Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
 
Horus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
GNavySeals 10 4
Nemesis
Level 8
God Stats
9W - 5L
1,243 SR
Queue Stats
27W - 21L
912 Elo+
Party 1
Team Averages
Level 109
1,414 SR
1,304 Elo+

VS

Team Averages
Level 52
1,510 SR
1,412 Elo+
Jormungandr
Jormungandr
AceDsgn
Jormungandr
Level 39
God Stats
1W - 3L
1,362 SR
Queue Stats
3W - 9L
1,279 Elo+
Solo
Lancelot
Lancelot
Pulga8642
Lancelot
Level 85
God Stats
0W - 1L
1,747 SR
Queue Stats
9W - 8L
1,612 Elo+
Solo
Olorun
Olorun
bronko27
Olorun
Level 32
God Stats
6W - 11L
1,423 SR
Queue Stats
315W - 457L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
9 / 1 / 2
8,661
866
14,624
6,457
3,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Horus
 
Horus
11
1 / 0 / 8
6,933
693
3,641
7,589
5,195
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 0 / 9
7,366
737
1,411
4,484
1,797
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AceDsgn
Jormungandr
10
0 / 2 / 0
6,190
619
4,129
4,789
2,126
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lancelot
Pulga8642
Lancelot
10
1 / 4 / 0
6,774
677
3,231
8,541
3,627
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
bronko27
Olorun
10
0 / 5 / 1
6,408
641
5,538
8,475
3,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
11
Kills
1
1
Deaths
11
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
1
2
10
W
Horus
 
Horus
1
0
8
5
L
Jormungandr
AceDsgn
Jormungandr
0
2
0
0
W
1
0
9
5.5
L
Lancelot
Pulga8642
Lancelot
1
4
0
0.25
L
Olorun
bronko27
Olorun
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,676
Damage
12,898
18,530
Taken
21,805
10,002
Mitigated
9,409
5,373
Healing
2,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,624
6,323
0
3,434
6,457
3,010
1,057
3,233
3,114
45,322
4,725
W
Horus
 
Horus
3,641
1,533
577
1,362
7,589
5,195
204
3,524
3,793
0
7,414
L
Jormungandr
AceDsgn
Jormungandr
4,129
398
227
85
4,789
2,126
0
2,609
2,180
20,228
0
W
1,411
434
0
0
4,484
1,797
254
2,585
1,719
0
11,165
L
Lancelot
Pulga8642
Lancelot
3,231
569
0
157
8,541
3,627
0
5,098
3,443
0
11,578
L
Olorun
bronko27
Olorun
5,538
2,268
562
1,723
8,475
3,656
0
5,680
2,795
15,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,960
Gold Earned
19,372
120
Minions Killed
90
6
Camps Cleared
3
585,347
Distance Traveled
516,189
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,661
866
92
9
6
169,882
3
W
Horus
6,933
693
5
1
0
202,161
1
L
Jormungandr
6,190
619
31
3
1
191,006
0
W
Nemesis
7,366
737
23
2
0
213,304
0
L
Lancelot
6,774
677
19
2
0
176,466
0
L
Olorun
6,408
641
40
4
2
148,717
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role