Player Matchup

Merlin
Merlin
BobSalami
Merlin
Level 125
God Stats
1W - 0L
1,691 SR
Queue Stats
196W - 168L
1,575 Elo+
Party 1
Nemesis
Nemesis
Ronaldboy
Nemesis
Level 96
God Stats
3W - 3L
1,482 SR
Queue Stats
15W - 21L
1,416 Elo+
Solo
Hercules
Hercules
The0neWh0Nox
Hercules
Level 117
God Stats
11W - 8L
1,517 SR
Queue Stats
208W - 180L
1,574 Elo+
Party 1
Team Averages
Level 113
1,563 SR
1,522 Elo+

VS

Team Averages
Level 80
1,526 SR
1,475 Elo+
Tyr
Tyr
 
Tyr
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Slaveyourbuts
Medusa
Level 33
God Stats
9W - 6L
1,577 SR
Queue Stats
102W - 115L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BobSalami
Merlin
13
3 / 0 / 3
7,813
710
10,210
6,768
3,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
Ronaldboy
Nemesis
12
2 / 0 / 4
7,588
690
6,240
7,612
3,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
The0neWh0Nox
Hercules
12
2 / 1 / 5
7,306
664
7,190
13,721
13,581
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
0 / 0 / 1
6,624
602
9,855
8,767
7,739
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
 
Zhong Kui
10
0 / 4 / 1
6,515
592
6,756
9,910
6,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

10
1 / 3 / 0
6,690
608
6,657
9,252
3,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
7
Kills
1
1
Deaths
7
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
0
1
0.5
L
Zhong Kui
 
Zhong Kui
0
4
1
0.13
W
Merlin
BobSalami
Merlin
3
0
3
4.5
W
Nemesis
Ronaldboy
Nemesis
2
0
4
4
L
1
3
0
0.33
W
Hercules
The0neWh0Nox
Hercules
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,640
Damage
23,268
28,101
Taken
27,929
20,380
Mitigated
18,149
7,955
Healing
5,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
9,855
1,787
0
3,025
8,767
7,739
0
3,410
5,357
0
23,491
L
Zhong Kui
 
Zhong Kui
6,756
1,353
0
1,586
9,910
6,546
0
2,905
7,005
19,307
0
W
Merlin
BobSalami
Merlin
10,210
1,752
0
1,832
6,768
3,102
0
2,148
4,620
41,383
0
W
Nemesis
Ronaldboy
Nemesis
6,240
1,812
0
2,332
7,612
3,697
0
2,636
4,976
0
24,884
L
6,657
3,428
0
1,202
9,252
3,864
0
3,895
5,357
0
22,610
W
Hercules
The0neWh0Nox
Hercules
7,190
1,677
0
3,791
13,721
13,581
0
2,568
11,153
0
11,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,707
Gold Earned
19,829
128
Minions Killed
107
7
Camps Cleared
3
644,115
Distance Traveled
634,130
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,624
602
27
2
0
245,990
4
L
Zhong Kui
6,515
592
46
4
1
174,667
1
W
Merlin
7,813
710
79
7
2
191,264
2
W
Nemesis
7,588
690
39
4
5
224,406
6
L
Medusa
6,690
608
34
3
2
213,473
3
W
Hercules
7,306
664
10
1
0
228,445
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role