Player Matchup

Tsukuyomi
Tsukuyomi
DangerDarkFell
Tsukuyomi
Level 137
God Stats
43W - 35L
1,608 SR
Queue Stats
342W - 326L
1,541 Elo+
Party 3
Neith
Neith
ElGamerProYoni
Neith
Level 147
God Stats
4W - 1L
1,601 SR
Queue Stats
217W - 212L
1,493 Elo+
Party 3
Odin
Odin
Joshuafranco12
Odin
Level 145
God Stats
2W - 0L
1,782 SR
Queue Stats
168W - 152L
1,504 Elo+
Party 3
Geb
Geb
SpringStorm
Geb
Level 69
God Stats
2W - 0L
1,717 SR
Queue Stats
94W - 65L
1,639 Elo+
Party 2
Zhong Kui
Zhong Kui
jakobyyyyyyy
Zhong Kui
Level 64
God Stats
2W - 0L
1,693 SR
Queue Stats
41W - 34L
1,580 Elo+
Party 2
Team Averages
Level 112
1,680 SR
1,551 Elo+

VS

Team Averages
Level 127
1,614 SR
1,463 Elo+
Thor
Thor
Kuub Kraken
Thor
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
138W - 188L
1,396 Elo+
Party 1
Tyr
Tyr
Kuub Toxic
Tyr
Level 122
God Stats
2W - 1L
1,722 SR
Queue Stats
77W - 104L
1,480 Elo+
Party 1
Aphrodite
Aphrodite
ShardDelum
Aphrodite
Level 116
God Stats
3W - 2L
1,733 SR
Queue Stats
374W - 369L
1,451 Elo+
Solo
Bellona
Bellona
ViridScroll
Bellona
Level 122
God Stats
25W - 23L
1,627 SR
Queue Stats
214W - 265L
1,502 Elo+
Party 1
Merlin
Merlin
iNePhiliMR
Merlin
Level 154
God Stats
1W - 2L
1,486 SR
Queue Stats
115W - 137L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DangerDarkFell
Tsukuyomi
19
9 / 4 / 8
12,081
525
18,841
17,712
8,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
3 / 1 / 4
12,607
548
13,523
11,098
7,216
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

19
7 / 1 / 12
12,770
555
18,828
16,198
19,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
1 / 1 / 19
10,681
464
13,158
22,779
28,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
jakobyyyyyyy
Zhong Kui
18
9 / 2 / 6
11,673
508
26,176
20,816
17,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 8 / 4
10,242
445
9,870
24,328
13,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
2 / 4 / 3
10,497
456
9,730
23,407
26,345
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Aphrodite
ShardDelum
Aphrodite
12
0 / 6 / 3
8,750
380
4,292
25,652
32,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bellona
ViridScroll
Bellona
15
0 / 7 / 4
8,988
391
10,897
25,352
15,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
iNePhiliMR
Merlin
16
4 / 4 / 1
10,708
466
17,813
15,924
8,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
24
29
Kills
9
9
Deaths
29
49
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
DangerDarkFell
Tsukuyomi
9
4
8
3.25
W
3
1
4
5
W
7
1
12
13
L
3
8
4
0.63
L
2
4
3
0.88
L
Aphrodite
ShardDelum
Aphrodite
0
6
3
0.25
W
1
1
19
10.5
L
Bellona
ViridScroll
Bellona
0
7
4
0.29
L
Merlin
iNePhiliMR
Merlin
4
4
1
1.13
W
Zhong Kui
jakobyyyyyyy
Zhong Kui
9
2
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,526
Damage
52,602
88,603
Taken
114,663
82,075
Mitigated
95,031
26,753
Healing
33,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
DangerDarkFell
Tsukuyomi
18,841
4,690
0
5,224
17,712
8,952
0
4,673
13,039
0
103,094
W
13,523
5,048
0
5,819
11,098
7,216
636
1,546
9,552
0
132,208
W
18,828
2,331
0
3,114
16,198
19,795
1,446
4,095
12,103
0
97,510
L
9,870
2,047
0
5,740
24,328
13,091
0
9,969
14,110
0
74,882
L
9,730
993
0
5,828
23,407
26,345
0
6,937
15,382
0
65,329
L
Aphrodite
ShardDelum
Aphrodite
4,292
1,159
4,497
11,112
25,652
32,145
0
10,408
15,072
40,014
0
W
13,158
2,579
0
2,820
22,779
28,165
30
5,017
17,762
51,533
0
L
Bellona
ViridScroll
Bellona
10,897
3,737
0
3,718
25,352
15,038
0
5,397
19,867
0
76,906
L
Merlin
iNePhiliMR
Merlin
17,813
1,234
0
2,488
15,924
8,412
0
7,006
8,869
99,123
0
W
Zhong Kui
jakobyyyyyyy
Zhong Kui
26,176
3,079
0
9,776
20,816
17,947
396
6,774
14,042
106,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,812
Gold Earned
49,185
727
Minions Killed
536
0
Camps Cleared
0
2,182,821
Distance Traveled
2,025,758
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
12,081
525
142
6
0
485,340
2
W
Neith
12,607
548
208
9
0
386,171
0
W
Odin
12,770
555
177
8
0
432,783
2
L
Thor
10,242
445
93
4
0
388,406
1
L
Tyr
10,497
456
114
5
0
401,470
4
L
Aphrodite
8,750
380
51
2
0
381,794
1
W
Geb
10,681
464
52
2
0
453,541
2
L
Bellona
8,988
391
116
5
0
448,476
0
L
Merlin
10,708
466
162
7
0
405,612
9
W
Zhong Kui
11,673
508
148
6
0
424,986
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role