Player Matchup

Chaac
Chaac
Gold III
AcampoJoJo49er
Chaac
Gold III
Level 146
God Stats
4W - 0L
1,795 SR
Queue Stats
103W - 142L
1,348 MMR
Solo
Ymir
Ymir
Silver I
Blazezzxx
Ymir
Silver I
Level 103
God Stats
5W - 4L
1,520 SR
Queue Stats
18W - 44L
1,377 MMR
Solo
Hera
Hera
Gold IV
Geo_Killed_Me
Hera
Gold IV
Level 106
God Stats
6W - 4L
1,569 SR
Queue Stats
43W - 56L
1,088 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,628 SR
1,271 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 82
1,445 SR
1,142 MMR
Achilles
Achilles
Gold V
CH0MP0
Achilles
Gold V
Level 84
God Stats
14W - 13L
1,507 SR
Queue Stats
112W - 154L
1,437 MMR
Solo
Bakasura
Bakasura
Silver III
Captainmcgrubin
Bakasura
Silver III
Level 95
God Stats
9W - 4L
1,462 SR
Queue Stats
140W - 169L
1,018 MMR
Party 1
Janus
Janus
Silver IV
SpaceyachtStan
Janus
Silver IV
Level 66
God Stats
11W - 20L
1,366 SR
Queue Stats
43W - 82L
972 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 8
10,132
675
14,139
15,692
15,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
14
0 / 4 / 9
10,331
689
8,118
18,291
18,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
9 / 1 / 0
11,318
755
14,807
10,293
4,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Bans
Ah PuchHadesKumbhakarnaDiscordiaAh Muzen Cab

VS

Bans
CthulhuBaba YagaThothAphroditePoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CH0MP0
Achilles
15
6 / 2 / 1
10,898
727
13,197
22,548
25,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
14
1 / 4 / 2
9,694
646
8,627
15,149
9,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

13
0 / 5 / 2
8,741
583
8,388
9,484
4,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
11
Kills
7
7
Deaths
11
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
2
8
3
W
Ymir
0
4
9
1.13
L
Achilles
CH0MP0
Achilles
6
2
1
3.25
L
Bakasura
1
4
2
0.5
W
9
1
0
9
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,064
Damage
30,212
44,276
Taken
47,181
38,721
Mitigated
38,744
11,136
Healing
12,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,139
3,993
0
5,886
15,692
15,695
646
3,090
11,454
0
38,967
W
Ymir
8,118
1,912
628
2,068
18,291
18,794
149
3,410
13,624
18,796
0
L
Achilles
CH0MP0
Achilles
13,197
2,872
660
5,312
22,548
25,090
0
12,992
9,168
0
26,333
L
Bakasura
8,627
5,120
364
4,857
15,149
9,545
0
6,701
7,930
0
29,511
W
14,807
2,814
0
2,554
10,293
4,232
790
2,392
7,754
51,609
0
L
8,388
614
0
1,404
9,484
4,109
0
3,744
5,619
35,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,781
Gold Earned
29,333
165
Minions Killed
138
5
Camps Cleared
9
789,978
Distance Traveled
759,653
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,132
675
50
3
0
275,081
6
W
Ymir
10,331
689
30
2
0
241,899
0
L
Achilles
10,898
727
26
2
1
279,289
1
L
Bakasura
9,694
646
60
4
8
267,260
4
W
Hera
11,318
755
85
6
5
272,998
5
L
Janus
8,741
583
52
3
0
213,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role