Player Matchup

Chaac
Chaac
 
Chaac
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
BELru
Tiamat
Level 150
God Stats
5W - 2L
1,591 SR
Queue Stats
269W - 217L
1,657 Elo+
Party 1
Ymir
Ymir
PsevdoJester
Ymir
Level 27
God Stats
2W - 1L
1,920 SR
Queue Stats
45W - 23L
1,695 Elo+
Party 1
Team Averages
Level 94
1,670 SR
1,617 Elo+

VS

Team Averages
Level 135
1,671 SR
1,532 Elo+
Discordia
Discordia
 
Discordia
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
GruffDawg
Artemis
Level 127
God Stats
2W - 0L
1,617 SR
Queue Stats
25W - 24L
1,537 Elo+
Solo
Cthulhu
Cthulhu
Solrac2298
Cthulhu
Level 123
God Stats
3W - 2L
1,897 SR
Queue Stats
33W - 38L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
5 / 2 / 0
9,544
682
9,044
17,094
14,370
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mace

Mace

+10
Physical Power

Tiamat
BELru
Tiamat
14
0 / 3 / 5
9,069
648
11,561
12,010
10,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 5 / 2
8,627
616
4,749
18,757
21,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
2 / 4 / 8
9,659
690
12,084
8,035
3,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
GruffDawg
Artemis
15
7 / 2 / 2
10,688
763
22,006
13,216
6,265
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Solrac2298
Cthulhu
14
1 / 0 / 9
10,259
733
8,391
13,019
13,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
6
Kills
10
10
Deaths
6
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
5
2
0
2.5
W
Discordia
 
Discordia
2
4
8
1.5
L
Tiamat
BELru
Tiamat
0
3
5
0.83
W
Artemis
GruffDawg
Artemis
7
2
2
4
L
1
5
2
0.4
W
Cthulhu
Solrac2298
Cthulhu
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,354
Damage
42,481
47,861
Taken
34,270
46,517
Mitigated
23,617
6,395
Healing
11,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
9,044
1,452
0
3,303
17,094
14,370
0
8,133
8,961
0
30,146
W
Discordia
 
Discordia
12,084
906
0
230
8,035
3,592
0
3,745
3,990
34,038
0
L
Tiamat
BELru
Tiamat
11,561
811
104
2,488
12,010
10,876
202
4,754
7,256
34,933
0
W
Artemis
GruffDawg
Artemis
22,006
13,902
0
5,718
13,216
6,265
1,570
7,674
4,796
0
52,081
L
4,749
617
0
500
18,757
21,271
0
7,980
10,777
13,136
0
W
Cthulhu
Solrac2298
Cthulhu
8,391
1,091
682
4,608
13,019
13,760
115
3,769
8,583
24,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,240
Gold Earned
30,606
129
Minions Killed
178
5
Camps Cleared
8
767,099
Distance Traveled
781,195
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,544
682
34
2
0
269,701
4
W
Discordia
9,659
690
44
3
6
245,449
9
L
Tiamat
9,069
648
63
5
5
258,743
7
W
Artemis
10,688
763
89
6
1
242,933
3
L
Ymir
8,627
616
32
2
0
238,655
5
W
Cthulhu
10,259
733
45
3
1
292,813
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role