Player Matchup

Mercury
Mercury
DONSTERMONSTER
Mercury
Level 27
God Stats
9W - 3L
1,770 SR
Queue Stats
71W - 32L
1,668 Elo+
Party 2
Geb
Geb
Darrenos
Geb
Level 128
God Stats
23W - 9L
1,678 SR
Queue Stats
42W - 21L
1,645 Elo+
Party 2
Hercules
Hercules
Destructious
Hercules
Level 115
God Stats
59W - 25L
1,568 SR
Queue Stats
93W - 41L
1,660 Elo+
Party 2
Medusa
Medusa
Gregzergoni
Medusa
Level 145
God Stats
5W - 3L
1,748 SR
Queue Stats
174W - 103L
1,640 Elo+
Party 2
Zeus
Zeus
LordAbishai
Zeus
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 56L
1,664 Elo+
Party 2
Team Averages
Level 109
1,653 SR
1,655 Elo+

VS

Team Averages
Level 49
1,587 SR
1,501 Elo+
Loki
Loki
Clawtank96
Loki
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 21L
1,515 Elo+
Party 1
Ymir
Ymir
FooshyFooshy
Ymir
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 16L
1,515 Elo+
Party 1
Odin
Odin
Makael144
Odin
Level 29
God Stats
0W - 1L
1,935 SR
Queue Stats
22W - 21L
1,515 Elo+
Party 1
Olorun
Olorun
ProminenceDrew
Olorun
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,447 Elo+
Party 1
Chernobog
Chernobog
chronopath
Chernobog
Level 65
God Stats
6W - 4L
1,500 SR
Queue Stats
18W - 13L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 7
7,914
791
4,521
7,004
3,145
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
0 / 1 / 14
8,192
819
7,209
9,315
10,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
Destructious
Hercules
14
2 / 0 / 7
7,984
798
5,333
9,692
9,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
17
15 / 0 / 5
9,842
984
16,862
8,178
4,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
4 / 3 / 8
8,023
802
12,939
7,360
2,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 2
7,060
706
6,831
10,588
4,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 6 / 2
7,336
734
4,587
14,091
14,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Odin
12
0 / 4 / 0
6,300
630
2,450
8,655
7,799
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 6 / 0
6,102
610
5,922
12,806
5,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chernobog
chronopath
Chernobog
14
4 / 5 / 0
7,548
755
9,649
10,801
5,394
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
10
25
Kills
6
6
Deaths
25
41
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
4
2
7
3.75
W
0
1
14
7
W
Hercules
Destructious
Hercules
2
0
7
5.5
L
1
6
2
0.33
W
Medusa
15
0
5
17.5
W
4
3
8
2.67
L
Odin
0
4
0
0
L
0
6
0
0
L
Chernobog
chronopath
Chernobog
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,864
Damage
29,439
41,549
Taken
56,941
29,533
Mitigated
37,566
7,886
Healing
4,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,831
2,065
0
1,208
10,588
4,558
0
3,325
7,263
0
25,235
W
4,521
2,059
0
0
7,004
3,145
201
2,485
4,519
0
16,619
W
7,209
311
0
715
9,315
10,159
1,137
2,602
6,606
18,594
0
W
Hercules
Destructious
Hercules
5,333
1,250
0
4,222
9,692
9,093
941
2,739
6,889
0
15,043
L
4,587
638
0
435
14,091
14,257
243
4,173
9,918
15,489
0
W
Medusa
16,862
8,587
0
1,860
8,178
4,381
280
2,131
6,015
0
38,712
W
12,939
1,008
0
1,089
7,360
2,755
1,203
552
6,808
31,699
0
L
Odin
2,450
537
349
515
8,655
7,799
15
3,266
5,389
0
8,740
L
5,922
3,825
150
1,079
12,806
5,558
0
4,488
8,318
12,008
0
L
Chernobog
chronopath
Chernobog
9,649
5,476
0
528
10,801
5,394
265
4,896
5,905
0
26,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,955
Gold Earned
34,346
163
Minions Killed
140
0
Camps Cleared
0
1,100,775
Distance Traveled
873,557
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,060
706
45
5
0
193,411
0
W
Mercury
7,914
791
22
2
0
251,160
0
W
Geb
8,192
819
16
2
0
224,097
1
W
Hercules
7,984
798
25
3
0
216,086
0
L
Ymir
7,336
734
25
3
0
167,292
0
W
Medusa
9,842
984
58
6
0
214,215
3
W
Zeus
8,023
802
42
4
0
195,217
2
L
Odin
6,300
630
10
1
0
164,213
0
L
Olorun
6,102
610
14
1
0
174,656
0
L
Chernobog
7,548
755
46
5
0
173,985
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role