Player Matchup

Hercules
Hercules
Crimson99
Hercules
Level 46
God Stats
1W - 1L
1,479 SR
Queue Stats
6W - 7L
1,291 Elo+
Party 2
Ra
Ra
Jerominator4
Ra
Level 17
God Stats
3W - 1L
1,217 SR
Queue Stats
6W - 7L
1,291 Elo+
Party 2
Neith
Neith
Rikubestu
Neith
Level 28
God Stats
2W - 2L
1,475 SR
Queue Stats
44W - 57L
1,334 Elo+
Party 1
Heimdallr
Heimdallr
TGmidshipz
Heimdallr
Level 122
God Stats
1W - 1L
1,401 SR
Queue Stats
55W - 56L
1,387 Elo+
Party 1
Tyr
Tyr
WoflMan9812
Tyr
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Team Averages
Level 45
1,414 SR
1,360 Elo+

VS

Team Averages
Level 59
1,575 SR
1,382 Elo+
He Bo
He Bo
BULLDOG1633
He Bo
Level 85
God Stats
1W - 1L
1,677 SR
Queue Stats
9W - 16L
1,196 Elo+
Party 3
Fenrir
Fenrir
Degenerate_1998
Fenrir
Level 12
God Stats
1W - 3L
1,500 SR
Queue Stats
10W - 17L
1,420 Elo+
Solo
Hachiman
Hachiman
brockliiii
Hachiman
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,434 Elo+
Party 3
Bellona
Bellona
doctor_kid8
Bellona
Level 48
God Stats
4W - 7L
1,586 SR
Queue Stats
214W - 245L
1,426 Elo+
Solo
Chang'e
Chang'e
lexiii02
Chang'e
Level 48
God Stats
14W - 8L
1,611 SR
Queue Stats
18W - 18L
1,434 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Crimson99
Hercules
17
4 / 2 / 6
9,775
752
10,229
11,555
10,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
0 / 0 / 8
9,436
726
11,673
7,143
3,208
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
Rikubestu
Neith
17
3 / 0 / 8
9,739
749
11,485
7,994
4,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
TGmidshipz
Heimdallr
19
5 / 0 / 7
10,786
830
13,179
9,996
6,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 2 / 7
9,239
711
9,685
11,256
11,304
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 2
8,628
664
4,662
9,017
3,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
1 / 5 / 3
8,356
643
4,693
17,005
11,671
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
brockliiii
Hachiman
17
2 / 1 / 0
9,558
735
14,558
13,882
6,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
doctor_kid8
Bellona
14
1 / 4 / 2
8,369
644
5,574
13,877
12,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
lexiii02
Chang'e
14
0 / 3 / 1
8,175
629
3,236
14,385
6,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
12
15
Kills
4
4
Deaths
15
36
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
W
Hercules
Crimson99
Hercules
4
2
6
3.5
L
1
5
3
0.5
W
0
0
8
4
W
Neith
Rikubestu
Neith
3
0
8
7
W
Heimdallr
TGmidshipz
Heimdallr
5
0
7
8.5
W
3
2
7
3.25
L
Hachiman
brockliiii
Hachiman
2
1
0
2
L
Bellona
doctor_kid8
Bellona
1
4
2
0.5
L
Chang'e
lexiii02
Chang'e
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,251
Damage
32,723
47,944
Taken
68,166
36,261
Mitigated
40,348
11,973
Healing
19,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,662
185
0
985
9,017
3,741
0
1,443
7,403
31,560
0
W
Hercules
Crimson99
Hercules
10,229
1,871
0
3,181
11,555
10,215
328
2,170
9,385
1,925
18,639
L
4,693
1,365
0
2,789
17,005
11,671
0
3,472
13,174
0
8,232
W
11,673
1,138
1,815
1,310
7,143
3,208
286
871
6,272
45,780
0
W
Neith
Rikubestu
Neith
11,485
2,216
0
2,334
7,994
4,713
914
991
7,003
0
33,593
W
Heimdallr
TGmidshipz
Heimdallr
13,179
4,574
0
1,564
9,996
6,821
4,970
1,017
8,979
0
59,875
W
9,685
972
0
1,769
11,256
11,304
0
2,849
8,407
0
18,982
L
Hachiman
brockliiii
Hachiman
14,558
7,721
0
6,323
13,882
6,448
0
2,032
11,691
0
54,226
L
Bellona
doctor_kid8
Bellona
5,574
949
0
1,278
13,877
12,369
667
2,219
11,421
0
18,964
L
Chang'e
lexiii02
Chang'e
3,236
772
2,757
5,493
14,385
6,119
0
2,799
11,279
16,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,975
Gold Earned
43,086
251
Minions Killed
190
0
Camps Cleared
0
1,428,781
Distance Traveled
1,307,748
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,628
664
45
3
0
261,815
0
W
Hercules
9,775
752
23
2
0
265,330
0
L
Fenrir
8,356
643
10
1
0
315,698
0
W
Ra
9,436
726
77
6
0
288,043
0
W
Neith
9,739
749
35
3
0
300,739
0
W
Heimdallr
10,786
830
100
8
0
279,339
1
W
Tyr
9,239
711
16
1
0
295,330
0
L
Hachiman
9,558
735
85
7
0
255,919
0
L
Bellona
8,369
644
19
1
0
235,031
0
L
Chang'e
8,175
629
31
2
0
239,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role