Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Lancelot
Lancelot
KingHenshibiki
Lancelot
Level 5
God Stats
2W - 3L
1,413 SR
Queue Stats
2W - 3L
1,295 Elo+
Party 3
Neith
Neith
Tortillasaurus
Neith
Level 61
God Stats
2W - 2L
1,212 SR
Queue Stats
85W - 81L
1,489 Elo+
Party 2
Hades
Hades
ZArcticPoseidonZ
Hades
Level 23
God Stats
43W - 26L
1,500 SR
Queue Stats
137W - 131L
1,562 Elo+
Party 2
Thor
Thor
smilortwins357
Thor
Level 127
God Stats
4W - 3L
1,179 SR
Queue Stats
538W - 528L
1,487 Elo+
Party 2
Team Averages
Level 65
1,361 SR
1,467 Elo+

VS

Team Averages
Level 74
1,451 SR
1,452 Elo+
Chaac
Chaac
BrauCuan
Chaac
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 50L
1,441 Elo+
Party 1
Ullr
Ullr
Chopstix007
Ullr
Level 87
God Stats
0W - 2L
1,340 SR
Queue Stats
234W - 222L
1,449 Elo+
Party 1
Nox
Nox
DHFalcon00
Nox
Level 115
God Stats
6W - 10L
1,420 SR
Queue Stats
347W - 376L
1,441 Elo+
Solo
Thor
Thor
MDJ092
Thor
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
212W - 202L
1,424 Elo+
Party 1
Ganesha
Ganesha
Virista
Ganesha
Level 64
God Stats
56W - 57L
1,495 SR
Queue Stats
167W - 168L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
7
0 / 2 / 5
4,950
450
1,853
8,341
3,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Lancelot
10
3 / 3 / 1
6,018
547
3,172
8,040
3,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 3 / 2
5,883
535
5,027
7,024
2,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
4 / 1 / 2
5,695
518
5,683
8,834
3,364
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 0 / 1
6,992
636
5,522
6,668
3,160
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BrauCuan
Chaac
10
0 / 1 / 0
4,892
445
3,198
7,173
4,103
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
2 / 2 / 3
6,068
552
7,191
7,683
2,569
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
6 / 1 / 2
6,026
548
4,791
4,969
2,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thor
MDJ092
Thor
7
0 / 4 / 3
4,762
433
2,325
8,632
2,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
Virista
Ganesha
8
1 / 4 / 4
4,905
446
3,903
6,993
3,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
21
12
Kills
9
9
Deaths
12
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
2
5
1.25
L
Chaac
BrauCuan
Chaac
0
1
0
0
L
2
2
3
1.75
L
6
1
2
7
W
Lancelot
3
3
1
1.17
L
Thor
MDJ092
Thor
0
4
3
0.38
W
2
3
2
1
L
Ganesha
Virista
Ganesha
1
4
4
0.75
W
4
1
2
5
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,257
Damage
21,408
38,907
Taken
35,450
16,436
Mitigated
15,008
11,558
Healing
6,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
1,853
117
0
1,294
8,341
3,923
0
2,836
5,393
12,972
0
L
Chaac
BrauCuan
Chaac
3,198
484
0
2,189
7,173
4,103
0
0
7,173
0
32,519
L
7,191
3,963
0
1,065
7,683
2,569
0
199
7,484
0
39,146
L
4,791
469
0
360
4,969
2,273
0
1,254
3,715
24,685
0
W
Lancelot
3,172
1,302
0
2,922
8,040
3,021
0
1,992
5,950
0
35,586
L
Thor
MDJ092
Thor
2,325
627
0
1,956
8,632
2,967
0
1,286
7,346
0
22,653
W
5,027
2,409
0
1,153
7,024
2,968
0
949
6,041
0
34,822
L
Ganesha
Virista
Ganesha
3,903
215
0
570
6,993
3,096
0
4,797
2,196
16,013
0
W
5,683
844
89
3,043
8,834
3,364
0
2,358
6,297
30,513
0
W
5,522
369
0
3,057
6,668
3,160
0
136
6,532
0
50,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,538
Gold Earned
26,653
290
Minions Killed
215
0
Camps Cleared
0
1,033,876
Distance Traveled
969,521
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
4,950
450
20
2
0
215,046
5
L
Chaac
4,892
445
36
3
0
193,381
0
L
Ullr
6,068
552
69
6
0
189,557
5
L
Nox
6,026
548
44
4
0
198,561
5
W
Lancelot
6,018
547
72
7
0
218,216
1
L
Thor
4,762
433
54
5
0
192,648
1
W
Neith
5,883
535
59
5
0
195,461
1
L
Ganesha
4,905
446
12
1
0
195,374
4
W
Hades
5,695
518
39
4
0
193,073
2
W
Thor
6,992
636
100
9
0
212,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role