Player Matchup

Ymir
Ymir
Gold II
SoaringCactus
Ymir
Gold II
Level 99
God Stats
1W - 0L
1,526 SR
Queue Stats
20W - 13L
1,794 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 99
1,526 SR
1,794 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 85
1,517 SR
1,653 MMR
Olorun
Olorun
Gold V
DreamHacks101
Olorun
Gold V
Level 85
God Stats
13W - 9L
1,517 SR
Queue Stats
35W - 32L
1,653 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 2 / 0
15,068
942
20,773
28,658
29,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
BakasuraAo KuangKaliAnhurLancelot

VS

Bans
He BoAh Muzen CabHou YiBastetUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 7 / 0
13,761
860
20,356
25,642
24,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
2
7
Kills
2
2
Deaths
7
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
2
7
0
0.29
W
7
2
0
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,773
Damage
20,356
28,658
Taken
25,642
29,739
Mitigated
24,159
7,796
Healing
9,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,356
7,992
0
9,197
25,642
24,159
1,592
20,435
4,473
77,596
7,193
W
20,773
6,550
0
7,796
28,658
29,739
1,870
18,035
10,623
91,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,068
Gold Earned
13,761
164
Minions Killed
140
8
Camps Cleared
6
283,754
Distance Traveled
255,753
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
13,761
860
140
9
6
255,753
3
W
Ymir
15,068
942
164
10
8
283,754
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role