Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
GetBeanedSir
Bacchus
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 47L
1,646 Elo+
Party 1
Apollo
Apollo
PetsmartGaming
Apollo
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 21L
1,669 Elo+
Party 1
Hun Batz
Hun Batz
jorgeihm
Hun Batz
Level 153
God Stats
3W - 2L
1,417 SR
Queue Stats
842W - 897L
1,585 Elo+
Solo
Thanatos
Thanatos
xFadedNGHTMREx
Thanatos
Level 128
God Stats
2W - 3L
1,386 SR
Queue Stats
30W - 28L
1,575 Elo+
Party 1
Team Averages
Level 149
1,460 SR
1,595 Elo+

VS

Team Averages
Level 137
1,563 SR
1,573 Elo+
Hercules
Hercules
 
Hercules
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
FamousShameless
Discordia
Level 105
God Stats
4W - 2L
1,478 SR
Queue Stats
192W - 195L
1,581 Elo+
Solo
He Bo
He Bo
Noksterz
He Bo
Level 145
God Stats
3W - 7L
1,756 SR
Queue Stats
430W - 453L
1,572 Elo+
Solo
Freya
Freya
Ongenius
Freya
Level 158
God Stats
1W - 1L
1,580 SR
Queue Stats
60W - 50L
1,602 Elo+
Party 2
Kali
Kali
doublej5723
Kali
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 47L
1,610 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
3 / 3 / 9
9,161
833
5,898
14,409
13,280
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bacchus
GetBeanedSir
Bacchus
15
1 / 2 / 15
7,986
726
8,328
11,577
13,247
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
8 / 3 / 11
9,402
855
14,464
9,317
5,256
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hun Batz
jorgeihm
Hun Batz
15
1 / 3 / 12
9,027
821
10,453
15,656
15,145
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Thanatos
15
6 / 3 / 7
9,038
822
10,805
10,794
6,090
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
0 / 2 / 8
8,647
786
4,666
13,519
16,441
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Discordia
FamousShameless
Discordia
15
2 / 2 / 5
8,464
769
12,307
6,987
3,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

He Bo
Noksterz
He Bo
13
1 / 6 / 2
7,657
696
7,200
9,245
4,261
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Freya
Ongenius
Freya
17
5 / 3 / 5
9,552
868
9,171
11,156
6,136
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
2 / 6 / 6
8,597
782
7,037
12,308
6,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
36
19
Kills
10
14
Deaths
19
54
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
3
9
2.5
L
Hercules
 
Hercules
0
2
8
2
L
Discordia
FamousShameless
Discordia
2
2
5
2.25
W
Bacchus
GetBeanedSir
Bacchus
1
2
15
4.25
L
He Bo
Noksterz
He Bo
1
6
2
0.33
L
Freya
Ongenius
Freya
5
3
5
2.5
W
8
3
11
4.5
L
2
6
6
0.83
W
Hun Batz
jorgeihm
Hun Batz
1
3
12
2.33
W
Thanatos
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,948
Damage
40,381
61,753
Taken
53,215
53,018
Mitigated
37,125
32,586
Healing
14,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,898
266
4,470
4,421
14,409
13,280
0
7,758
6,651
20,765
0
L
Hercules
 
Hercules
4,666
1,355
211
5,644
13,519
16,441
115
3,816
9,703
0
7,987
L
Discordia
FamousShameless
Discordia
12,307
483
34
603
6,987
3,643
270
2,186
4,801
32,322
0
W
Bacchus
GetBeanedSir
Bacchus
8,328
465
3,601
2,868
11,577
13,247
196
4,544
7,033
12,379
0
L
He Bo
Noksterz
He Bo
7,200
448
184
902
9,245
4,261
47
2,852
6,393
12,496
0
L
Freya
Ongenius
Freya
9,171
3,725
790
3,839
11,156
6,136
442
3,009
8,147
26,696
0
W
14,464
9,319
0
0
9,317
5,256
2,525
3,897
5,420
0
31,266
L
7,037
2,337
0
2,608
12,308
6,644
364
2,363
9,945
0
10,262
W
Hun Batz
jorgeihm
Hun Batz
10,453
738
4,889
5,999
15,656
15,145
312
7,951
7,705
0
20,707
W
Thanatos
10,805
2,271
457
5,881
10,794
6,090
295
4,528
6,266
0
13,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,614
Gold Earned
42,917
123
Minions Killed
111
0
Camps Cleared
0
1,077,126
Distance Traveled
960,516
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,161
833
39
4
0
200,266
4
L
Hercules
8,647
786
14
1
0
186,761
1
L
Discordia
8,464
769
46
4
0
203,971
1
W
Bacchus
7,986
726
13
1
0
218,681
4
L
He Bo
7,657
696
15
1
0
183,772
0
L
Freya
9,552
868
28
3
0
197,027
0
W
Apollo
9,402
855
44
4
0
205,312
0
L
Kali
8,597
782
8
1
0
188,985
1
W
Hun Batz
9,027
821
18
2
0
239,277
5
W
Thanatos
9,038
822
9
1
0
213,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role