Player Matchup

Anhur
Anhur
Bronze III
SaitamaGB_
Anhur
Bronze III
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,305 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 108
1,500 SR
1,305 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 71
1,543 SR
1,222 MMR
Bellona
Bellona
Bronze V
FJ CAMBY FJ
Bellona
Bronze V
Level 71
God Stats
0W - 4L
1,543 SR
Queue Stats
5W - 30L
1,222 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
18
3 / 1 / 0
12,540
896
13,611
14,344
15,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
BakasuraYmirSkadiAnubisAh Muzen Cab

VS

Bans
LancelotChronosFreyaKaliMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
FJ CAMBY FJ
Bellona
17
1 / 3 / 0
11,112
794
9,232
16,930
17,469
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
3
Kills
1
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bellona
FJ CAMBY FJ
Bellona
1
3
0
0.33
W
Anhur
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,611
Damage
9,232
14,344
Taken
16,930
15,204
Mitigated
17,469
2,075
Healing
3,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
FJ CAMBY FJ
Bellona
9,232
4,036
0
3,591
16,930
17,469
1,042
489
16,118
0
52,171
W
Anhur
13,611
6,801
0
2,075
14,344
15,204
1,733
572
13,772
97
80,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,540
Gold Earned
11,112
138
Minions Killed
103
8
Camps Cleared
4
234,015
Distance Traveled
296,957
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
11,112
794
103
7
4
296,957
4
W
Anhur
12,540
896
138
10
8
234,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role