Player Matchup

Bellona
Bellona
BecksGaming
Bellona
Level 107
God Stats
31W - 27L
1,545 SR
Queue Stats
396W - 420L
1,484 Elo+
Solo
Bakasura
Bakasura
Dio_solaire
Bakasura
Level 67
God Stats
9W - 14L
1,477 SR
Queue Stats
52W - 55L
1,424 Elo+
Solo
Hel
Hel
TWOEZIE
Hel
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
170W - 157L
1,431 Elo+
Solo
Tyr
Tyr
YesSirSkiii45
Tyr
Level 85
God Stats
7W - 15L
1,846 SR
Queue Stats
796W - 833L
1,541 Elo+
Solo
Eset
Eset
candidhawk12
Eset
Level 114
God Stats
0W - 1L
1,329 SR
Queue Stats
50W - 53L
1,472 Elo+
Solo
Team Averages
Level 106
1,539 SR
1,470 Elo+

VS

Team Averages
Level 117
1,480 SR
1,498 Elo+
Lancelot
Lancelot
Pulga8642
Lancelot
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Raijin
Raijin
amazen1
Raijin
Level 160
God Stats
11W - 15L
1,382 SR
Queue Stats
915W - 875L
1,502 Elo+
Solo
Achilles
Achilles
gsicz
Achilles
Level 121
God Stats
12W - 6L
1,641 SR
Queue Stats
147W - 144L
1,536 Elo+
Solo
Thanatos
Thanatos
molokopcashj
Thanatos
Level 157
God Stats
6W - 3L
1,412 SR
Queue Stats
100W - 100L
1,524 Elo+
Solo
Charybdis
Charybdis
xBADxCUJOx
Charybdis
Level 63
God Stats
111W - 110L
1,467 SR
Queue Stats
388W - 443L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BecksGaming
Bellona
16
3 / 1 / 7
10,370
1,152
9,284
12,553
10,764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Dio_solaire
Bakasura
16
4 / 5 / 3
10,659
1,184
13,735
18,735
12,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hel
16
2 / 4 / 9
10,094
1,122
11,581
13,137
4,350
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
2 / 2 / 9
9,561
1,062
9,217
18,067
13,851
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 0 / 3
8,670
963
3,068
1,267
472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

227

VS

Team 2 Tickets

251

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Pulga8642
Lancelot
15
1 / 1 / 4
9,208
1,023
3,598
8,291
4,348
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Raijin
amazen1
Raijin
15
2 / 3 / 7
9,602
1,067
13,496
10,803
4,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
gsicz
Achilles
15
1 / 4 / 7
9,540
1,060
10,146
15,306
17,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
molokopcashj
Thanatos
15
7 / 1 / 4
11,047
1,227
15,053
7,491
4,394
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
xBADxCUJOx
Charybdis
16
1 / 3 / 10
9,954
1,106
16,984
11,639
5,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
44
12
Kills
12
12
Deaths
12
31
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Bellona
BecksGaming
Bellona
3
1
7
6.5
L
Bakasura
Dio_solaire
Bakasura
4
5
3
1.1
W
Lancelot
Pulga8642
Lancelot
1
1
4
3
L
Hel
2
4
9
1.63
L
2
2
9
3.25
W
Raijin
amazen1
Raijin
2
3
7
1.83
L
1
0
3
2.5
W
Achilles
gsicz
Achilles
1
4
7
1.13
W
Thanatos
molokopcashj
Thanatos
7
1
4
9
W
Charybdis
xBADxCUJOx
Charybdis
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,885
Damage
59,277
63,759
Taken
53,530
42,099
Mitigated
35,600
8,854
Healing
11,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BecksGaming
Bellona
9,284
2,694
0
892
12,553
10,764
0
3,016
9,390
0
30,221
L
Bakasura
Dio_solaire
Bakasura
13,735
8,775
0
599
18,735
12,662
0
3,311
15,132
0
32,245
W
Lancelot
Pulga8642
Lancelot
3,598
610
0
689
8,291
4,348
0
3,103
5,066
0
17,069
L
Hel
11,581
185
3,199
3,370
13,137
4,350
0
2,644
10,418
27,999
0
L
9,217
950
0
169
18,067
13,851
0
4,088
13,717
0
13,285
W
Raijin
amazen1
Raijin
13,496
1,114
0
752
10,803
4,403
0
3,014
7,513
30,280
0
L
3,068
295
163
462
1,267
472
0
437
830
8,494
0
W
Achilles
gsicz
Achilles
10,146
2,495
0
1,412
15,306
17,441
0
3,223
11,082
0
16,386
W
Thanatos
molokopcashj
Thanatos
15,053
1,379
0
6,445
7,491
4,394
0
2,125
5,284
0
29,511
W
Charybdis
xBADxCUJOx
Charybdis
16,984
8,626
0
1,980
11,639
5,014
0
2,810
8,141
0
44,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,354
Gold Earned
49,351
157
Minions Killed
192
7
Camps Cleared
5
878,653
Distance Traveled
883,710
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,370
1,152
36
4
0
211,889
0
L
Bakasura
10,659
1,184
63
7
6
213,818
1
W
Lancelot
9,208
1,023
42
5
0
186,961
0
L
Hel
10,094
1,122
44
5
0
158,204
0
L
Tyr
9,561
1,062
7
1
1
235,896
1
W
Raijin
9,602
1,067
34
4
0
156,227
0
L
Eset
8,670
963
7
1
0
58,846
0
W
Achilles
9,540
1,060
22
2
1
174,756
0
W
Thanatos
11,047
1,227
36
4
2
206,706
1
W
Charybdis
9,954
1,106
58
6
2
159,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role