Player Matchup

Fenrir
Fenrir
DavidBlackMusik
Fenrir
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 87L
1,454 Elo+
Party 1
Vulcan
Vulcan
Dj_palestino13
Vulcan
Level 25
God Stats
6W - 6L
1,422 SR
Queue Stats
95W - 72L
1,494 Elo+
Party 1
Ymir
Ymir
chocoleyrool
Ymir
Level 103
God Stats
8W - 4L
1,556 SR
Queue Stats
196W - 154L
1,521 Elo+
Party 1
Team Averages
Level 75
1,493 SR
1,490 Elo+

VS

Team Averages
Level 81
1,376 SR
1,468 Elo+
Apollo
Apollo
Bawwbee
Apollo
Level 8
God Stats
1W - 1L
1,340 SR
Queue Stats
13W - 10L
1,438 Elo+
Party 2
Baron Samedi
Baron Samedi
HolyxVoid
Baron Samedi
Level 88
God Stats
13W - 13L
1,108 SR
Queue Stats
98W - 119L
1,388 Elo+
Party 2
Sun Wukong
Sun Wukong
ShRooR
Sun Wukong
Level 147
God Stats
47W - 45L
1,681 SR
Queue Stats
180W - 161L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 11 / 6
11,190
699
16,638
29,120
17,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
7 / 8 / 2
11,643
728
17,502
15,131
7,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 6 / 7
9,739
609
9,933
27,248
29,377
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Bawwbee
Apollo
17
10 / 6 / 9
13,041
815
23,186
19,683
8,488
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
HolyxVoid
Baron Samedi
18
9 / 2 / 10
12,493
781
20,066
15,662
9,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
ShRooR
Sun Wukong
17
6 / 4 / 14
12,386
774
18,915
24,149
16,818
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
58
11
Kills
25
25
Deaths
12
15
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Apollo
Bawwbee
Apollo
10
6
9
2.42
L
3
11
6
0.55
L
7
8
2
1
W
Baron Samedi
HolyxVoid
Baron Samedi
9
2
10
7
W
Sun Wukong
ShRooR
Sun Wukong
6
4
14
3.25
L
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,073
Damage
62,167
71,499
Taken
59,494
54,127
Mitigated
34,429
7,992
Healing
27,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Bawwbee
Apollo
23,186
15,086
0
7,917
19,683
8,488
2,165
9,680
10,003
0
50,829
L
16,638
6,597
217
6,387
29,120
17,224
260
6,692
22,428
0
27,179
L
17,502
5,940
0
398
15,131
7,526
703
5,669
9,462
48,277
0
W
Baron Samedi
HolyxVoid
Baron Samedi
20,066
3,414
2,607
7,899
15,662
9,123
451
7,299
8,363
44,655
0
W
Sun Wukong
ShRooR
Sun Wukong
18,915
6,526
0
9,329
24,149
16,818
204
10,960
13,189
0
56,374
L
9,933
1,702
0
990
27,248
29,377
396
8,032
19,216
31,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,572
Gold Earned
37,920
126
Minions Killed
169
3
Camps Cleared
10
737,130
Distance Traveled
853,550
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
13,041
815
55
3
3
283,944
1
L
Fenrir
11,190
699
30
2
1
249,784
6
L
Vulcan
11,643
728
62
4
1
251,068
1
W
Baron Samedi
12,493
781
46
3
0
275,756
3
W
Sun Wukong
12,386
774
68
4
7
293,850
3
L
Ymir
9,739
609
34
2
1
236,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role