Player Matchup

Horus
Horus
DankUSir
Horus
Level 117
God Stats
3W - 4L
1,487 SR
Queue Stats
247W - 251L
1,466 Elo+
Party 3
Atlas
Atlas
GRIMREAPER35750
Atlas
Level 79
God Stats
0W - 1L
1,811 SR
Queue Stats
6W - 9L
1,370 Elo+
Party 2
Tiamat
Tiamat
Icebear2
Tiamat
Level 119
God Stats
1W - 3L
1,555 SR
Queue Stats
174W - 198L
1,402 Elo+
Party 3
Zhong Kui
Zhong Kui
TROJAN OP
Zhong Kui
Level 115
God Stats
2W - 1L
1,758 SR
Queue Stats
29W - 18L
1,511 Elo+
Party 2
Scylla
Scylla
losco54
Scylla
Level 91
God Stats
0W - 2L
1,245 SR
Queue Stats
15W - 18L
1,401 Elo+
Party 2
Team Averages
Level 104
1,571 SR
1,430 Elo+

VS

Team Averages
Level 66
1,453 SR
1,354 Elo+
Nu Wa
Nu Wa
Lullypopsrjps
Nu Wa
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,353 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MLB ANDY
Ah Muzen Cab
Level 100
God Stats
2W - 2L
1,322 SR
Queue Stats
155W - 153L
1,461 Elo+
Solo
Bellona
Bellona
Mistah_0uija
Bellona
Level 40
God Stats
6W - 5L
1,445 SR
Queue Stats
118W - 161L
1,389 Elo+
Solo
Horus
Horus
cr0nic
Horus
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,285 Elo+
Party 1
Hera
Hera
spophie02
Hera
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
185W - 187L
1,280 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DankUSir
Horus
18
2 / 6 / 9
11,018
689
10,401
24,857
26,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
2 / 7 / 3
9,668
604
14,204
24,555
13,878
Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tiamat
Icebear2
Tiamat
19
0 / 4 / 10
9,811
613
10,957
20,199
10,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Zhong Kui
TROJAN OP
Zhong Kui
18
7 / 9 / 5
10,920
683
20,367
29,991
21,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Scylla
losco54
Scylla
19
4 / 6 / 5
10,581
661
15,638
15,167
6,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 4 / 19
12,103
756
28,052
15,084
7,619
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
MLB ANDY
Ah Muzen Cab
20
6 / 2 / 17
13,425
839
27,865
14,299
7,559
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
Mistah_0uija
Bellona
17
5 / 5 / 17
12,146
759
15,425
23,947
24,820
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Horus
cr0nic
Horus
19
6 / 2 / 21
13,085
818
15,084
26,018
32,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hera
20
8 / 3 / 19
12,497
781
19,669
14,573
7,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
125
15
Kills
32
32
Deaths
16
32
Assists
93
Player
Kills
Deaths
Assists
KDA
L
Horus
DankUSir
Horus
2
6
9
1.08
L
2
7
3
0.5
L
Tiamat
Icebear2
Tiamat
0
4
10
1.25
W
7
4
19
4.13
W
Ah Muzen Cab
MLB ANDY
Ah Muzen Cab
6
2
17
7.25
W
Bellona
Mistah_0uija
Bellona
5
5
17
2.7
L
Zhong Kui
TROJAN OP
Zhong Kui
7
9
5
1.06
W
Horus
cr0nic
Horus
6
2
21
8.25
L
Scylla
losco54
Scylla
4
6
5
1.08
W
Hera
8
3
19
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,567
Damage
106,095
114,769
Taken
93,921
79,312
Mitigated
79,879
46,869
Healing
48,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
DankUSir
Horus
10,401
4,347
10,396
9,952
24,857
26,945
0
10,091
14,426
0
18,937
L
14,204
3,082
1,461
2,567
24,555
13,878
0
8,192
15,982
34,525
0
L
Tiamat
Icebear2
Tiamat
10,957
2,330
1,191
7,553
20,199
10,442
0
8,328
11,662
27,196
0
W
28,052
6,822
4,446
2,020
15,084
7,619
1,919
10,171
4,913
43,415
0
W
Ah Muzen Cab
MLB ANDY
Ah Muzen Cab
27,865
8,793
3,604
5,540
14,299
7,559
1,930
10,594
3,705
0
61,755
W
Bellona
Mistah_0uija
Bellona
15,425
2,440
4,269
3,820
23,947
24,820
1,515
12,137
11,810
0
25,551
L
Zhong Kui
TROJAN OP
Zhong Kui
20,367
1,082
813
10,279
29,991
21,302
0
12,727
16,872
42,638
0
W
Horus
cr0nic
Horus
15,084
5,191
10,190
10,607
26,018
32,098
896
17,862
8,156
0
18,399
L
Scylla
losco54
Scylla
15,638
257
1,491
1,166
15,167
6,745
0
6,975
8,106
32,715
0
W
Hera
19,669
3,319
1,443
2,197
14,573
7,783
1,096
10,402
4,171
38,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,998
Gold Earned
63,256
194
Minions Killed
177
0
Camps Cleared
0
1,292,864
Distance Traveled
1,579,343
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
11,018
689
22
1
0
255,212
0
L
Atlas
9,668
604
33
2
0
256,999
0
L
Tiamat
9,811
613
33
2
0
257,598
1
W
Nu Wa
12,103
756
30
2
0
289,368
0
W
Ah Muzen Cab
13,425
839
59
4
0
317,457
0
W
Bellona
12,146
759
26
2
0
311,485
0
L
Zhong Kui
10,920
683
58
4
0
234,799
1
W
Horus
13,085
818
18
1
0
343,203
4
L
Scylla
10,581
661
48
3
0
288,256
1
W
Hera
12,497
781
44
3
0
317,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role