Player Matchup

Izanami
Izanami
AZIIZhunter
Izanami
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,157 Elo+
Solo
Hou Yi
Hou Yi
BRUNOMN
Hou Yi
Level 68
God Stats
2W - 3L
1,478 SR
Queue Stats
3W - 6L
1,365 Elo+
Party 4
Ao Kuang
Ao Kuang
Maewiebs
Ao Kuang
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 4
Sol
Sol
MissLanaye
Sol
Level 112
God Stats
0W - 1L
1,271 SR
Queue Stats
81W - 84L
1,464 Elo+
Party 1
Horus
Horus
futurelunarj
Horus
Level 46
God Stats
2W - 3L
1,381 SR
Queue Stats
11W - 12L
1,470 Elo+
Party 1
Team Averages
Level 56
1,426 SR
1,391 Elo+

VS

Team Averages
Level 79
1,308 SR
1,377 Elo+
Medusa
Medusa
KhokoPuff420
Medusa
Level 46
God Stats
5W - 9L
1,373 SR
Queue Stats
106W - 102L
1,498 Elo+
Party 3
Kukulkan
Kukulkan
Refuse_Chorizo
Kukulkan
Level 11
God Stats
9W - 17L
1,325 SR
Queue Stats
10W - 23L
1,264 Elo+
Party 2
Achilles
Achilles
Refuse_Monkey
Achilles
Level 82
God Stats
1W - 1L
1,205 SR
Queue Stats
10W - 23L
1,264 Elo+
Party 2
Hou Yi
Hou Yi
SlantingCow58
Hou Yi
Level 109
God Stats
11W - 14L
1,353 SR
Queue Stats
1,135W - 1,234L
1,402 Elo+
Solo
Ganesha
Ganesha
lowkey desto
Ganesha
Level 146
God Stats
7W - 7L
1,284 SR
Queue Stats
309W - 331L
1,455 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AZIIZhunter
Izanami
15
0 / 1 / 0
9,926
827
516
1,246
431
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hou Yi
BRUNOMN
Hou Yi
16
1 / 11 / 1
11,205
934
9,487
24,125
12,582
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
Maewiebs
Ao Kuang
15
0 / 17 / 1
10,656
888
4,810
30,758
17,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
2 / 1 / 1
12,404
1,034
24,574
18,827
6,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
2 / 6 / 3
12,566
1,047
19,430
32,142
37,842
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

285

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
8 / 1 / 19
13,032
1,086
18,681
9,738
4,720
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
18
8 / 1 / 10
12,713
1,059
20,922
9,025
4,581
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Achilles
Refuse_Monkey
Achilles
19
12 / 1 / 10
13,516
1,126
23,327
19,415
17,437
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
7 / 1 / 21
13,403
1,117
17,454
14,055
6,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Ganesha
lowkey desto
Ganesha
19
0 / 1 / 24
13,305
1,109
17,430
14,903
10,834
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
119
5
Kills
35
36
Deaths
5
6
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Izanami
AZIIZhunter
Izanami
0
1
0
0
L
Hou Yi
BRUNOMN
Hou Yi
1
11
1
0.14
W
Medusa
8
1
19
17.5
L
Ao Kuang
Maewiebs
Ao Kuang
0
17
1
0.03
L
2
1
1
2.5
W
Kukulkan
8
1
10
13
W
Achilles
Refuse_Monkey
Achilles
12
1
10
17
W
7
1
21
17.5
L
2
6
3
0.58
W
Ganesha
lowkey desto
Ganesha
0
1
24
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,817
Damage
97,814
107,098
Taken
67,136
74,552
Mitigated
44,151
18,318
Healing
11,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AZIIZhunter
Izanami
516
500
0
0
1,246
431
0
136
1,110
0
564
L
Hou Yi
BRUNOMN
Hou Yi
9,487
4,902
0
906
24,125
12,582
0
6,982
17,143
0
27,392
W
Medusa
18,681
10,572
0
30
9,738
4,720
0
6,221
3,517
0
33,812
L
Ao Kuang
Maewiebs
Ao Kuang
4,810
2,617
0
1,931
30,758
17,090
0
10,341
20,417
8,673
2,518
L
24,574
4,649
249
6,079
18,827
6,607
0
8,997
9,830
62,291
0
W
Kukulkan
20,922
2,835
0
0
9,025
4,581
0
2,632
6,393
34,636
0
W
Achilles
Refuse_Monkey
Achilles
23,327
7,648
0
1,709
19,415
17,437
0
8,889
10,526
0
36,722
W
17,454
10,949
0
6,702
14,055
6,579
0
5,185
8,870
0
55,184
L
19,430
9,124
2,787
6,366
32,142
37,842
0
11,896
20,246
0
38,278
W
Ganesha
lowkey desto
Ganesha
17,430
1,345
1,688
1,811
14,903
10,834
0
5,425
9,478
31,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,757
Gold Earned
65,969
183
Minions Killed
232
8
Camps Cleared
6
770,592
Distance Traveled
1,164,047
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,926
827
0
0
0
22,581
0
L
Hou Yi
11,205
934
31
3
0
127,483
0
W
Medusa
13,032
1,086
61
5
3
237,415
0
L
Ao Kuang
10,656
888
16
1
1
160,922
1
L
Sol
12,404
1,034
90
8
5
212,280
0
W
Kukulkan
12,713
1,059
39
3
1
209,150
0
W
Achilles
13,516
1,126
31
3
0
252,650
1
W
Hou Yi
13,403
1,117
100
8
1
230,489
3
L
Horus
12,566
1,047
46
4
2
247,326
2
W
Ganesha
13,305
1,109
1
0
1
234,343
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role