Player Matchup

Bacchus
Bacchus
Bronze V
LeveLMicheaL
Bacchus
Bronze V
Level 80
God Stats
0W - 1L
1,234 SR
Queue Stats
2W - 9L
1,276 MMR
Solo
Scylla
Scylla
Bronze III
elkiui16
Scylla
Bronze III
Level 95
God Stats
0W - 1L
1,277 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Vamana
Vamana
Gold II
kevi-46
Vamana
Gold II
Level 129
God Stats
18W - 38L
1,490 SR
Queue Stats
57W - 83L
1,618 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 101
1,334 SR
1,465 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 118
1,411 SR
1,445 MMR
Sol
Sol
Silver I
V_a_N-G_o_G
Sol
Silver I
Level 146
God Stats
7W - 19L
1,153 SR
Queue Stats
389W - 511L
1,183 MMR
Solo
Gilgamesh
Gilgamesh
Platinum III
eQ Schuumi
Gilgamesh
Platinum III
Level 145
God Stats
44W - 29L
1,608 SR
Queue Stats
478W - 466L
1,758 MMR
Solo
Skadi
Skadi
Silver I
marcus_b1204
Skadi
Silver I
Level 62
God Stats
5W - 8L
1,470 SR
Queue Stats
13W - 16L
1,395 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
LeveLMicheaL
Bacchus
10
0 / 3 / 1
6,796
618
4,864
13,887
14,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
elkiui16
Scylla
11
1 / 4 / 1
7,293
663
6,175
9,367
2,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
kevi-46
Vamana
10
0 / 3 / 1
6,800
618
5,735
10,458
8,144
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
AtlasBaron SamediCerberusAresMulan

VS

Bans
AchillesKukulkanBellonaAnubisCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 7
7,848
713
8,516
10,748
4,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
eQ Schuumi
Gilgamesh
13
6 / 0 / 4
9,154
832
9,955
10,506
9,767
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
3 / 1 / 7
8,360
760
10,496
6,952
2,945
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
1
Kills
10
10
Deaths
2
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bacchus
LeveLMicheaL
Bacchus
0
3
1
0.17
W
1
1
7
4.5
W
Gilgamesh
eQ Schuumi
Gilgamesh
6
0
4
8
L
Scylla
elkiui16
Scylla
1
4
1
0.38
L
Vamana
kevi-46
Vamana
0
3
1
0.17
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,774
Damage
28,967
33,712
Taken
28,206
24,893
Mitigated
17,600
6,723
Healing
13,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
LeveLMicheaL
Bacchus
4,864
538
230
4,009
13,887
14,080
0
3,135
10,752
12,958
0
W
8,516
3,467
0
7,289
10,748
4,888
660
3,404
7,344
30,357
3,688
W
Gilgamesh
eQ Schuumi
Gilgamesh
9,955
3,228
630
3,450
10,506
9,767
492
5,759
4,747
0
35,641
L
Scylla
elkiui16
Scylla
6,175
473
0
390
9,367
2,669
0
951
8,416
19,634
0
L
Vamana
kevi-46
Vamana
5,735
1,674
255
1,839
10,458
8,144
0
3,452
7,006
0
13,940
W
10,496
3,183
0
1,680
6,952
2,945
1,329
2,793
4,159
0
34,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,889
Gold Earned
25,362
73
Minions Killed
143
1
Camps Cleared
9
623,238
Distance Traveled
629,605
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,796
618
17
2
0
213,645
5
W
Sol
7,848
713
45
4
4
206,654
2
W
Gilgamesh
9,154
832
44
4
3
217,808
0
L
Scylla
7,293
663
34
3
1
202,295
1
L
Vamana
6,800
618
22
2
0
207,298
1
W
Skadi
8,360
760
54
5
2
205,143
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role