Player Matchup

Charybdis
Charybdis
Guitarmonkey04
Charybdis
Level 82
God Stats
0W - 1L
1,624 SR
Queue Stats
11W - 11L
1,424 Elo+
Solo
Susano
Susano
LMI Z Modular
Susano
Level 54
God Stats
4W - 2L
1,688 SR
Queue Stats
63W - 84L
1,270 Elo+
Solo
Yemoja
Yemoja
ShrekitRalph195
Yemoja
Level 67
God Stats
2W - 2L
1,664 SR
Queue Stats
98W - 116L
1,346 Elo+
Solo
Lancelot
Lancelot
ilyes654
Lancelot
Level 59
God Stats
6W - 3L
1,640 SR
Queue Stats
47W - 39L
1,409 Elo+
Party 2
Anubis
Anubis
paladosama
Anubis
Level 59
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 19L
1,317 Elo+
Party 2
Team Averages
Level 64
1,623 SR
1,353 Elo+

VS

Team Averages
Level 62
1,544 SR
1,241 Elo+
Baron Samedi
Baron Samedi
CachitoDavila
Baron Samedi
Level 150
God Stats
27W - 17L
1,528 SR
Queue Stats
306W - 310L
1,281 Elo+
Solo
Zhong Kui
Zhong Kui
HP_shinobi
Zhong Kui
Level 27
God Stats
13W - 15L
1,714 SR
Queue Stats
45W - 94L
1,170 Elo+
Party 1
Thanatos
Thanatos
Hobzz_MakuaSkuxx
Thanatos
Level 43
God Stats
26W - 57L
1,299 SR
Queue Stats
121W - 166L
1,275 Elo+
Party 1
Neith
Neith
Jonfromthewknds
Neith
Level 63
God Stats
5W - 10L
1,680 SR
Queue Stats
54W - 65L
1,224 Elo+
Solo
Ares
Ares
Tuvalu_028
Ares
Level 29
God Stats
2W - 5L
1,500 SR
Queue Stats
102W - 159L
1,255 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Guitarmonkey04
Charybdis
9
1 / 1 / 0
5,091
463
3,576
7,680
2,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 3 / 0
5,338
485
2,687
8,790
3,646
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
0 / 0 / 1
5,306
482
3,371
8,440
4,561
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lancelot
ilyes654
Lancelot
8
0 / 3 / 1
5,095
463
2,672
9,100
3,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
paladosama
Anubis
8
1 / 0 / 0
4,904
446
1,492
3,115
1,399
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CachitoDavila
Baron Samedi
11
2 / 0 / 1
6,547
595
5,873
4,401
2,280
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
HP_shinobi
Zhong Kui
11
1 / 0 / 0
6,101
555
4,417
6,010
4,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
1 / 1 / 1
5,389
490
1,475
7,869
3,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 0 / 1
5,251
477
5,801
4,520
1,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 1 / 2
5,794
527
3,492
8,810
3,889
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
10
2
Kills
5
7
Deaths
2
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
CachitoDavila
Baron Samedi
2
0
1
2.5
L
Charybdis
Guitarmonkey04
Charybdis
1
1
0
1
W
Zhong Kui
HP_shinobi
Zhong Kui
1
0
0
1
W
1
1
1
1.5
W
0
0
1
0.5
L
0
3
0
0
L
0
0
1
0.5
W
1
1
2
2
L
Lancelot
ilyes654
Lancelot
0
3
1
0.17
L
Anubis
paladosama
Anubis
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,798
Damage
21,058
37,125
Taken
31,610
14,972
Mitigated
15,203
14,292
Healing
16,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
CachitoDavila
Baron Samedi
5,873
580
457
3,284
4,401
2,280
0
227
4,174
39,604
0
L
Charybdis
Guitarmonkey04
Charybdis
3,576
2,375
0
2,766
7,680
2,100
389
1,406
6,274
0
32,823
W
Zhong Kui
HP_shinobi
Zhong Kui
4,417
445
0
3,191
6,010
4,166
908
1,273
4,737
35,784
0
W
1,475
199
0
6,102
7,869
3,341
23
836
7,033
0
34,839
W
5,801
3,172
0
558
4,520
1,527
235
608
3,912
0
29,618
L
2,687
88
1
1,162
8,790
3,646
0
5,300
3,490
0
31,811
L
3,371
951
2,477
2,436
8,440
4,561
177
3,902
4,538
18,445
0
W
3,492
49
1,248
2,119
8,810
3,889
0
1,919
6,891
21,348
0
L
Lancelot
ilyes654
Lancelot
2,672
421
230
3,330
9,100
3,266
0
1,723
7,377
0
31,860
L
Anubis
paladosama
Anubis
1,492
107
0
1,890
3,115
1,399
0
1,451
1,664
19,932
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,734
Gold Earned
29,082
249
Minions Killed
291
0
Camps Cleared
0
927,199
Distance Traveled
1,042,063
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,547
595
68
6
0
173,624
3
L
Charybdis
5,091
463
60
5
0
170,695
4
W
Zhong Kui
6,101
555
69
6
0
206,579
0
W
Thanatos
5,389
490
61
6
0
268,865
5
W
Neith
5,251
477
52
5
0
174,080
0
L
Susano
5,338
485
65
6
0
219,374
0
L
Yemoja
5,306
482
25
2
0
172,598
3
W
Ares
5,794
527
41
4
0
218,915
3
L
Lancelot
5,095
463
68
6
0
248,743
1
L
Anubis
4,904
446
31
3
0
115,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role