Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Dokuku
Sylvanus
Level 145
God Stats
52W - 51L
1,537 SR
Queue Stats
188W - 171L
1,529 Elo+
Solo
Cernunnos
Cernunnos
GRIMMZZZZZ
Cernunnos
Level 97
God Stats
13W - 10L
1,669 SR
Queue Stats
121W - 124L
1,478 Elo+
Solo
Horus
Horus
HobsGoblinRogue
Horus
Level 128
God Stats
3W - 4L
1,545 SR
Queue Stats
214W - 221L
1,475 Elo+
Solo
Pele
Pele
jlc2u
Pele
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
230W - 231L
1,377 Elo+
Solo
Team Averages
Level 116
1,550 SR
1,472 Elo+

VS

Team Averages
Level 125
1,584 SR
1,461 Elo+
Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
BearN3cessities
Baron Samedi
Level 118
God Stats
8W - 4L
1,687 SR
Queue Stats
96W - 106L
1,488 Elo+
Solo
Chronos
Chronos
EndlessBryan
Chronos
Level 119
God Stats
0W - 1L
1,728 SR
Queue Stats
182W - 163L
1,437 Elo+
Solo
King Arthur
King Arthur
Kentiepoo08
King Arthur
Level 160
God Stats
32W - 53L
1,458 SR
Queue Stats
750W - 760L
1,449 Elo+
Solo
Ravana
Ravana
temp-443693
Ravana
Level 68
God Stats
13W - 7L
1,546 SR
Queue Stats
105W - 111L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
19
0 / 4 / 3
12,261
454
11,142
23,878
15,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
Dokuku
Sylvanus
20
3 / 2 / 7
12,956
480
15,255
30,170
22,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cernunnos
GRIMMZZZZZ
Cernunnos
20
9 / 4 / 6
13,809
511
26,297
23,717
11,940
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
6 / 2 / 3
13,673
506
14,988
32,756
40,141
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Pele
jlc2u
Pele
20
2 / 4 / 3
11,919
441
13,674
29,400
12,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
4 / 3 / 6
14,328
531
25,540
23,546
11,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
BearN3cessities
Baron Samedi
5
0 / 1 / 0
7,670
284
964
2,700
905
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos
EndlessBryan
Chronos
19
1 / 7 / 2
11,896
441
17,458
29,182
11,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Kentiepoo08
King Arthur
20
5 / 4 / 6
13,544
502
34,421
30,269
31,520
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ravana
20
6 / 5 / 4
13,486
499
19,902
22,113
12,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
34
20
Kills
16
16
Deaths
20
22
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
0
4
3
0.38
L
Merlin
 
Merlin
4
3
6
2.33
L
Baron Samedi
BearN3cessities
Baron Samedi
0
1
0
0
W
Sylvanus
Dokuku
Sylvanus
3
2
7
3.25
L
Chronos
EndlessBryan
Chronos
1
7
2
0.29
W
Cernunnos
GRIMMZZZZZ
Cernunnos
9
4
6
3
W
6
2
3
3.75
L
King Arthur
Kentiepoo08
King Arthur
5
4
6
2
W
Pele
jlc2u
Pele
2
4
3
0.88
L
Ravana
6
5
4
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,356
Damage
98,285
139,921
Taken
107,810
103,436
Mitigated
69,053
58,932
Healing
35,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
11,142
1,542
0
4,734
23,878
15,979
0
11,905
11,973
84,256
0
L
Merlin
 
Merlin
25,540
337
203
7,568
23,546
11,922
1,137
5,317
17,004
146,499
0
L
Baron Samedi
BearN3cessities
Baron Samedi
964
128
167
1,144
2,700
905
0
924
1,776
9,554
0
W
Sylvanus
Dokuku
Sylvanus
15,255
4,337
3,018
16,055
30,170
22,560
124
10,381
19,789
71,122
27,199
L
Chronos
EndlessBryan
Chronos
17,458
6,092
0
7,622
29,182
11,908
1,464
6,070
23,020
106,724
0
W
Cernunnos
GRIMMZZZZZ
Cernunnos
26,297
15,338
0
5,459
23,717
11,940
774
12,166
11,551
0
139,023
W
14,988
5,981
1,716
14,802
32,756
40,141
968
4,313
28,443
0
105,375
L
King Arthur
Kentiepoo08
King Arthur
34,421
3,685
0
12,786
30,269
31,520
540
7,167
22,105
0
116,320
W
Pele
jlc2u
Pele
13,674
3,497
0
13,148
29,400
12,816
522
5,652
23,748
0
113,004
L
Ravana
19,902
9,340
0
5,539
22,113
12,798
959
4,416
17,285
0
127,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,618
Gold Earned
60,924
772
Minions Killed
792
0
Camps Cleared
0
2,472,934
Distance Traveled
2,061,499
28
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,261
454
182
7
0
495,931
5
L
Merlin
14,328
531
273
10
0
469,559
3
L
Baron Samedi
7,670
284
14
1
0
88,723
1
W
Sylvanus
12,956
480
128
5
0
453,985
1
L
Chronos
11,896
441
160
6
0
453,287
5
W
Cernunnos
13,809
511
176
7
0
485,469
11
W
Horus
13,673
506
159
6
0
459,346
9
L
King Arthur
13,544
502
159
6
0
481,285
0
W
Pele
11,919
441
127
5
0
578,203
2
L
Ravana
13,486
499
186
7
0
568,645
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role