Player Matchup

Vamana
Vamana
Kujinata
Vamana
Level 126
God Stats
6W - 6L
1,370 SR
Queue Stats
284W - 307L
1,437 Elo+
Party 3
Gilgamesh
Gilgamesh
PandaMuffinPaw
Gilgamesh
Level 156
God Stats
1W - 1L
1,206 SR
Queue Stats
246W - 280L
1,457 Elo+
Party 3
Sobek
Sobek
SkeetOnFace
Sobek
Level 104
God Stats
2W - 1L
1,745 SR
Queue Stats
283W - 313L
1,457 Elo+
Party 3
The Morrigan
The Morrigan
Wyndair
The Morrigan
Level 87
God Stats
8W - 13L
1,277 SR
Queue Stats
604W - 660L
1,458 Elo+
Solo
Bastet
Bastet
baelaa
Bastet
Level 118
God Stats
1W - 2L
1,586 SR
Queue Stats
13W - 21L
1,387 Elo+
Solo
Team Averages
Level 118
1,437 SR
1,439 Elo+

VS

Team Averages
Level 117
1,646 SR
1,411 Elo+
Merlin
Merlin
Peform
Merlin
Level 141
God Stats
2W - 3L
1,420 SR
Queue Stats
40W - 57L
1,396 Elo+
Party 2
Cthulhu
Cthulhu
RidiqLove
Cthulhu
Level 95
God Stats
3W - 3L
1,488 SR
Queue Stats
48W - 70L
1,335 Elo+
Party 1
Thoth
Thoth
Warde
Thoth
Level 145
God Stats
8W - 8L
1,753 SR
Queue Stats
498W - 534L
1,453 Elo+
Party 1
Artemis
Artemis
YonnyCycles
Artemis
Level 66
God Stats
1W - 2L
1,731 SR
Queue Stats
40W - 56L
1,397 Elo+
Party 2
Vamana
Vamana
bussyboy212
Vamana
Level 138
God Stats
2W - 1L
1,837 SR
Queue Stats
107W - 110L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Kujinata
Vamana
20
4 / 2 / 10
13,652
683
15,573
33,707
33,026
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
PandaMuffinPaw
Gilgamesh
18
3 / 4 / 7
11,257
563
14,254
18,177
22,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
1 / 4 / 9
11,783
589
9,444
27,251
37,488
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

The Morrigan
Wyndair
The Morrigan
20
8 / 2 / 4
13,236
662
19,953
12,452
6,659
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bastet
baelaa
Bastet
19
1 / 4 / 8
11,473
574
20,996
20,645
10,786
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Peform
Merlin
20
7 / 4 / 7
13,267
663
22,607
13,972
7,463
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
RidiqLove
Cthulhu
20
4 / 4 / 10
13,081
654
21,957
36,732
40,010
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thoth
Warde
Thoth
20
2 / 3 / 7
12,363
618
28,232
10,081
4,922
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
YonnyCycles
Artemis
16
0 / 5 / 9
10,519
526
14,584
15,978
8,027
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vamana
19
3 / 1 / 8
12,848
642
13,489
23,067
22,387
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
57
17
Kills
16
16
Deaths
17
38
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Vamana
Kujinata
Vamana
4
2
10
4.5
W
Gilgamesh
PandaMuffinPaw
Gilgamesh
3
4
7
1.63
L
Merlin
Peform
Merlin
7
4
7
2.63
L
Cthulhu
RidiqLove
Cthulhu
4
4
10
2.25
W
1
4
9
1.38
L
Thoth
Warde
Thoth
2
3
7
1.83
W
The Morrigan
Wyndair
The Morrigan
8
2
4
5
L
Artemis
YonnyCycles
Artemis
0
5
9
0.9
W
Bastet
baelaa
Bastet
1
4
8
1.25
L
Vamana
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,220
Damage
100,869
112,232
Taken
99,830
110,948
Mitigated
82,809
62,834
Healing
48,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Kujinata
Vamana
15,573
8,193
6,105
15,475
33,707
33,026
752
23,163
10,544
0
37,018
W
Gilgamesh
PandaMuffinPaw
Gilgamesh
14,254
1,742
6,399
2,857
18,177
22,989
300
10,876
7,301
0
27,319
L
Merlin
Peform
Merlin
22,607
1,397
1,299
3,780
13,972
7,463
346
2,729
11,243
56,558
0
L
Cthulhu
RidiqLove
Cthulhu
21,957
1,527
2,383
15,630
36,732
40,010
146
9,281
27,451
53,617
0
W
9,444
620
7,356
7,156
27,251
37,488
261
17,705
9,546
14,177
0
L
Thoth
Warde
Thoth
28,232
822
3,262
1,307
10,081
4,922
196
1,527
8,554
61,368
0
W
The Morrigan
Wyndair
The Morrigan
19,953
1,430
5,869
4,327
12,452
6,659
0
7,976
4,476
43,913
8,816
L
Artemis
YonnyCycles
Artemis
14,584
6,530
2,072
3,275
15,978
8,027
1,023
3,201
12,777
0
28,980
W
Bastet
baelaa
Bastet
20,996
2,494
1,843
5,447
20,645
10,786
393
13,103
7,542
0
38,813
L
Vamana
13,489
3,229
5,871
10,085
23,067
22,387
0
6,809
16,258
27
23,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,401
Gold Earned
62,078
192
Minions Killed
240
0
Camps Cleared
0
2,035,086
Distance Traveled
1,765,722
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
13,652
683
29
1
0
429,931
0
W
Gilgamesh
11,257
563
35
2
0
354,591
0
L
Merlin
13,267
663
66
3
0
287,181
0
L
Cthulhu
13,081
654
55
3
0
392,567
0
W
Sobek
11,783
589
11
1
0
409,100
1
L
Thoth
12,363
618
71
4
0
372,958
2
W
The Morrigan
13,236
662
72
4
0
379,570
1
L
Artemis
10,519
526
23
1
0
333,643
0
W
Bastet
11,473
574
45
2
0
461,894
0
L
Vamana
12,848
642
25
1
0
379,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role