Player Matchup

Chronos
Chronos
 
Chronos
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
B8stet_23
Loki
Level 51
God Stats
5W - 3L
1,454 SR
Queue Stats
76W - 93L
1,438 Elo+
Solo
Persephone
Persephone
flamescorpion
Persephone
Level 63
God Stats
13W - 12L
1,373 SR
Queue Stats
90W - 114L
1,349 Elo+
Party 1
Bacchus
Bacchus
iro293nman
Bacchus
Level 65
God Stats
4W - 5L
1,407 SR
Queue Stats
178W - 186L
1,405 Elo+
Party 1
Cabrakan
Cabrakan
thomasaurousseau
Cabrakan
Level 63
God Stats
5W - 5L
1,585 SR
Queue Stats
82W - 88L
1,457 Elo+
Solo
Team Averages
Level 61
1,464 SR
1,430 Elo+

VS

Team Averages
Level 79
1,629 SR
1,426 Elo+
Horus
Horus
Hzawx
Horus
Level 152
God Stats
5W - 5L
1,612 SR
Queue Stats
176W - 118L
1,539 Elo+
Party 2
Artemis
Artemis
RMCF4LFC2CH14
Artemis
Level 24
God Stats
32W - 17L
1,651 SR
Queue Stats
50W - 41L
1,449 Elo+
Party 2
Pele
Pele
SystemSlayer525
Pele
Level 27
God Stats
1W - 4L
1,753 SR
Queue Stats
32W - 43L
1,496 Elo+
Party 2
Eset
Eset
Xerr4gon
Eset
Level 74
God Stats
0W - 1L
1,628 SR
Queue Stats
134W - 105L
1,401 Elo+
Solo
Susano
Susano
lik-lucabumbea
Susano
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
473W - 503L
1,244 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
10
1 / 2 / 2
6,266
482
3,976
9,207
2,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Loki
12
6 / 1 / 6
7,778
598
9,210
8,782
3,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
flamescorpion
Persephone
13
8 / 1 / 4
8,570
659
8,245
8,961
3,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
iro293nman
Bacchus
9
1 / 3 / 4
6,081
468
5,438
8,441
6,838
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
6 / 1 / 2
8,876
683
9,871
8,028
5,349
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Hzawx
Horus
10
3 / 1 / 4
7,240
557
7,626
9,626
7,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Artemis
9
3 / 3 / 3
6,305
485
10,496
9,404
3,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 5 / 1
6,580
506
3,104
10,802
4,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Eset
9
1 / 8 / 1
5,912
455
5,336
10,791
4,686
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 5 / 2
5,449
419
3,343
11,024
4,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
19
22
Kills
8
8
Deaths
22
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
1
2
2
1
W
Loki
6
1
6
9
L
Horus
Hzawx
Horus
3
1
4
5
L
Artemis
3
3
3
1.5
L
1
5
1
0.3
L
Eset
1
8
1
0.19
W
Persephone
flamescorpion
Persephone
8
1
4
10
W
Bacchus
iro293nman
Bacchus
1
3
4
1
L
0
5
2
0.2
W
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,740
Damage
29,905
43,419
Taken
51,647
20,938
Mitigated
24,387
13,480
Healing
15,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
3,976
1,223
0
2,659
9,207
2,254
1,228
169
9,038
34,521
0
W
Loki
9,210
2,094
0
4,304
8,782
3,031
0
423
8,359
0
45,390
L
Horus
Hzawx
Horus
7,626
3,244
1,398
4,056
9,626
7,232
0
5,357
4,269
0
24,204
L
Artemis
10,496
4,841
0
2,030
9,404
3,644
0
5,001
4,403
0
43,401
L
3,104
436
0
2,129
10,802
4,588
120
6,860
3,942
0
34,486
L
Eset
5,336
951
0
1,829
10,791
4,686
0
6,421
4,370
30,895
0
W
Persephone
flamescorpion
Persephone
8,245
243
0
1,659
8,961
3,466
490
4,245
4,715
48,007
0
W
Bacchus
iro293nman
Bacchus
5,438
884
165
1,706
8,441
6,838
322
35
8,406
20,722
0
L
3,343
1,106
0
3,639
11,024
4,237
0
3,891
7,133
0
24,513
W
9,871
1,965
0
2,987
8,028
5,349
150
463
7,565
62,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,571
Gold Earned
31,486
358
Minions Killed
231
0
Camps Cleared
0
1,308,140
Distance Traveled
1,238,684
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
6,266
482
53
4
0
252,662
1
W
Loki
7,778
598
82
6
0
302,188
1
L
Horus
7,240
557
24
2
0
255,981
2
L
Artemis
6,305
485
73
6
0
222,463
5
L
Pele
6,580
506
54
4
0
276,705
5
L
Eset
5,912
455
42
3
0
231,940
2
W
Persephone
8,570
659
75
6
0
267,591
2
W
Bacchus
6,081
468
27
2
0
259,215
1
L
Susano
5,449
419
38
3
0
251,595
2
W
Cabrakan
8,876
683
121
9
0
226,484
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role