Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Sun Wukong
Sun Wukong
Sh4dow Wolf101
Sun Wukong
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 40L
1,614 Elo+
Solo
Ra
Ra
heartlessdissa
Ra
Level 154
God Stats
4W - 3L
1,480 SR
Queue Stats
531W - 534L
1,463 Elo+
Party 3
Cthulhu
Cthulhu
icywiener
Cthulhu
Level 86
God Stats
1W - 0L
1,319 SR
Queue Stats
106W - 78L
1,557 Elo+
Party 4
Bacchus
Bacchus
potatoemancer
Bacchus
Level 145
God Stats
2W - 2L
1,557 SR
Queue Stats
490W - 505L
1,445 Elo+
Party 3
Team Averages
Level 117
1,471 SR
1,516 Elo+

VS

Team Averages
Level 112
1,577 SR
1,512 Elo+
Hades
Hades
Gnasher9999
Hades
Level 123
God Stats
4W - 1L
1,725 SR
Queue Stats
133W - 111L
1,521 Elo+
Solo
Erlang Shen
Erlang Shen
Kid Majala
Erlang Shen
Level 149
God Stats
1W - 3L
1,309 SR
Queue Stats
167W - 176L
1,496 Elo+
Party 1
Horus
Horus
TheDonutSheriff
Horus
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,597 Elo+
Party 1
The Morrigan
The Morrigan
caveslave7899
The Morrigan
Level 109
God Stats
0W - 1L
1,668 SR
Queue Stats
111W - 105L
1,477 Elo+
Party 2
Cernunnos
Cernunnos
chemicalweeknd
Cernunnos
Level 60
God Stats
1W - 1L
1,686 SR
Queue Stats
122W - 124L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
20
9 / 4 / 18
13,133
821
32,384
23,831
13,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sun Wukong
Sh4dow Wolf101
Sun Wukong
19
2 / 3 / 22
11,365
710
15,732
18,390
17,994
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
7 / 2 / 21
13,198
825
24,888
17,022
10,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
icywiener
Cthulhu
20
8 / 3 / 18
12,437
777
12,938
25,208
28,917
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
16
4 / 7 / 17
10,979
686
9,876
23,599
42,783
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 6 / 11
11,075
692
18,931
22,661
14,785
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Erlang Shen
Kid Majala
Erlang Shen
18
5 / 7 / 9
11,271
704
18,533
29,756
24,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

17
2 / 8 / 15
11,826
739
13,671
26,253
28,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Morrigan
caveslave7899
The Morrigan
20
7 / 4 / 8
12,292
768
16,472
12,210
6,524
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cernunnos
chemicalweeknd
Cernunnos
19
2 / 5 / 14
11,243
703
26,118
18,749
9,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
76
30
Kills
19
19
Deaths
30
96
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
9
4
18
4.5
L
3
6
11
1.42
L
Erlang Shen
Kid Majala
Erlang Shen
5
7
9
1.36
W
Sun Wukong
Sh4dow Wolf101
Sun Wukong
2
3
22
4.33
L
2
8
15
1.19
L
The Morrigan
caveslave7899
The Morrigan
7
4
8
2.75
L
Cernunnos
chemicalweeknd
Cernunnos
2
5
14
1.8
W
7
2
21
8.75
W
Cthulhu
icywiener
Cthulhu
8
3
18
5.67
W
Bacchus
4
7
17
1.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,818
Damage
93,725
108,050
Taken
109,629
113,403
Mitigated
83,733
47,351
Healing
44,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
32,384
17,676
1,749
4,885
23,831
13,706
3,798
6,525
17,306
0
59,717
L
18,931
532
5,614
8,508
22,661
14,785
0
9,890
12,771
38,382
0
L
Erlang Shen
Kid Majala
Erlang Shen
18,533
8,596
1,360
9,318
29,756
24,808
440
10,040
19,716
0
27,951
W
Sun Wukong
Sh4dow Wolf101
Sun Wukong
15,732
2,741
4,242
3,143
18,390
17,994
1,567
7,704
10,686
0
29,526
L
13,671
3,604
4,649
5,352
26,253
28,372
84
10,256
15,997
0
19,599
L
The Morrigan
caveslave7899
The Morrigan
16,472
2,038
1,945
2,411
12,210
6,524
822
6,017
6,092
31,991
0
L
Cernunnos
chemicalweeknd
Cernunnos
26,118
10,785
1,339
3,717
18,749
9,244
3,067
11,398
7,351
0
53,515
W
24,888
2,404
15,987
7,152
17,022
10,003
2,828
4,172
12,850
61,272
0
W
Cthulhu
icywiener
Cthulhu
12,938
1,363
5,433
3,273
25,208
28,917
823
7,695
17,513
32,351
0
W
Bacchus
9,876
570
1,053
434
23,599
42,783
482
9,307
14,292
14,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,112
Gold Earned
57,707
197
Minions Killed
171
0
Camps Cleared
0
1,491,231
Distance Traveled
1,368,152
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
13,133
821
48
3
0
254,186
0
L
Hades
11,075
692
53
3
0
288,417
0
L
Erlang Shen
11,271
704
14
1
0
256,485
0
W
Sun Wukong
11,365
710
19
1
0
318,726
3
L
Horus
11,826
739
8
1
0
275,994
0
L
The Morrigan
12,292
768
40
3
0
285,872
4
L
Cernunnos
11,243
703
56
4
0
261,384
5
W
Ra
13,198
825
84
5
0
326,143
0
W
Cthulhu
12,437
777
44
3
0
308,223
0
W
Bacchus
10,979
686
2
0
0
283,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role