Player Matchup

He Bo
He Bo
BiggestBirdO
He Bo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,384 Elo+
Party 1
Agni
Agni
DadSenpal
Agni
Level 89
God Stats
0W - 1L
1,350 SR
Queue Stats
103W - 112L
1,526 Elo+
Party 1
Fenrir
Fenrir
Nabb
Fenrir
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
161W - 164L
1,530 Elo+
Solo
Hera
Hera
SaberIsWaifu
Hera
Level 86
God Stats
1W - 1L
1,722 SR
Queue Stats
14W - 18L
1,461 Elo+
Party 1
Yemoja
Yemoja
demonicsoul2120
Yemoja
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,334 Elo+
Party 1
Team Averages
Level 59
1,514 SR
1,447 Elo+

VS

Team Averages
Level 116
1,516 SR
1,502 Elo+
Yemoja
Yemoja
Ivenxuts
Yemoja
Level 102
God Stats
3W - 0L
1,698 SR
Queue Stats
199W - 203L
1,575 Elo+
Solo
Eset
Eset
PHILCUPCAKE
Eset
Level 105
God Stats
3W - 1L
1,470 SR
Queue Stats
109W - 117L
1,489 Elo+
Party 2
Izanami
Izanami
REXoneill
Izanami
Level 85
God Stats
3W - 4L
1,499 SR
Queue Stats
193W - 182L
1,492 Elo+
Solo
Jing Wei
Jing Wei
Tatsuheidie671
Jing Wei
Level 130
God Stats
3W - 2L
1,716 SR
Queue Stats
207W - 240L
1,400 Elo+
Party 2
Susano
Susano
Untragical
Susano
Level 158
God Stats
1W - 0L
1,198 SR
Queue Stats
134W - 81L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 9 / 9
9,454
591
4,309
14,505
7,260
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Agni
19
3 / 10 / 9
11,601
725
15,449
20,403
9,343
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
Nabb
Fenrir
18
5 / 10 / 8
10,648
666
11,369
20,236
25,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
10 / 4 / 6
11,806
738
26,118
12,798
6,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
1 / 4 / 11
9,994
625
12,896
17,028
19,306
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Ivenxuts
Yemoja
19
4 / 2 / 24
11,600
725
11,223
18,830
16,609
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
9 / 5 / 17
12,488
781
16,919
15,689
8,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
REXoneill
Izanami
19
7 / 4 / 23
12,003
750
15,288
16,650
9,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jing Wei
18
5 / 5 / 20
11,538
721
14,635
17,050
9,242
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Susano
Untragical
Susano
20
12 / 5 / 14
12,853
803
20,854
23,605
17,311
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
135
19
Kills
37
37
Deaths
21
43
Assists
98
Player
Kills
Deaths
Assists
KDA
L
0
9
9
0.5
L
Agni
3
10
9
0.75
W
Yemoja
Ivenxuts
Yemoja
4
2
24
8
L
Fenrir
Nabb
Fenrir
5
10
8
0.9
W
9
5
17
3.5
W
Izanami
REXoneill
Izanami
7
4
23
4.63
L
10
4
6
3.25
W
Jing Wei
5
5
20
3
W
Susano
Untragical
Susano
12
5
14
3.8
L
1
4
11
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,141
Damage
78,919
84,970
Taken
91,824
67,575
Mitigated
61,033
17,028
Healing
38,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,309
970
214
285
14,505
7,260
0
2,541
11,964
14,720
0
L
Agni
15,449
2,775
1,539
3,604
20,403
9,343
0
7,304
13,099
36,447
0
W
Yemoja
Ivenxuts
Yemoja
11,223
2,353
10,570
5,213
18,830
16,609
1,283
12,273
6,293
24,782
0
L
Fenrir
Nabb
Fenrir
11,369
1,805
784
1,708
20,236
25,021
0
8,194
12,042
0
13,455
W
16,919
754
4,663
2,252
15,689
8,650
1,073
10,082
5,503
38,813
0
W
Izanami
REXoneill
Izanami
15,288
6,433
679
1,262
16,650
9,221
2,563
11,216
5,248
0
36,260
L
26,118
4,659
1,241
2,461
12,798
6,645
0
2,428
10,370
41,049
0
W
Jing Wei
14,635
6,819
2,901
2,825
17,050
9,242
1,445
12,834
4,103
0
39,643
W
Susano
Untragical
Susano
20,854
3,530
935
6,707
23,605
17,311
384
12,367
11,029
0
35,089
L
12,896
1,191
3,588
1,604
17,028
19,306
0
7,675
9,353
29,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,503
Gold Earned
60,482
138
Minions Killed
168
0
Camps Cleared
0
1,127,420
Distance Traveled
1,365,233
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,454
591
19
1
0
193,691
0
L
Agni
11,601
725
47
3
0
216,438
0
W
Yemoja
11,600
725
17
1
0
249,323
0
L
Fenrir
10,648
666
12
1
0
235,987
0
W
Eset
12,488
781
46
3
0
272,692
3
W
Izanami
12,003
750
34
2
0
277,112
0
L
Hera
11,806
738
39
2
0
271,916
0
W
Jing Wei
11,538
721
43
3
0
278,315
1
W
Susano
12,853
803
28
2
0
287,791
3
L
Yemoja
9,994
625
21
1
0
209,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role