Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Fugigs
Chernobog
Level 126
God Stats
4W - 1L
1,684 SR
Queue Stats
44W - 17L
1,737 Elo+
Party 2
Hun Batz
Hun Batz
Fugims
Hun Batz
Level 122
God Stats
2W - 2L
1,557 SR
Queue Stats
36W - 13L
1,737 Elo+
Party 2
Kuzenbo
Kuzenbo
Makmeh
Kuzenbo
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 17L
1,737 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Tempestuously
Morgan Le Fay
Level 157
God Stats
42W - 31L
1,731 SR
Queue Stats
214W - 171L
1,726 Elo+
Party 2
Team Averages
Level 111
1,594 SR
1,688 Elo+

VS

Team Averages
Level 28
1,564 SR
1,560 Elo+
Fenrir
Fenrir
Smiter911
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 5L
1,608 Elo+
Party 1
Hel
Hel
TakeUhRippi
Hel
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 7L
1,732 Elo+
Party 1
Medusa
Medusa
YungSchmuel
Medusa
Level 16
God Stats
0W - 2L
1,648 SR
Queue Stats
2W - 5L
1,389 Elo+
Party 1
Lancelot
Lancelot
wannaabeee
Lancelot
Level 62
God Stats
0W - 1L
1,829 SR
Queue Stats
34W - 23L
1,684 Elo+
Party 1
Merlin
Merlin
xIIHavocIIx
Merlin
Level 28
God Stats
0W - 3L
1,345 SR
Queue Stats
1W - 3L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
10
0 / 1 / 1
6,091
609
3,114
7,392
3,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chernobog
Fugigs
Chernobog
11
8 / 0 / 3
6,967
697
10,494
5,718
2,043
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Fugims
Hun Batz
10
3 / 1 / 2
6,100
610
3,052
7,189
2,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
Makmeh
Kuzenbo
9
0 / 0 / 7
6,019
602
3,031
8,427
7,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
Tempestuously
Morgan Le Fay
12
5 / 0 / 2
7,024
702
5,547
3,209
1,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Smiter911
Fenrir
7
0 / 4 / 1
4,839
484
2,596
11,503
5,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 1 / 0
5,996
600
4,383
6,538
2,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
8
0 / 3 / 0
4,317
432
2,418
5,528
1,835
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Lancelot
wannaabeee
Lancelot
7
0 / 3 / 0
4,612
461
2,710
8,125
2,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
8
0 / 5 / 0
4,611
461
456
5,906
1,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
16
Kills
1
2
Deaths
16
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
0
1
1
0.5
W
Chernobog
Fugigs
Chernobog
8
0
3
9.5
W
Hun Batz
Fugims
Hun Batz
3
1
2
4
W
Kuzenbo
Makmeh
Kuzenbo
0
0
7
3.5
L
Fenrir
Smiter911
Fenrir
0
4
1
0.13
L
1
1
0
1
W
Morgan Le Fay
Tempestuously
Morgan Le Fay
5
0
2
6
L
Medusa
0
3
0
0
L
Lancelot
wannaabeee
Lancelot
0
3
0
0
L
Merlin
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,238
Damage
12,563
31,935
Taken
37,600
17,124
Mitigated
14,233
13,188
Healing
10,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
3,114
2,088
0
4,846
7,392
3,860
0
4,104
3,288
0
27,302
W
Chernobog
Fugigs
Chernobog
10,494
6,337
0
1,633
5,718
2,043
1,145
0
5,718
0
49,565
W
Hun Batz
Fugims
Hun Batz
3,052
1,357
0
3,822
7,189
2,458
246
279
6,910
0
35,149
W
Kuzenbo
Makmeh
Kuzenbo
3,031
1,591
0
2,128
8,427
7,457
173
0
8,427
11,343
0
L
Fenrir
Smiter911
Fenrir
2,596
924
0
2,879
11,503
5,872
0
2,564
8,939
0
13,200
L
4,383
257
261
3,480
6,538
2,009
0
0
6,236
40,585
0
W
Morgan Le Fay
Tempestuously
Morgan Le Fay
5,547
425
0
759
3,209
1,306
62
456
2,753
48,062
0
L
Medusa
2,418
1,121
0
1,362
5,528
1,835
0
1,203
4,325
0
28,582
L
Lancelot
wannaabeee
Lancelot
2,710
599
0
2,610
8,125
2,591
0
1,695
6,390
0
22,421
L
Merlin
456
49
0
0
5,906
1,926
0
3,116
2,790
20,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,201
Gold Earned
24,375
330
Minions Killed
224
0
Camps Cleared
0
1,071,836
Distance Traveled
973,915
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,091
609
81
8
0
231,222
4
W
Chernobog
6,967
697
83
8
0
179,207
0
W
Hun Batz
6,100
610
70
7
0
233,442
2
W
Kuzenbo
6,019
602
12
1
0
202,582
1
L
Fenrir
4,839
484
14
1
0
193,764
1
L
Hel
5,996
600
77
8
0
195,476
3
W
Morgan Le Fay
7,024
702
84
8
0
225,383
2
L
Medusa
4,317
432
43
4
0
193,304
0
L
Lancelot
4,612
461
48
5
0
223,294
3
L
Merlin
4,611
461
42
4
0
168,077
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role