Player Matchup

Guan Yu
Guan Yu
BigDaddyDrew972
Guan Yu
Level 108
God Stats
1W - 1L
1,275 SR
Queue Stats
150W - 131L
1,610 Elo+
Party 1
Achilles
Achilles
PopTartsAreRad_
Achilles
Level 126
God Stats
9W - 9L
1,539 SR
Queue Stats
327W - 271L
1,625 Elo+
Party 1
Baron Samedi
Baron Samedi
SeferinoAnCheese
Baron Samedi
Level 127
God Stats
28W - 10L
1,784 SR
Queue Stats
299W - 249L
1,651 Elo+
Party 1
Team Averages
Level 120
1,533 SR
1,629 Elo+

VS

Team Averages
Level 111
1,455 SR
1,466 Elo+
Chiron
Chiron
 
Chiron
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Double-J-2001
Tiamat
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,362 Elo+
Solo
Sylvanus
Sylvanus
kingk1-3
Sylvanus
Level 144
God Stats
15W - 19L
1,364 SR
Queue Stats
748W - 783L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 5
7,387
739
6,172
11,993
10,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Achilles
12
2 / 0 / 6
7,186
719
7,742
11,413
9,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
SeferinoAnCheese
Baron Samedi
13
5 / 0 / 3
8,025
803
9,804
5,013
2,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
10
0 / 4 / 1
6,194
619
8,235
10,496
4,074
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 5 / 1
5,900
590
4,617
10,601
5,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
kingk1-3
Sylvanus
11
1 / 0 / 0
6,530
653
4,426
8,065
6,814
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
9
Kills
1
1
Deaths
9
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
0
4
1
0.13
W
2
1
5
4.5
L
0
5
1
0.1
W
Achilles
2
0
6
5
W
Baron Samedi
SeferinoAnCheese
Baron Samedi
5
0
3
6.5
L
Sylvanus
kingk1-3
Sylvanus
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,718
Damage
17,278
28,419
Taken
29,162
23,300
Mitigated
16,445
13,311
Healing
8,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
8,235
3,624
554
1,472
10,496
4,074
0
4,160
6,136
0
27,467
W
6,172
716
2,103
5,588
11,993
10,563
0
4,761
6,782
0
19,016
L
4,617
739
0
498
10,601
5,557
0
3,601
6,816
10,266
0
W
Achilles
7,742
1,884
0
2,466
11,413
9,812
0
2,152
9,047
0
17,719
W
Baron Samedi
SeferinoAnCheese
Baron Samedi
9,804
657
1,757
1,397
5,013
2,925
137
1,820
3,069
35,626
0
L
Sylvanus
kingk1-3
Sylvanus
4,426
1,300
3,159
3,108
8,065
6,814
0
2,250
5,679
14,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,598
Gold Earned
18,624
136
Minions Killed
87
6
Camps Cleared
4
583,413
Distance Traveled
517,652
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
6,194
619
53
5
2
168,993
4
W
Guan Yu
7,387
739
27
3
1
202,981
2
L
Tiamat
5,900
590
16
2
1
175,547
0
W
Achilles
7,186
719
32
3
1
192,348
2
W
Baron Samedi
8,025
803
77
8
4
188,084
3
L
Sylvanus
6,530
653
18
2
1
173,112
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role