Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
AceDaFitz
Ah Muzen Cab
Level 84
God Stats
49W - 61L
1,499 SR
Queue Stats
49W - 66L
1,397 Elo+
Solo
Yemoja
Yemoja
Kamuz saint
Yemoja
Level 45
God Stats
107W - 125L
1,316 SR
Queue Stats
270W - 297L
1,271 Elo+
Solo
Poseidon
Poseidon
OutsideWig62745
Poseidon
Level 100
God Stats
47W - 58L
1,402 SR
Queue Stats
126W - 128L
1,369 Elo+
Solo
Guan Yu
Guan Yu
konakonata12
Guan Yu
Level 82
God Stats
4W - 6L
1,535 SR
Queue Stats
232W - 291L
1,331 Elo+
Party 2
Team Averages
Level 88
1,450 SR
1,374 Elo+

VS

Team Averages
Level 73
1,379 SR
1,339 Elo+
Cthulhu
Cthulhu
BecomeJazz
Cthulhu
Level 40
God Stats
8W - 6L
1,256 SR
Queue Stats
51W - 58L
1,133 Elo+
Solo
Janus
Janus
DINOJRA
Janus
Level 57
God Stats
5W - 5L
1,427 SR
Queue Stats
61W - 64L
1,414 Elo+
Party 1
Heimdallr
Heimdallr
Darkghost228
Heimdallr
Level 103
God Stats
3W - 4L
1,295 SR
Queue Stats
97W - 104L
1,393 Elo+
Party 1
Da Ji
Da Ji
Zer0_Assasin383
Da Ji
Level 44
God Stats
13W - 19L
1,371 SR
Queue Stats
85W - 108L
1,381 Elo+
Party 1
Tyr
Tyr
awesomebos328
Tyr
Level 121
God Stats
7W - 4L
1,547 SR
Queue Stats
117W - 135L
1,375 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
9
4 / 3 / 0
5,591
508
5,589
9,800
3,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
AceDaFitz
Ah Muzen Cab
8
1 / 3 / 1
4,983
453
4,986
7,218
2,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
9
0 / 1 / 2
4,909
446
1,104
4,803
3,000
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Poseidon
8
0 / 5 / 0
4,987
453
904
6,171
1,705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
konakonata12
Guan Yu
7
0 / 3 / 0
4,673
425
2,098
10,324
5,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BecomeJazz
Cthulhu
9
2 / 1 / 3
5,954
541
3,244
6,936
3,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Janus
DINOJRA
Janus
9
1 / 3 / 0
5,773
525
4,243
5,909
1,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Heimdallr
Darkghost228
Heimdallr
9
1 / 1 / 4
5,768
524
8,627
5,724
1,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
6 / 0 / 1
6,572
597
4,875
8,504
3,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
5 / 0 / 0
7,327
666
3,240
3,847
2,386
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
5
Kills
15
15
Deaths
5
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
4
3
0
1.33
L
Ah Muzen Cab
AceDaFitz
Ah Muzen Cab
1
3
1
0.5
W
Cthulhu
BecomeJazz
Cthulhu
2
1
3
3.5
W
Janus
DINOJRA
Janus
1
3
0
0.33
W
Heimdallr
Darkghost228
Heimdallr
1
1
4
3
L
Yemoja
0
1
2
1
L
Poseidon
0
5
0
0
W
6
0
1
6.5
W
5
0
0
5
L
Guan Yu
konakonata12
Guan Yu
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,681
Damage
24,229
38,316
Taken
30,920
16,953
Mitigated
11,927
12,251
Healing
10,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
5,589
2,078
0
6,436
9,800
3,698
0
1,760
8,040
0
19,878
L
Ah Muzen Cab
AceDaFitz
Ah Muzen Cab
4,986
2,245
400
2,033
7,218
2,968
147
1,025
6,193
0
36,215
W
Cthulhu
BecomeJazz
Cthulhu
3,244
397
107
505
6,936
3,405
509
0
6,936
24,906
0
W
Janus
DINOJRA
Janus
4,243
988
0
1,460
5,909
1,211
764
807
5,102
34,383
0
W
Heimdallr
Darkghost228
Heimdallr
8,627
5,079
170
2,672
5,724
1,850
1,099
0
5,724
0
37,081
L
Yemoja
1,104
325
233
18
4,803
3,000
150
2,813
1,990
16,636
0
L
Poseidon
904
582
0
259
6,171
1,705
0
0
6,171
28,433
0
W
4,875
1,377
0
4,543
8,504
3,075
0
247
8,257
0
36,554
W
3,240
475
0
680
3,847
2,386
348
954
2,893
0
42,275
L
Guan Yu
konakonata12
Guan Yu
2,098
255
712
2,160
10,324
5,582
0
1,889
8,435
0
12,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,143
Gold Earned
31,394
187
Minions Killed
312
0
Camps Cleared
0
985,367
Distance Traveled
966,083
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,591
508
30
3
0
263,833
1
L
Ah Muzen Cab
4,983
453
68
6
0
199,984
0
W
Cthulhu
5,954
541
39
4
0
195,837
0
W
Janus
5,773
525
51
5
0
189,203
2
W
Heimdallr
5,768
524
55
5
0
177,156
1
L
Yemoja
4,909
446
24
2
0
164,231
0
L
Poseidon
4,987
453
49
4
0
156,412
3
W
Da Ji
6,572
597
68
6
0
193,936
0
W
Tyr
7,327
666
99
9
0
209,951
1
L
Guan Yu
4,673
425
16
1
0
200,907
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role