Player Matchup

Janus
Janus
Briato
Janus
Level 82
God Stats
7W - 0L
1,606 SR
Queue Stats
205W - 56L
1,708 Elo+
Party 1
Ymir
Ymir
DoogTheNoog
Ymir
Level 26
God Stats
45W - 7L
1,627 SR
Queue Stats
166W - 45L
1,687 Elo+
Party 1
Chaac
Chaac
TheCunCunWarrior
Chaac
Level 21
God Stats
6W - 0L
1,505 SR
Queue Stats
129W - 37L
1,677 Elo+
Party 1
Team Averages
Level 43
1,579 SR
1,691 Elo+

VS

Team Averages
Level 93
1,399 SR
1,406 Elo+
Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
LiL-Icicle_3
Hel
Level 11
God Stats
4W - 6L
1,406 SR
Queue Stats
6W - 9L
1,292 Elo+
Party 2
Hou Yi
Hou Yi
Natcordes772
Hou Yi
Level 108
God Stats
3W - 6L
1,289 SR
Queue Stats
51W - 61L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Briato
Janus
16
5 / 0 / 9
10,395
743
16,897
6,308
2,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
4 / 1 / 10
10,585
756
4,326
15,752
9,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
6 / 1 / 7
10,213
730
11,667
18,019
13,151
Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
0 / 3 / 2
8,489
606
7,496
16,180
15,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 6 / 2
7,815
558
2,265
11,733
4,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
12
2 / 6 / 0
8,679
620
11,642
11,784
4,617
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
15
Kills
2
2
Deaths
15
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
3
2
0.33
W
Janus
Briato
Janus
5
0
9
9.5
W
4
1
10
9
L
0
6
2
0.17
L
Hou Yi
2
6
0
0.33
W
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,890
Damage
21,403
40,079
Taken
39,697
25,677
Mitigated
24,598
11,724
Healing
8,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
7,496
1,158
0
2,658
16,180
15,231
0
8,166
7,574
0
19,750
W
Janus
Briato
Janus
16,897
2,232
0
442
6,308
2,614
559
747
5,561
62,173
0
W
4,326
926
0
5,784
15,752
9,912
523
1,262
12,150
20,030
0
L
2,265
0
1,514
3,324
11,733
4,750
0
5,797
5,640
17,984
0
L
Hou Yi
11,642
4,115
0
946
11,784
4,617
0
6,551
5,049
0
27,749
W
11,667
3,005
0
5,498
18,019
13,151
375
1,274
16,745
0
25,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,193
Gold Earned
24,983
166
Minions Killed
97
9
Camps Cleared
3
797,099
Distance Traveled
703,806
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,489
606
22
2
0
218,704
7
W
Janus
10,395
743
106
8
5
259,887
5
W
Ymir
10,585
756
31
2
2
254,365
2
L
Hel
7,815
558
40
3
2
252,493
1
L
Hou Yi
8,679
620
35
3
1
232,609
4
W
Chaac
10,213
730
29
2
2
282,847
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role