Player Matchup

Mulan
Mulan
 
Mulan
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
DeviousDesire
Medusa
Level 106
God Stats
2W - 3L
1,355 SR
Queue Stats
54W - 92L
1,314 Elo+
Party 2
Chang'e
Chang'e
ExplicitlyBrutal
Chang'e
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Da Ji
Da Ji
PoisonedAmbition
Da Ji
Level 105
God Stats
10W - 8L
1,485 SR
Queue Stats
130W - 158L
1,364 Elo+
Party 2
Nox
Nox
fazerr_1
Nox
Level 64
God Stats
0W - 1L
1,598 SR
Queue Stats
19W - 36L
1,280 Elo+
Party 2
Team Averages
Level 90
1,488 SR
1,392 Elo+

VS

Team Averages
Level 107
1,501 SR
1,500 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
ANBU_Queen
Merlin
Level 126
God Stats
3W - 2L
1,379 SR
Queue Stats
72W - 71L
1,566 Elo+
Party 1
Neith
Neith
Abbysorous
Neith
Level 109
God Stats
4W - 4L
1,637 SR
Queue Stats
36W - 28L
1,507 Elo+
Solo
Ymir
Ymir
MikeHawks_Soft
Ymir
Level 85
God Stats
4W - 6L
1,425 SR
Queue Stats
48W - 57L
1,429 Elo+
Party 1
Atlas
Atlas
MrMellonFarmer
Atlas
Level 93
God Stats
5W - 2L
1,563 SR
Queue Stats
89W - 104L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
1 / 1 / 1
6,780
616
5,216
6,321
3,175
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 3 / 2
6,828
621
3,302
6,385
3,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

12
0 / 2 / 1
6,796
618
2,328
6,440
3,632
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 2 / 1
7,314
665
2,094
6,986
3,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 3 / 2
6,707
610
4,117
6,009
2,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
7 / 0 / 2
9,470
861
4,305
6,145
5,286
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Merlin
ANBU_Queen
Merlin
15
0 / 0 / 2
8,518
774
3,943
6,302
2,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Neith
15
3 / 1 / 3
9,076
825
5,470
7,271
3,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

14
0 / 2 / 5
8,352
759
2,881
11,775
10,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 0 / 6
8,289
754
7,693
6,774
5,397
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
3
Kills
11
11
Deaths
3
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
1
1
1.5
W
Sun Wukong
 
Sun Wukong
7
0
2
8
W
Merlin
ANBU_Queen
Merlin
0
0
2
1
W
Neith
3
1
3
4.5
L
0
3
2
0.33
L
0
2
1
0.25
W
0
2
5
1.25
W
1
0
6
4
L
2
2
1
1.25
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,057
Damage
24,292
32,141
Taken
38,267
16,687
Mitigated
26,852
2,845
Healing
6,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
5,216
374
0
359
6,321
3,175
0
3,518
2,803
0
11,222
W
Sun Wukong
 
Sun Wukong
4,305
510
0
205
6,145
5,286
690
276
5,371
0
19,711
W
Merlin
ANBU_Queen
Merlin
3,943
75
0
1,226
6,302
2,376
2,063
342
5,880
44,555
0
W
Neith
5,470
2,052
0
2,180
7,271
3,580
6,108
801
6,386
0
41,350
L
3,302
1,028
0
279
6,385
3,093
0
2,879
3,506
0
12,310
L
2,328
359
313
789
6,440
3,632
96
4,109
2,331
8,789
0
W
2,881
251
210
1,116
11,775
10,213
683
3,136
8,400
15,346
0
W
7,693
2,244
349
873
6,774
5,397
903
1,156
5,401
20,378
0
L
2,094
374
0
238
6,986
3,871
0
1,934
5,052
0
14,566
L
4,117
164
154
713
6,009
2,916
68
2,077
3,932
9,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,425
Gold Earned
43,705
89
Minions Killed
221
0
Camps Cleared
0
713,648
Distance Traveled
1,048,862
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,780
616
9
1
0
148,328
0
W
Sun Wukong
9,470
861
36
3
0
243,867
0
W
Merlin
8,518
774
64
6
0
193,430
4
W
Neith
9,076
825
73
7
0
177,555
0
L
Medusa
6,828
621
26
2
0
127,072
0
L
Chang'e
6,796
618
19
2
0
119,879
2
W
Ymir
8,352
759
22
2
0
211,291
1
W
Atlas
8,289
754
26
2
0
222,719
5
L
Da Ji
7,314
665
25
2
0
157,791
0
L
Nox
6,707
610
10
1
0
160,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role