66L
1,352 Elo+
Party 1
Nike
Nike
J0K3R-AX400
Nike
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
KazumiKiss
Jing Wei
Level 25
God Stats
14W - 18L
1,263 SR
Queue Stats
82W - 92L
1,323 Elo+
Party 1
Fafnir
Fafnir
Lemensis
Fafnir
Level 124
God Stats
13W - 18L
1,440 SR
Queue Stats
669W - 733L
1,359 Elo+
Solo
Team Averages
Level 69
1,387 SR
1,443 Elo+

VS

Team Averages
Level 64
1,343 SR
1,297 Elo+
Anubis
Anubis
AbejaHombre
Anubis
Level 68
God Stats
35W - 34L
1,305 SR
Queue Stats
230W - 262L
1,359 Elo+
Party 2
Izanami
Izanami
DHGWill420
Izanami
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,179 Elo+
Party 2
Horus
Horus
DMS Aesthetic
Horus
Level 147
God Stats
30W - 38L
1,424 SR
Queue Stats
260W - 278L
1,342 Elo+
Solo
Loki
Loki
EliTEZ420
Loki
Level 44
God Stats
15W - 10L
1,212 SR
Queue Stats
85W - 91L
1,328 Elo+
Party 2
Lancelot
Lancelot
xXjohny1312Xx
Lancelot
Level 49
God Stats
35W - 46L
1,274 SR
Queue Stats
187W - 215L
1,279 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 3
8,256
435
10,943
12,918
3,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
7 / 6 / 2
9,779
515
11,236
18,057
8,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
0 / 3 / 3
9,250
487
3,291
12,050
6,743
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
KazumiKiss
Jing Wei
13
0 / 5 / 4
8,537
449
3,104
11,799
3,586
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fafnir
Lemensis
Fafnir
9
0 / 2 / 3
7,413
390
1,679
10,603
6,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
6 / 2 / 9
10,477
551
14,017
11,176
6,251
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
DHGWill420
Izanami
14
5 / 1 / 2
10,060
529
6,373
6,847
2,625
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
5 / 4 / 11
9,388
494
8,363
19,708
13,388
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Loki
14
2 / 1 / 6
8,978
473
4,451
11,054
3,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Lancelot
xXjohny1312Xx
Lancelot
14
2 / 3 / 5
8,906
469
5,608
11,967
6,324
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
53
9
Kills
20
21
Deaths
11
15
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Anubis
6
2
9
5.25
W
Izanami
DHGWill420
Izanami
5
1
2
6
W
5
4
11
2.63
W
Loki
2
1
6
5
L
2
5
3
0.7
L
7
6
2
1.33
L
0
3
3
0.5
L
Jing Wei
KazumiKiss
Jing Wei
0
5
4
0.4
L
Fafnir
Lemensis
Fafnir
0
2
3
0.75
W
Lancelot
xXjohny1312Xx
Lancelot
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,253
Damage
38,812
65,427
Taken
60,752
27,757
Mitigated
32,511
19,020
Healing
17,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
14,017
873
0
6,540
11,176
6,251
986
4,873
5,799
75,888
0
W
Izanami
DHGWill420
Izanami
6,373
3,343
0
788
6,847
2,625
6,474
1,075
5,732
0
65,820
W
8,363
3,402
1,388
2,976
19,708
13,388
587
4,101
15,387
0
27,844
W
Loki
4,451
555
0
3,638
11,054
3,923
40
1,299
9,644
0
54,418
L
10,943
2,336
0
1,500
12,918
3,178
0
6,044
6,874
49,782
0
L
11,236
3,313
0
12,732
18,057
8,110
0
2,635
15,422
0
73,905
L
3,291
598
0
175
12,050
6,743
1,002
2,433
9,617
0
63,725
L
Jing Wei
KazumiKiss
Jing Wei
3,104
2,912
0
3,046
11,799
3,586
1,488
900
10,899
0
57,685
L
Fafnir
Lemensis
Fafnir
1,679
181
0
1,567
10,603
6,140
0
2,858
7,745
16,406
0
W
Lancelot
xXjohny1312Xx
Lancelot
5,608
1,421
0
2,487
11,967
6,324
1,842
780
11,161
0
38,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,235
Gold Earned
47,809
399
Minions Killed
399
0
Camps Cleared
0
1,627,085
Distance Traveled
1,790,149
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,477
551
96
5
0
323,401
1
W
Izanami
10,060
529
121
6
0
306,967
0
W
Horus
9,388
494
37
2
0
337,761
4
W
Loki
8,978
473
83
4
0
428,992
0
L
Sol
8,256
435
55
3
0
286,835
4
L
Thanatos
9,779
515
101
5
0
358,311
4
L
Nike
9,250
487
119
6
0
365,426
0
L
Jing Wei
8,537
449
94
5
0
364,153
0
L
Fafnir
7,413
390
30
2
0
252,360
2
W
Lancelot
8,906
469
62
3
0
393,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role