Player Matchup

Achilles
Achilles
Hzawx
Achilles
Level 152
God Stats
4W - 4L
1,685 SR
Queue Stats
176W - 118L
1,554 Elo+
Party 1
King Arthur
King Arthur
InFeRNodZ_
King Arthur
Level 26
God Stats
4W - 6L
1,724 SR
Queue Stats
153W - 177L
1,212 Elo+
Party 1
Artemis
Artemis
RMCF4LFC2CH14
Artemis
Level 24
God Stats
32W - 17L
1,613 SR
Queue Stats
50W - 41L
1,480 Elo+
Party 1
Thor
Thor
eorl88
Thor
Level 35
God Stats
26W - 32L
1,393 SR
Queue Stats
248W - 300L
1,229 Elo+
Party 1
Ra
Ra
usaincall
Ra
Level 23
God Stats
3W - 6L
1,500 SR
Queue Stats
195W - 242L
1,183 Elo+
Party 1
Team Averages
Level 52
1,583 SR
1,332 Elo+

VS

Team Averages
Level 61
1,371 SR
1,355 Elo+
Da Ji
Da Ji
 
Da Ji
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Shiva
Shiva
CalaTheDestroyer
Shiva
Level 11
God Stats
13W - 15L
1,393 SR
Queue Stats
25W - 36L
1,323 Elo+
Party 2
Hera
Hera
EnzoTheGamer62
Hera
Level 100
God Stats
4W - 5L
1,524 SR
Queue Stats
339W - 370L
1,392 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Fire_Zila
Kumbhakarna
Level 26
God Stats
0W - 2L
1,031 SR
Queue Stats
51W - 81L
1,252 Elo+
Party 3
Anhur
Anhur
skeletonbone44
Anhur
Level 61
God Stats
55W - 55L
1,405 SR
Queue Stats
134W - 154L
1,307 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Hzawx
Achilles
14
5 / 2 / 6
8,794
489
8,632
12,137
9,181
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

King Arthur
InFeRNodZ_
King Arthur
15
1 / 2 / 0
9,030
502
8,548
13,006
10,391
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
17
9 / 0 / 5
10,609
589
19,028
11,957
4,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
eorl88
Thor
15
2 / 3 / 4
9,153
509
4,158
11,246
4,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 4 / 6
8,089
449
3,454
7,660
4,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
5 / 5 / 3
8,939
497
10,079
15,098
5,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
3 / 1 / 0
9,410
523
8,555
13,772
10,706
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 4 / 3
9,086
505
7,383
9,651
3,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kumbhakarna
Fire_Zila
Kumbhakarna
6
0 / 1 / 0
5,912
328
472
5,799
2,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
0 / 8 / 0
7,331
407
2,095
15,988
3,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
19
Kills
11
11
Deaths
19
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
5
5
3
1.3
L
3
1
0
3
L
3
4
3
1.13
L
Kumbhakarna
Fire_Zila
Kumbhakarna
0
1
0
0
W
Achilles
Hzawx
Achilles
5
2
6
4
W
King Arthur
InFeRNodZ_
King Arthur
1
2
0
0.5
W
Artemis
9
0
5
11.5
W
Thor
eorl88
Thor
2
3
4
1.33
L
0
8
0
0
W
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,820
Damage
28,584
56,006
Taken
60,308
32,955
Mitigated
25,805
17,126
Healing
15,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
10,079
2,562
0
4,490
15,098
5,622
0
483
14,615
0
59,881
L
8,555
2,191
84
5,966
13,772
10,706
180
444
13,328
0
65,992
L
7,383
1,655
0
1,250
9,651
3,239
741
2,000
7,651
67,196
0
L
Kumbhakarna
Fire_Zila
Kumbhakarna
472
36
0
556
5,799
2,324
0
395
5,404
8,973
0
W
Achilles
Hzawx
Achilles
8,632
1,746
26
3,949
12,137
9,181
754
3,076
8,459
0
42,925
W
King Arthur
InFeRNodZ_
King Arthur
8,548
1,484
0
1,822
13,006
10,391
0
0
13,006
0
67,780
W
Artemis
19,028
9,412
0
5,439
11,957
4,696
5,210
646
11,311
0
97,219
W
Thor
eorl88
Thor
4,158
837
0
5,088
11,246
4,326
1,002
801
10,445
0
59,109
L
2,095
1,559
0
3,239
15,988
3,914
0
132
15,856
0
40,850
W
3,454
603
62
740
7,660
4,361
553
3,332
4,328
33,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,675
Gold Earned
40,678
434
Minions Killed
410
0
Camps Cleared
0
1,676,457
Distance Traveled
1,392,668
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,939
497
94
5
0
317,379
1
L
Shiva
9,410
523
108
6
0
358,508
1
L
Hera
9,086
505
115
6
0
288,947
3
L
Kumbhakarna
5,912
328
20
1
0
135,866
0
W
Achilles
8,794
489
56
3
0
362,042
1
W
King Arthur
9,030
502
97
5
0
333,178
3
W
Artemis
10,609
589
130
7
0
313,784
3
W
Thor
9,153
509
98
5
0
364,787
1
L
Anhur
7,331
407
73
4
0
291,968
7
W
Ra
8,089
449
53
3
0
302,666
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role