Player Matchup

Hercules
Hercules
 
Hercules
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
 
Terra
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
LiteWieghtPotato
Neith
Level 26
God Stats
0W - 2L
1,204 SR
Queue Stats
55W - 52L
1,573 Elo+
Party 1
Kali
Kali
Ommurg
Kali
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 60L
1,510 Elo+
Party 2
Cerberus
Cerberus
opt1muspr1m3r1b
Cerberus
Level 144
God Stats
2W - 2L
1,357 SR
Queue Stats
373W - 373L
1,474 Elo+
Solo
Team Averages
Level 88
1,412 SR
1,511 Elo+

VS

Team Averages
Level 44
1,471 SR
1,470 Elo+
Chang'e
Chang'e
BT 730
Chang'e
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,006 Elo+
Solo
Eset
Eset
SayLessPapa69
Eset
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 26L
1,702 Elo+
Party 3
Artio
Artio
cduff18
Artio
Level 101
God Stats
4W - 1L
1,690 SR
Queue Stats
158W - 126L
1,551 Elo+
Party 3
Danzaburou
Danzaburou
coomjar
Danzaburou
Level 47
God Stats
4W - 6L
1,401 SR
Queue Stats
125W - 98L
1,533 Elo+
Party 3
Cernunnos
Cernunnos
qpayton1
Cernunnos
Level 23
God Stats
3W - 2L
1,265 SR
Queue Stats
86W - 76L
1,557 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
3 / 7 / 2
8,210
632
12,552
29,964
23,462
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Terra
 
Terra
14
2 / 6 / 6
8,208
631
9,741
19,447
21,285
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
3 / 3 / 4
8,782
676
23,039
18,386
10,822
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kali
Ommurg
Kali
14
0 / 6 / 4
8,090
622
4,003
15,699
8,223
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
16
1 / 4 / 6
8,833
679
11,406
24,983
29,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BT 730
Chang'e
17
3 / 0 / 20
9,901
762
13,906
10,530
5,560
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
12 / 0 / 11
11,408
878
25,288
9,108
5,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artio
cduff18
Artio
14
1 / 3 / 20
9,529
733
6,045
22,016
25,758
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
coomjar
Danzaburou
16
5 / 3 / 13
9,728
748
25,208
16,289
8,829
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cernunnos
qpayton1
Cernunnos
17
5 / 3 / 18
10,189
784
29,811
18,021
9,910
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
108
9
Kills
26
26
Deaths
9
22
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
3
7
2
0.57
L
Terra
 
Terra
2
6
6
0.83
W
Chang'e
BT 730
Chang'e
3
0
20
13
L
3
3
4
1.67
L
Kali
Ommurg
Kali
0
6
4
0.33
W
12
0
11
17.5
W
Artio
cduff18
Artio
1
3
20
3.67
W
Danzaburou
coomjar
Danzaburou
5
3
13
3.83
L
Cerberus
1
4
6
1
W
Cernunnos
qpayton1
Cernunnos
5
3
18
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,741
Damage
100,258
108,479
Taken
75,964
93,306
Mitigated
55,125
40,790
Healing
36,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
12,552
2,713
1,084
7,259
29,964
23,462
0
9,002
20,962
0
17,841
L
Terra
 
Terra
9,741
855
9,769
4,059
19,447
21,285
0
9,426
10,021
17,467
0
W
Chang'e
BT 730
Chang'e
13,906
1,172
11,572
4,966
10,530
5,560
940
3,085
7,445
24,839
0
L
23,039
6,138
459
3,225
18,386
10,822
0
8,448
9,938
0
48,127
L
Kali
Ommurg
Kali
4,003
864
3,676
2,230
15,699
8,223
0
8,426
7,273
0
5,060
W
25,288
3,068
2,948
1,216
9,108
5,068
1,122
3,278
5,830
42,311
0
W
Artio
cduff18
Artio
6,045
454
4,226
4,361
22,016
25,758
196
4,586
17,430
10,204
0
W
Danzaburou
coomjar
Danzaburou
25,208
11,920
537
4,034
16,289
8,829
0
5,590
10,699
0
40,407
L
Cerberus
11,406
460
681
8,348
24,983
29,514
0
9,937
15,046
29,258
0
W
Cernunnos
qpayton1
Cernunnos
29,811
11,815
322
2,137
18,021
9,910
1,939
4,608
13,413
0
44,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,123
Gold Earned
50,755
149
Minions Killed
147
0
Camps Cleared
0
1,117,804
Distance Traveled
1,202,819
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,210
632
14
1
0
210,560
0
L
Terra
8,208
631
13
1
0
241,065
4
W
Chang'e
9,901
762
29
2
0
258,512
1
L
Neith
8,782
676
50
4
0
208,102
4
L
Kali
8,090
622
3
0
0
254,696
0
W
Eset
11,408
878
45
3
0
263,028
0
W
Artio
9,529
733
3
0
0
222,015
0
W
Danzaburou
9,728
748
37
3
0
238,400
0
L
Cerberus
8,833
679
69
5
0
203,381
0
W
Cernunnos
10,189
784
33
3
0
220,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role