Player Matchup

Bellona
Bellona
Gilraen7
Bellona
Level 47
God Stats
17W - 12L
1,567 SR
Queue Stats
170W - 164L
1,435 Elo+
Solo
Sol
Sol
PticaPofigica
Sol
Level 67
God Stats
5W - 2L
1,242 SR
Queue Stats
83W - 78L
1,417 Elo+
Solo
Janus
Janus
PxwnCake
Janus
Level 19
God Stats
6W - 6L
1,543 SR
Queue Stats
122W - 105L
1,593 Elo+
Party 3
Horus
Horus
WaTMaN7
Horus
Level 64
God Stats
11W - 9L
1,510 SR
Queue Stats
93W - 97L
1,442 Elo+
Solo
Fenrir
Fenrir
Zakyya
Fenrir
Level 160
God Stats
5W - 2L
1,725 SR
Queue Stats
168W - 129L
1,537 Elo+
Party 3
Team Averages
Level 71
1,517 SR
1,485 Elo+

VS

Team Averages
Level 47
1,564 SR
1,442 Elo+
Guan Yu
Guan Yu
BundaBrenden
Guan Yu
Level 17
God Stats
7W - 3L
1,646 SR
Queue Stats
39W - 38L
1,426 Elo+
Party 2
Arachne
Arachne
Osiris 3RD
Arachne
Level 63
God Stats
23W - 24L
1,485 SR
Queue Stats
265W - 282L
1,411 Elo+
Party 2
Apollo
Apollo
gudemanden
Apollo
Level 55
God Stats
2W - 2L
1,688 SR
Queue Stats
20W - 18L
1,542 Elo+
Party 1
Bacchus
Bacchus
jegersort
Bacchus
Level 27
God Stats
2W - 4L
1,500 SR
Queue Stats
11W - 16L
1,400 Elo+
Party 1
Scylla
Scylla
keksik078
Scylla
Level 73
God Stats
2W - 3L
1,500 SR
Queue Stats
528W - 609L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Gilraen7
Bellona
15
3 / 2 / 4
9,524
560
14,232
15,342
16,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 0 / 2
8,897
523
10,127
7,888
3,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Janus
PxwnCake
Janus
14
2 / 4 / 8
8,450
497
11,585
8,018
3,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
WaTMaN7
Horus
12
1 / 2 / 8
8,125
478
3,747
14,592
14,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fenrir
Zakyya
Fenrir
18
9 / 1 / 3
10,680
628
17,165
22,616
12,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BundaBrenden
Guan Yu
13
1 / 4 / 2
8,313
489
9,105
19,030
19,501
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
Osiris 3RD
Arachne
14
3 / 4 / 2
8,798
518
7,104
18,987
8,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Apollo
gudemanden
Apollo
14
3 / 3 / 1
9,145
538
12,993
14,449
6,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
jegersort
Bacchus
11
0 / 0 / 6
7,892
464
8,129
13,346
16,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
keksik078
Scylla
12
2 / 6 / 0
7,920
466
4,643
10,407
3,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
20
17
Kills
9
9
Deaths
17
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
BundaBrenden
Guan Yu
1
4
2
0.5
W
Bellona
Gilraen7
Bellona
3
2
4
2.5
L
Arachne
Osiris 3RD
Arachne
3
4
2
1
W
2
0
2
3
W
Janus
PxwnCake
Janus
2
4
8
1.5
W
Horus
WaTMaN7
Horus
1
2
8
2.5
W
Fenrir
Zakyya
Fenrir
9
1
3
10.5
L
Apollo
gudemanden
Apollo
3
3
1
1.17
L
Bacchus
jegersort
Bacchus
0
0
6
3
L
Scylla
keksik078
Scylla
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,856
Damage
41,974
68,456
Taken
76,219
50,047
Mitigated
54,638
28,758
Healing
19,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
BundaBrenden
Guan Yu
9,105
1,204
1,604
5,828
19,030
19,501
0
2,503
15,648
0
51,682
W
Bellona
Gilraen7
Bellona
14,232
5,245
0
2,472
15,342
16,301
631
1,265
14,071
0
71,677
L
Arachne
Osiris 3RD
Arachne
7,104
4,904
0
4,372
18,987
8,009
0
1,962
16,735
0
59,675
W
10,127
4,651
0
4,473
7,888
3,358
1,128
1,760
6,128
77,762
0
W
Janus
PxwnCake
Janus
11,585
842
0
482
8,018
3,627
540
3,454
4,242
54,552
0
W
Horus
WaTMaN7
Horus
3,747
1,907
3,115
7,673
14,592
14,175
0
3,100
11,456
0
12,537
W
Fenrir
Zakyya
Fenrir
17,165
7,511
0
10,543
22,616
12,586
425
2,759
19,787
0
116,282
L
Apollo
gudemanden
Apollo
12,993
8,611
0
4,116
14,449
6,584
3,002
6,125
8,236
0
85,705
L
Bacchus
jegersort
Bacchus
8,129
1,067
0
2,468
13,346
16,581
112
6,003
7,074
19,041
0
L
Scylla
keksik078
Scylla
4,643
141
0
740
10,407
3,963
899
4,256
5,665
31,810
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,676
Gold Earned
42,068
534
Minions Killed
433
0
Camps Cleared
0
1,701,466
Distance Traveled
1,638,407
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,313
489
94
6
0
323,631
1
W
Bellona
9,524
560
134
8
0
322,041
2
L
Arachne
8,798
518
94
6
0
350,598
1
W
Sol
8,897
523
125
7
0
339,052
6
W
Janus
8,450
497
93
5
0
314,221
0
W
Horus
8,125
478
11
1
0
342,488
4
W
Fenrir
10,680
628
171
10
0
383,664
0
L
Apollo
9,145
538
153
9
0
304,675
3
L
Bacchus
7,892
464
23
1
0
385,327
5
L
Scylla
7,920
466
69
4
0
274,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role