Player Matchup

Atlas
Atlas
JamaicanMula
Atlas
Level 27
God Stats
1W - 4L
1,342 SR
Queue Stats
27W - 58L
1,189 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
JimboHatake
Ah Muzen Cab
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 34L
1,182 Elo+
Party 1
Terra
Terra
JurassicJun
Terra
Level 98
God Stats
1W - 2L
1,526 SR
Queue Stats
351W - 387L
1,468 Elo+
Party 3
Arachne
Arachne
mG x Wake
Arachne
Level 42
God Stats
3W - 5L
1,627 SR
Queue Stats
43W - 66L
1,251 Elo+
Party 1
Zeus
Zeus
tybo_928
Zeus
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 77L
1,504 Elo+
Party 3
Team Averages
Level 46
1,499 SR
1,319 Elo+

VS

Team Averages
Level 75
1,493 SR
1,462 Elo+
Hel
Hel
AngeljrCM-Z-
Hel
Level 110
God Stats
5W - 1L
1,603 SR
Queue Stats
190W - 153L
1,519 Elo+
Party 2
Achilles
Achilles
CarlitoxHM-Z-
Achilles
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,509 Elo+
Party 2
Neith
Neith
SEE_gabo
Neith
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 57L
1,433 Elo+
Party 2
Ymir
Ymir
TORQUETHUNDER0
Ymir
Level 66
God Stats
14W - 10L
1,680 SR
Queue Stats
121W - 118L
1,351 Elo+
Solo
Ravana
Ravana
davinico390
Ravana
Level 102
God Stats
2W - 2L
1,180 SR
Queue Stats
133W - 121L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 1
6,704
394
3,891
19,364
16,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
JimboHatake
Ah Muzen Cab
10
0 / 8 / 1
6,379
375
4,609
15,810
5,068
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 3 / 0
8,996
529
7,476
15,007
12,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
mG x Wake
Arachne
11
1 / 6 / 1
7,589
446
6,614
19,900
7,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zeus
12
0 / 5 / 0
6,969
410
3,310
12,293
4,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 1
9,341
549
7,940
10,916
4,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Achilles
CarlitoxHM-Z-
Achilles
14
1 / 1 / 2
8,526
502
7,413
13,491
11,324
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
SEE_gabo
Neith
15
8 / 1 / 5
9,715
571
21,903
10,275
4,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
7 / 0 / 4
9,043
532
8,893
8,597
4,633
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
16
6 / 0 / 9
10,059
592
14,776
5,232
2,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
49
2
Kills
28
28
Deaths
2
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
6
0
1
6.5
W
Achilles
CarlitoxHM-Z-
Achilles
1
1
2
2
L
0
6
1
0.08
L
Ah Muzen Cab
JimboHatake
Ah Muzen Cab
0
8
1
0.06
L
1
3
0
0.33
W
Neith
SEE_gabo
Neith
8
1
5
10.5
W
7
0
4
9
W
Ravana
6
0
9
10.5
L
Arachne
mG x Wake
Arachne
1
6
1
0.25
L
Zeus
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,900
Damage
60,925
82,374
Taken
48,511
46,635
Mitigated
27,145
16,269
Healing
22,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,940
347
2,489
6,886
10,916
4,301
177
2,300
8,313
69,874
0
W
Achilles
CarlitoxHM-Z-
Achilles
7,413
1,356
0
2,452
13,491
11,324
745
5,716
7,032
0
52,827
L
3,891
1,442
276
3,060
19,364
16,568
0
4,301
15,063
21,761
0
L
Ah Muzen Cab
JimboHatake
Ah Muzen Cab
4,609
1,293
0
2,945
15,810
5,068
0
1,614
14,196
0
36,503
L
7,476
769
17
3,296
15,007
12,788
0
1,662
13,345
60,170
0
W
Neith
SEE_gabo
Neith
21,903
11,721
0
5,753
10,275
4,606
809
2,696
7,495
0
81,607
W
8,893
1,084
0
1,764
8,597
4,633
372
1,819
6,694
64,706
0
W
Ravana
14,776
3,765
0
3,152
5,232
2,281
194
836
4,300
0
68,227
L
Arachne
mG x Wake
Arachne
6,614
3,920
0
5,333
19,900
7,509
0
3,434
16,466
0
42,618
L
Zeus
3,310
828
0
1,342
12,293
4,702
1,188
5,822
6,471
34,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,637
Gold Earned
46,684
350
Minions Killed
544
0
Camps Cleared
0
1,518,288
Distance Traveled
1,706,369
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,341
549
112
7
0
363,878
2
W
Achilles
8,526
502
94
6
0
333,214
0
L
Atlas
6,704
394
22
1
0
302,233
0
L
Ah Muzen Cab
6,379
375
54
3
0
261,167
0
L
Terra
8,996
529
137
8
0
355,759
5
W
Neith
9,715
571
107
6
0
293,360
0
W
Ymir
9,043
532
101
6
0
312,635
3
W
Ravana
10,059
592
130
8
0
403,282
5
L
Arachne
7,589
446
65
4
0
339,020
0
L
Zeus
6,969
410
72
4
0
260,109
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role