Player Matchup

Bastet
Bastet
Asier220016
Bastet
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
515W - 726L
1,362 Elo+
Solo
Ymir
Ymir
MyJimIsSlim4537
Ymir
Level 17
God Stats
1W - 1L
1,279 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Scylla
Scylla
Ross-SleepySmurf
Scylla
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 28L
1,460 Elo+
Party 2
Team Averages
Level 68
1,426 SR
1,441 Elo+

VS

Team Averages
Level 108
1,372 SR
1,412 Elo+
Chang'e
Chang'e
BansheeXeno
Chang'e
Level 128
God Stats
159W - 145L
1,521 SR
Queue Stats
254W - 243L
1,489 Elo+
Party 1
King Arthur
King Arthur
DOCKOUTT
King Arthur
Level 146
God Stats
4W - 10L
1,368 SR
Queue Stats
201W - 249L
1,437 Elo+
Party 1
Ullr
Ullr
MercyIsWeakTTV
Ullr
Level 49
God Stats
1W - 2L
1,226 SR
Queue Stats
35W - 36L
1,309 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
20
10 / 9 / 10
18,635
690
25,684
35,647
19,261
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
2 / 4 / 17
17,034
631
8,779
22,868
25,281
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
13 / 4 / 10
20,737
768
43,065
31,445
17,039
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BansheeXeno
Chang'e
20
10 / 6 / 4
19,272
714
38,358
29,730
15,545
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
DOCKOUTT
King Arthur
20
5 / 10 / 8
17,666
654
24,951
41,049
43,244
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
2 / 9 / 8
16,182
599
14,112
28,616
12,042
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
37
25
Kills
17
17
Deaths
25
37
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bastet
10
9
10
1.67
L
Chang'e
BansheeXeno
Chang'e
10
6
4
2
L
King Arthur
DOCKOUTT
King Arthur
5
10
8
0.9
L
2
9
8
0.67
W
2
4
17
2.63
W
13
4
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,528
Damage
77,421
89,960
Taken
99,395
61,581
Mitigated
70,831
24,060
Healing
24,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
25,684
6,391
408
11,040
35,647
19,261
1,084
18,915
16,732
0
75,161
L
Chang'e
BansheeXeno
Chang'e
38,358
692
4,799
12,062
29,730
15,545
763
12,066
17,442
125,497
0
L
King Arthur
DOCKOUTT
King Arthur
24,951
2,195
0
7,077
41,049
43,244
26
23,706
16,767
0
82,109
L
14,112
6,691
0
592
28,616
12,042
0
16,039
12,131
0
63,566
W
8,779
2,581
0
962
22,868
25,281
330
8,825
14,043
17,650
0
W
43,065
6,490
1,210
10,440
31,445
17,039
2,363
11,405
20,040
129,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,406
Gold Earned
53,120
260
Minions Killed
316
14
Camps Cleared
8
1,460,453
Distance Traveled
1,256,329
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
18,635
690
85
3
3
492,845
1
L
Chang'e
19,272
714
144
5
3
436,952
1
L
King Arthur
17,666
654
75
3
2
420,018
1
L
Ullr
16,182
599
97
4
3
399,359
4
W
Ymir
17,034
631
18
1
2
487,132
0
W
Scylla
20,737
768
157
6
9
480,476
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role