Player Matchup

Da Ji
Da Ji
ETHANMANNN
Da Ji
Level 95
God Stats
6W - 0L
1,500 SR
Queue Stats
176W - 152L
1,483 Elo+
Solo
Chang'e
Chang'e
Eugeito
Chang'e
Level 143
God Stats
4W - 5L
1,841 SR
Queue Stats
157W - 162L
1,460 Elo+
Party 1
Xing Tian
Xing Tian
FishDonkeyDragon
Xing Tian
Level 88
God Stats
8W - 5L
1,418 SR
Queue Stats
254W - 277L
1,431 Elo+
Solo
Odin
Odin
Jaymcgee11
Odin
Level 106
God Stats
8W - 6L
1,633 SR
Queue Stats
279W - 288L
1,402 Elo+
Solo
Poseidon
Poseidon
WhiteWulfric
Poseidon
Level 84
God Stats
4W - 2L
1,500 SR
Queue Stats
156W - 155L
1,456 Elo+
Party 1
Team Averages
Level 103
1,579 SR
1,446 Elo+

VS

Team Averages
Level 76
1,545 SR
1,357 Elo+
Hera
Hera
Ecas4
Hera
Level 89
God Stats
27W - 24L
1,422 SR
Queue Stats
1,666W - 1,446L
1,429 Elo+
Solo
Lancelot
Lancelot
MUSHROOM MAN273
Lancelot
Level 122
God Stats
0W - 1L
1,542 SR
Queue Stats
36W - 33L
1,495 Elo+
Solo
Anubis
Anubis
ROSAS0526107
Anubis
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 17L
1,135 Elo+
Party 2
Guan Yu
Guan Yu
SlowingClover89
Guan Yu
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,347 Elo+
Party 2
Kukulkan
Kukulkan
evilsaviour
Kukulkan
Level 129
God Stats
5W - 4L
1,762 SR
Queue Stats
191W - 205L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
14
12 / 6 / 8
10,844
904
13,317
12,656
6,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
Eugeito
Chang'e
19
12 / 1 / 15
11,694
975
13,071
13,490
5,381
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
18
5 / 3 / 19
11,321
943
9,133
33,137
23,029
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

16
2 / 4 / 20
10,642
887
10,428
17,040
17,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Poseidon
WhiteWulfric
Poseidon
15
2 / 3 / 20
9,499
792
10,231
10,655
3,532
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Ecas4
Hera
17
4 / 7 / 6
10,312
859
17,036
13,052
5,893
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
9
0 / 3 / 6
7,066
589
4,332
6,184
2,560
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Anubis
15
2 / 11 / 4
8,617
718
9,549
16,780
10,008
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
4 / 8 / 4
9,027
752
7,624
24,148
30,210
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
evilsaviour
Kukulkan
9
0 / 4 / 4
6,903
575
3,878
4,997
2,046
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
34
33
Kills
10
17
Deaths
33
82
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Da Ji
12
6
8
2.67
L
Hera
Ecas4
Hera
4
7
6
1
W
Chang'e
Eugeito
Chang'e
12
1
15
19.5
W
Xing Tian
5
3
19
4.83
W
2
4
20
3
L
Lancelot
0
3
6
1
L
Anubis
2
11
4
0.36
L
4
8
4
0.75
W
Poseidon
WhiteWulfric
Poseidon
2
3
20
4
L
Kukulkan
evilsaviour
Kukulkan
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,180
Damage
42,419
86,978
Taken
65,161
56,564
Mitigated
50,717
40,765
Healing
12,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
13,317
4,140
440
1,124
12,656
6,672
743
2,911
9,180
0
16,469
L
Hera
Ecas4
Hera
17,036
4,705
177
1,734
13,052
5,893
0
6,080
6,854
33,913
0
W
Chang'e
Eugeito
Chang'e
13,071
962
10,041
6,927
13,490
5,381
2,294
7,358
5,567
32,665
0
W
Xing Tian
9,133
840
5,093
12,294
33,137
23,029
674
10,523
21,448
20,006
0
W
10,428
2,658
1,131
1,563
17,040
17,950
780
6,708
10,332
0
25,786
L
Lancelot
4,332
462
281
1,307
6,184
2,560
0
4,557
1,627
0
5,199
L
Anubis
9,549
185
0
1,462
16,780
10,008
0
9,412
7,368
16,766
0
L
7,624
746
1,386
6,015
24,148
30,210
0
8,897
15,251
0
18,011
W
Poseidon
WhiteWulfric
Poseidon
10,231
1,770
1,180
972
10,655
3,532
2,338
2,963
6,612
25,767
0
L
Kukulkan
evilsaviour
Kukulkan
3,878
0
147
70
4,997
2,046
0
3,371
1,626
6,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,000
Gold Earned
41,925
116
Minions Killed
64
0
Camps Cleared
0
1,157,812
Distance Traveled
687,719
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,844
904
6
1
0
220,992
0
L
Hera
10,312
859
31
3
0
192,373
0
W
Chang'e
11,694
975
39
3
0
260,505
2
W
Xing Tian
11,321
943
14
1
0
231,219
1
W
Odin
10,642
887
33
3
0
235,144
0
L
Lancelot
7,066
589
0
0
0
83,745
0
L
Anubis
8,617
718
15
1
0
132,223
0
L
Guan Yu
9,027
752
12
1
0
207,740
0
W
Poseidon
9,499
792
24
2
0
209,952
0
L
Kukulkan
6,903
575
6
1
0
71,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role