Player Matchup

Sun Wukong
Sun Wukong
EL icPixels
Sun Wukong
Level 122
God Stats
11W - 19L
1,423 SR
Queue Stats
286W - 318L
1,537 Elo+
Solo
Bacchus
Bacchus
EmberMayve
Bacchus
Level 67
God Stats
3W - 4L
1,397 SR
Queue Stats
21W - 28L
1,439 Elo+
Party 1
Ao Kuang
Ao Kuang
GN3SKingPota
Ao Kuang
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 91L
1,534 Elo+
Solo
Yu Huang
Yu Huang
MajorPepperidge
Yu Huang
Level 89
God Stats
1W - 2L
1,176 SR
Queue Stats
18W - 28L
1,420 Elo+
Party 1
Artemis
Artemis
Sun WuBong
Artemis
Level 159
God Stats
91W - 70L
1,600 SR
Queue Stats
925W - 948L
1,478 Elo+
Solo
Team Averages
Level 108
1,419 SR
1,482 Elo+

VS

Team Averages
Level 78
1,449 SR
1,442 Elo+
Ares
Ares
B1ack0ps36
Ares
Level 80
God Stats
4W - 3L
1,578 SR
Queue Stats
46W - 49L
1,420 Elo+
Party 3
Nu Wa
Nu Wa
BigGeneralTiller
Nu Wa
Level 90
God Stats
218W - 211L
1,475 SR
Queue Stats
574W - 620L
1,492 Elo+
Party 2
Ah Puch
Ah Puch
Illusions 0G
Ah Puch
Level 87
God Stats
3W - 8L
1,286 SR
Queue Stats
58W - 67L
1,407 Elo+
Party 3
Eset
Eset
PaleBoyMcgee
Eset
Level 69
God Stats
2W - 4L
1,406 SR
Queue Stats
186W - 204L
1,487 Elo+
Party 2
Awilix
Awilix
foreignchick215
Awilix
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 72L
1,405 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
EL icPixels
Sun Wukong
16
3 / 1 / 6
10,474
1,047
11,070
11,636
9,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
EmberMayve
Bacchus
16
2 / 0 / 8
11,091
1,109
6,806
9,406
16,637
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ao Kuang
GN3SKingPota
Ao Kuang
16
7 / 1 / 4
11,155
1,116
12,754
9,322
5,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Yu Huang
16
0 / 0 / 3
10,128
1,013
9,757
5,288
2,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Artemis
Sun WuBong
Artemis
16
0 / 1 / 10
9,678
968
22,157
5,830
2,656
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Team 1 Tickets

281

VS

Team 2 Tickets

233

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 1
10,572
1,057
5,575
13,729
16,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

15
1 / 3 / 2
9,707
971
10,225
12,066
5,849
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Puch
Illusions 0G
Ah Puch
15
0 / 2 / 2
9,356
936
5,705
14,489
11,023
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 5 / 2
9,319
932
5,454
13,308
7,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 2 / 1
9,674
967
4,480
12,670
7,012
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
12
Kills
3
3
Deaths
12
31
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
0
1
1.5
L
1
3
2
0.67
W
Sun Wukong
EL icPixels
Sun Wukong
3
1
6
6
W
Bacchus
EmberMayve
Bacchus
2
0
8
6
W
Ao Kuang
GN3SKingPota
Ao Kuang
7
1
4
9
L
Ah Puch
Illusions 0G
Ah Puch
0
2
2
0.5
W
Yu Huang
0
0
3
1.5
L
0
5
2
0.2
W
Artemis
Sun WuBong
Artemis
0
1
10
5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,544
Damage
31,439
41,482
Taken
66,262
36,279
Mitigated
47,257
8,125
Healing
5,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,575
384
0
1,292
13,729
16,316
0
5,733
7,744
14,163
0
L
10,225
2,375
0
496
12,066
5,849
0
4,780
7,154
28,919
0
W
Sun Wukong
EL icPixels
Sun Wukong
11,070
1,961
0
3,476
11,636
9,054
0
6,929
3,813
0
30,644
W
Bacchus
EmberMayve
Bacchus
6,806
1,296
0
877
9,406
16,637
0
5,562
3,844
17,224
0
W
Ao Kuang
GN3SKingPota
Ao Kuang
12,754
3,761
0
2,859
9,322
5,338
0
6,017
3,305
19,524
2,721
L
Ah Puch
Illusions 0G
Ah Puch
5,705
171
23
1,663
14,489
11,023
0
8,256
6,192
22,844
0
W
Yu Huang
9,757
583
0
0
5,288
2,594
0
4,519
769
44,298
0
L
5,454
681
0
1,177
13,308
7,057
0
4,268
8,894
21,697
0
W
Artemis
Sun WuBong
Artemis
22,157
3,815
0
913
5,830
2,656
0
3,932
1,898
0
30,862
L
4,480
1,768
63
760
12,670
7,012
0
4,877
7,722
0
21,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,526
Gold Earned
48,628
200
Minions Killed
184
8
Camps Cleared
10
1,049,547
Distance Traveled
968,141
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,572
1,057
21
2
1
195,555
0
L
Nu Wa
9,707
971
36
4
3
187,681
0
W
Sun Wukong
10,474
1,047
39
4
4
213,440
3
W
Bacchus
11,091
1,109
19
2
0
217,249
1
W
Ao Kuang
11,155
1,116
23
2
4
214,041
0
L
Ah Puch
9,356
936
33
3
2
183,816
0
W
Yu Huang
10,128
1,013
106
11
0
192,178
0
L
Eset
9,319
932
52
5
0
197,240
0
W
Artemis
9,678
968
13
1
0
212,639
2
L
Awilix
9,674
967
42
4
4
203,849
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role