Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Faded_King323
Nike
Level 124
God Stats
0W - 1L
1,772 SR
Queue Stats
103W - 108L
1,562 Elo+
Party 1
Heimdallr
Heimdallr
Jikiforov
Heimdallr
Level 160
God Stats
16W - 8L
1,742 SR
Queue Stats
1,252W - 473L
1,834 Elo+
Solo
Artio
Artio
R2RKiwi-
Artio
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,465 Elo+
Party 1
Scylla
Scylla
kiddeath1991
Scylla
Level 145
God Stats
3W - 9L
1,400 SR
Queue Stats
590W - 569L
1,538 Elo+
Party 1
Team Averages
Level 126
1,583 SR
1,580 Elo+

VS

Team Averages
Level 135
1,700 SR
1,593 Elo+
Tyr
Tyr
Brenswimstar
Tyr
Level 155
God Stats
58W - 45L
1,767 SR
Queue Stats
286W - 218L
1,667 Elo+
Solo
Ganesha
Ganesha
D0CT0R_STR8N9E
Ganesha
Level 127
God Stats
17W - 9L
1,593 SR
Queue Stats
528W - 523L
1,590 Elo+
Party 2
Fenrir
Fenrir
HxMiguel
Fenrir
Level 108
God Stats
2W - 0L
1,755 SR
Queue Stats
48W - 46L
1,537 Elo+
Solo
Danzaburou
Danzaburou
PopSmokesBurner
Danzaburou
Level 126
God Stats
1W - 0L
1,781 SR
Queue Stats
70W - 60L
1,556 Elo+
Solo
Scylla
Scylla
Toston_24
Scylla
Level 157
God Stats
5W - 4L
1,604 SR
Queue Stats
123W - 125L
1,617 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
0 / 2 / 0
6,404
457
2,473
8,760
3,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 5 / 0
6,323
452
2,643
10,584
8,116
Heimdallr
Jikiforov
Heimdallr
13
2 / 0 / 0
7,524
537
6,930
8,527
3,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Artio
R2RKiwi-
Artio
8
0 / 1 / 0
5,578
398
1,715
8,883
5,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
11
0 / 1 / 0
6,480
463
3,141
5,128
2,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 0 / 0
9,735
695
10,588
9,866
7,798
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
0 / 0 / 4
6,829
488
2,232
7,892
4,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
HxMiguel
Fenrir
13
1 / 0 / 2
7,400
529
3,808
10,138
4,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
PopSmokesBurner
Danzaburou
12
1 / 2 / 1
7,020
501
5,999
8,562
3,105
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
Toston_24
Scylla
12
1 / 0 / 0
7,148
511
3,364
4,108
1,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
16
2
Kills
9
9
Deaths
2
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
2
0
0
W
6
0
0
6
W
0
0
4
2
L
0
5
0
0
W
Fenrir
HxMiguel
Fenrir
1
0
2
2
L
Heimdallr
Jikiforov
Heimdallr
2
0
0
2
W
Danzaburou
PopSmokesBurner
Danzaburou
1
2
1
0.75
L
Artio
R2RKiwi-
Artio
0
1
0
0
W
Scylla
Toston_24
Scylla
1
0
0
1
L
Scylla
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,902
Damage
25,991
41,882
Taken
40,566
22,584
Mitigated
21,429
10,984
Healing
20,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,473
709
0
1,306
8,760
3,217
0
905
7,855
0
54,735
W
10,588
3,193
0
6,858
9,866
7,798
58
584
9,252
0
89,630
W
2,232
275
0
3,532
7,892
4,369
0
1,650
6,100
14,345
0
L
2,643
938
0
1,455
10,584
8,116
0
0
10,584
0
49,016
W
Fenrir
HxMiguel
Fenrir
3,808
852
0
6,690
10,138
4,592
0
463
9,629
0
63,149
L
Heimdallr
Jikiforov
Heimdallr
6,930
3,837
0
3,687
8,527
3,849
0
405
8,122
0
67,012
W
Danzaburou
PopSmokesBurner
Danzaburou
5,999
2,437
0
2,619
8,562
3,105
1,584
338
8,221
0
56,175
L
Artio
R2RKiwi-
Artio
1,715
278
430
2,161
8,883
5,362
0
1,867
7,016
15,112
0
W
Scylla
Toston_24
Scylla
3,364
226
0
681
4,108
1,565
55
1,441
2,505
61,754
0
L
Scylla
3,141
93
0
1,945
5,128
2,040
0
2,419
2,709
45,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,309
Gold Earned
38,132
400
Minions Killed
490
0
Camps Cleared
0
1,291,513
Distance Traveled
1,392,378
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,404
457
90
6
0
319,700
3
W
Tyr
9,735
695
171
12
0
293,029
4
W
Ganesha
6,829
488
5
0
0
272,304
2
L
Nike
6,323
452
79
6
0
209,055
2
W
Fenrir
7,400
529
104
7
0
301,663
2
L
Heimdallr
7,524
537
104
7
0
253,753
3
W
Danzaburou
7,020
501
98
7
0
275,331
5
L
Artio
5,578
398
30
2
0
279,374
4
W
Scylla
7,148
511
112
8
0
250,051
3
L
Scylla
6,480
463
97
7
0
229,631
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role