Player Matchup

Atlas
Atlas
MrCristolleur
Atlas
Level 42
God Stats
9W - 13L
1,283 SR
Queue Stats
62W - 83L
1,351 Elo+
Party 3
Thor
Thor
XxkaramGamerXx
Thor
Level 57
God Stats
3W - 3L
1,637 SR
Queue Stats
276W - 320L
1,344 Elo+
Party 1
Scylla
Scylla
akak_83
Scylla
Level 65
God Stats
14W - 16L
1,354 SR
Queue Stats
382W - 446L
1,322 Elo+
Party 1
Da Ji
Da Ji
ibrahimkill640
Da Ji
Level 93
God Stats
8W - 8L
1,131 SR
Queue Stats
628W - 724L
1,330 Elo+
Party 1
Chiron
Chiron
muchachoss60
Chiron
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 109L
1,407 Elo+
Party 3
Team Averages
Level 60
1,381 SR
1,351 Elo+

VS

Team Averages
Level 59
1,433 SR
1,386 Elo+
Arachne
Arachne
ChertXulikto
Arachne
Level 56
God Stats
7W - 4L
1,541 SR
Queue Stats
49W - 61L
1,383 Elo+
Party 2
Cerberus
Cerberus
Dako1004
Cerberus
Level 38
God Stats
14W - 26L
1,367 SR
Queue Stats
174W - 203L
1,330 Elo+
Solo
Chernobog
Chernobog
MisterBOMJ
Chernobog
Level 65
God Stats
6W - 10L
1,341 SR
Queue Stats
52W - 61L
1,391 Elo+
Party 2
Vamana
Vamana
Zululord00
Vamana
Level 75
God Stats
4W - 7L
1,484 SR
Queue Stats
113W - 103L
1,432 Elo+
Solo
Sol
Sol
yukkiria
Sol
Level 60
God Stats
11W - 8L
1,433 SR
Queue Stats
46W - 53L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 4
8,056
424
4,838
11,397
9,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
3 / 4 / 4
8,763
461
6,273
18,294
7,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
akak_83
Scylla
15
1 / 1 / 3
9,006
474
5,489
9,985
4,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
5 / 4 / 2
9,853
519
13,370
14,697
6,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
13
3 / 2 / 2
8,312
437
14,320
13,172
4,890
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ChertXulikto
Arachne
15
5 / 2 / 2
9,544
502
10,637
17,435
7,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Dako1004
Cerberus
12
3 / 4 / 1
7,653
403
4,920
16,233
14,164
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chernobog
MisterBOMJ
Chernobog
13
1 / 4 / 5
8,132
428
11,623
11,014
3,927
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vamana
Zululord00
Vamana
15
2 / 3 / 3
9,940
523
9,411
16,846
16,474
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
1 / 0 / 4
9,187
484
6,191
7,038
2,624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
27
13
Kills
12
12
Deaths
13
15
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Arachne
ChertXulikto
Arachne
5
2
2
3
W
Cerberus
Dako1004
Cerberus
3
4
1
0.88
W
Chernobog
MisterBOMJ
Chernobog
1
4
5
0.88
L
1
1
4
3
L
3
4
4
1.25
W
Vamana
Zululord00
Vamana
2
3
3
1.17
L
Scylla
akak_83
Scylla
1
1
3
2.5
L
5
4
2
1.5
L
Chiron
3
2
2
2
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,290
Damage
42,782
67,545
Taken
68,566
33,262
Mitigated
44,660
20,607
Healing
25,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
ChertXulikto
Arachne
10,637
7,484
0
3,331
17,435
7,471
93
2,200
15,173
0
64,161
W
Cerberus
Dako1004
Cerberus
4,920
578
0
6,312
16,233
14,164
0
3,889
12,220
33,149
0
W
Chernobog
MisterBOMJ
Chernobog
11,623
5,267
0
2,343
11,014
3,927
350
672
9,310
0
60,342
L
4,838
1,868
239
3,840
11,397
9,474
0
2,593
8,804
18,053
0
L
6,273
1,883
0
6,456
18,294
7,597
0
2,433
15,861
0
69,361
W
Vamana
Zululord00
Vamana
9,411
4,677
1,645
7,870
16,846
16,474
804
1,843
14,933
0
65,102
L
Scylla
akak_83
Scylla
5,489
256
0
593
9,985
4,417
0
2,235
7,750
64,261
0
L
13,370
3,135
0
1,983
14,697
6,884
357
1,322
13,375
0
67,887
L
Chiron
14,320
4,642
1,078
6,418
13,172
4,890
204
2,528
10,644
0
73,404
W
6,191
909
0
4,116
7,038
2,624
1,055
1,369
5,571
67,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,990
Gold Earned
44,456
493
Minions Killed
528
0
Camps Cleared
0
1,716,569
Distance Traveled
1,792,135
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,544
502
106
6
0
379,239
4
W
Cerberus
7,653
403
99
5
0
332,156
4
W
Chernobog
8,132
428
93
5
0
348,335
1
L
Atlas
8,056
424
27
1
0
365,658
6
L
Thor
8,763
461
110
6
0
358,731
1
W
Vamana
9,940
523
98
5
0
360,776
4
L
Scylla
9,006
474
134
7
0
350,061
4
L
Da Ji
9,853
519
118
6
0
321,181
0
L
Chiron
8,312
437
104
5
0
320,938
5
W
Sol
9,187
484
132
7
0
371,629
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role