Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
AddToBeMyDaddy
Chronos
Level 88
God Stats
1W - 1L
1,143 SR
Queue Stats
28W - 33L
1,474 Elo+
Party 1
Nu Wa
Nu Wa
BirSesVar_TR
Nu Wa
Level 145
God Stats
5W - 2L
1,603 SR
Queue Stats
162W - 153L
1,427 Elo+
Solo
Ymir
Ymir
Johnsnow696049
Ymir
Level 101
God Stats
1W - 0L
1,538 SR
Queue Stats
27W - 31L
1,434 Elo+
Party 1
Team Averages
Level 112
1,457 SR
1,467 Elo+

VS

Team Averages
Level 89
1,461 SR
1,427 Elo+
Ah Puch
Ah Puch
NotTomWasHere
Ah Puch
Level 60
God Stats
1W - 2L
1,500 SR
Queue Stats
90W - 105L
1,432 Elo+
Solo
Thoth
Thoth
OG SAD 4L
Thoth
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 94L
1,474 Elo+
Solo
Rama
Rama
Radr1gaa
Rama
Level 69
God Stats
0W - 4L
1,134 SR
Queue Stats
372W - 379L
1,430 Elo+
Solo
Nu Wa
Nu Wa
sean_salaam
Nu Wa
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,401 Elo+
Solo
Cthulhu
Cthulhu
swagattack449
Cthulhu
Level 66
God Stats
1W - 3L
1,673 SR
Queue Stats
94W - 119L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
16
2 / 4 / 7
9,111
828
6,507
10,524
4,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Izanami
 
Izanami
15
1 / 3 / 4
8,514
774
6,705
10,397
4,474
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

16
3 / 2 / 6
9,385
853
3,829
8,893
3,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
3 / 2 / 8
9,422
857
12,732
6,837
2,856
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
4 / 2 / 5
9,871
897
3,755
9,487
4,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
18
2 / 2 / 7
9,040
822
13,291
7,547
3,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thoth
OG SAD 4L
Thoth
16
3 / 5 / 3
8,789
799
5,459
10,144
3,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
16
4 / 5 / 5
9,278
843
8,189
12,355
6,335
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 1 / 3
7,718
702
10,006
4,785
1,697
Cthulhu
5
0 / 0 / 0
5,836
531
0
946
390

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
29
13
Kills
11
13
Deaths
13
30
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
2
4
7
1.38
W
Izanami
 
Izanami
1
3
4
1
W
3
2
6
3
W
3
2
8
3.5
W
4
2
5
3.25
L
Ah Puch
2
2
7
2.75
L
Thoth
OG SAD 4L
Thoth
3
5
3
0.9
L
Rama
4
5
5
1.3
L
2
1
3
3.5
L
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,528
Damage
36,945
46,138
Taken
35,777
19,779
Mitigated
15,858
17,334
Healing
8,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
6,507
4,141
900
1,595
10,524
4,242
1,471
6,964
3,560
0
19,268
W
Izanami
 
Izanami
6,705
2,444
3,654
3,186
10,397
4,474
1,675
5,317
5,080
0
33,355
W
3,829
991
2,073
1,957
8,893
3,938
840
5,521
3,372
17,014
637
W
12,732
4,158
463
1,642
6,837
2,856
978
4,258
2,579
29,643
0
W
3,755
285
414
1,450
9,487
4,269
424
6,696
2,791
16,759
0
L
Ah Puch
13,291
910
428
650
7,547
3,714
82
4,063
3,484
45,787
0
L
Thoth
OG SAD 4L
Thoth
5,459
207
514
1,283
10,144
3,722
0
5,904
4,240
22,753
0
L
Rama
8,189
4,110
212
1,802
12,355
6,335
104
5,722
6,633
0
16,866
L
10,006
5,871
1,899
1,755
4,785
1,697
0
3,549
1,236
21,079
0
L
Cthulhu
0
0
0
0
946
390
0
946
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,303
Gold Earned
40,661
205
Minions Killed
133
0
Camps Cleared
0
1,049,585
Distance Traveled
758,407
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,111
828
36
3
0
226,828
2
W
Izanami
8,514
774
67
6
0
223,903
0
W
Chronos
9,385
853
36
3
0
227,881
0
W
Nu Wa
9,422
857
38
3
0
201,888
0
W
Ymir
9,871
897
28
3
0
169,085
1
L
Ah Puch
9,040
822
72
7
0
208,459
4
L
Thoth
8,789
799
33
3
0
167,222
0
L
Rama
9,278
843
13
1
0
164,760
0
L
Nu Wa
7,718
702
15
1
0
217,966
0
L
Cthulhu
5,836
531
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role