Player Matchup

Horus
Horus
CapitanSopa
Horus
Level 106
God Stats
2W - 2L
1,777 SR
Queue Stats
19W - 30L
1,361 Elo+
Party 1
Ah Puch
Ah Puch
Papirriqui1128
Ah Puch
Level 126
God Stats
4W - 2L
1,319 SR
Queue Stats
302W - 323L
1,478 Elo+
Party 1
Bellona
Bellona
RODLEDG3
Bellona
Level 124
God Stats
4W - 1L
1,562 SR
Queue Stats
333W - 337L
1,472 Elo+
Party 1
Ullr
Ullr
SosaSaints
Ullr
Level 149
God Stats
3W - 5L
1,470 SR
Queue Stats
176W - 196L
1,481 Elo+
Party 1
Bastet
Bastet
THENEWGUSTAVO
Bastet
Level 109
God Stats
3W - 4L
1,508 SR
Queue Stats
85W - 93L
1,532 Elo+
Party 1
Team Averages
Level 123
1,527 SR
1,465 Elo+

VS

Team Averages
Level 131
1,497 SR
1,480 Elo+
Mercury
Mercury
 
Mercury
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
 
Atlas
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Black Jefe5261
Danzaburou
Level 153
God Stats
0W - 1L
1,481 SR
Queue Stats
10W - 21L
1,416 Elo+
Party 2
Mulan
Mulan
ansonsuttles59
Mulan
Level 105
God Stats
2W - 4L
1,647 SR
Queue Stats
421W - 436L
1,536 Elo+
Solo
Raijin
Raijin
xdHI0
Raijin
Level 88
God Stats
4W - 5L
1,358 SR
Queue Stats
521W - 513L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 8
7,299
456
4,233
11,235
8,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
10 / 1 / 4
9,611
601
15,891
13,743
6,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
RODLEDG3
Bellona
14
2 / 2 / 1
8,750
547
9,408
11,477
9,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 0 / 1
8,215
513
7,416
9,219
3,877
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 5 / 11
8,232
515
8,585
14,848
5,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
1 / 6 / 3
7,581
474
8,524
15,139
5,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Atlas
 
Atlas
10
2 / 2 / 2
6,928
433
8,201
14,094
11,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
Black Jefe5261
Danzaburou
9
1 / 1 / 0
6,040
378
3,708
6,135
1,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 1 / 1
8,543
534
12,568
14,433
11,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Raijin
xdHI0
Raijin
11
2 / 7 / 1
7,273
455
5,442
11,377
4,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
17
Kills
9
9
Deaths
17
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
6
3
0.42
L
Atlas
 
Atlas
2
2
2
1.5
L
Danzaburou
Black Jefe5261
Danzaburou
1
1
0
1
W
0
1
8
4
W
10
1
4
12
W
Bellona
RODLEDG3
Bellona
2
2
1
1.25
W
2
0
1
2.5
W
3
5
11
1.7
L
3
1
1
3.5
L
Raijin
xdHI0
Raijin
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,533
Damage
38,443
60,522
Taken
61,178
33,398
Mitigated
35,165
18,813
Healing
12,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
8,524
4,476
0
694
15,139
5,663
0
3,682
11,247
0
64,702
L
Atlas
 
Atlas
8,201
3,254
312
1,724
14,094
11,852
0
3,161
10,727
28,430
0
L
Danzaburou
Black Jefe5261
Danzaburou
3,708
1,387
104
2,570
6,135
1,710
0
320
5,775
0
28,068
W
4,233
2,468
1,556
3,605
11,235
8,235
43
2,796
8,360
0
22,471
W
15,891
1,339
0
5,713
13,743
6,306
162
4,969
8,473
65,546
0
W
Bellona
RODLEDG3
Bellona
9,408
2,759
0
1,910
11,477
9,001
462
496
10,349
0
67,326
W
7,416
3,675
0
531
9,219
3,877
552
1,704
7,477
0
69,031
W
8,585
2,159
0
5,498
14,848
5,979
0
3,180
11,335
0
53,461
L
12,568
1,150
0
6,540
14,433
11,735
0
1,445
12,882
0
61,105
L
Raijin
xdHI0
Raijin
5,442
882
0
424
11,377
4,205
0
6,339
4,656
48,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,107
Gold Earned
36,365
481
Minions Killed
412
0
Camps Cleared
0
1,615,228
Distance Traveled
1,413,694
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,581
474
114
7
0
323,469
0
L
Atlas
6,928
433
28
2
0
294,257
0
L
Danzaburou
6,040
378
42
3
0
234,591
3
W
Horus
7,299
456
30
2
0
309,519
2
W
Ah Puch
9,611
601
116
7
0
308,688
1
W
Bellona
8,750
547
135
8
0
341,443
0
W
Ullr
8,215
513
121
8
0
331,304
0
W
Bastet
8,232
515
79
5
0
324,274
0
L
Mulan
8,543
534
124
8
0
294,079
1
L
Raijin
7,273
455
104
7
0
267,298
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role