Player Matchup

Baron Samedi
Baron Samedi
EJJJ
Baron Samedi
Level 60
God Stats
5W - 10L
1,395 SR
Queue Stats
186W - 191L
1,414 Elo+
Party 1
Bacchus
Bacchus
JamminJelly
Bacchus
Level 47
God Stats
1W - 2L
1,548 SR
Queue Stats
145W - 166L
1,417 Elo+
Party 1
Horus
Horus
Jegra22
Horus
Level 26
God Stats
2W - 5L
1,421 SR
Queue Stats
41W - 43L
1,470 Elo+
Solo
Discordia
Discordia
T8DB
Discordia
Level 123
God Stats
0W - 5L
1,284 SR
Queue Stats
95W - 79L
1,578 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
chiefyz
Ah Muzen Cab
Level 60
God Stats
3W - 4L
1,069 SR
Queue Stats
283W - 271L
1,480 Elo+
Solo
Team Averages
Level 63
1,343 SR
1,472 Elo+

VS

Team Averages
Level 94
1,756 SR
1,711 Elo+
Sylvanus
Sylvanus
ABEL1203
Sylvanus
Level 98
God Stats
19W - 12L
1,598 SR
Queue Stats
117W - 113L
1,456 Elo+
Solo
Tsukuyomi
Tsukuyomi
CrustyΡotato
Tsukuyomi
Level 138
God Stats
7W - 1L
1,906 SR
Queue Stats
92W - 41L
1,777 Elo+
Party 2
Hera
Hera
Czevex
Hera
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 5L
1,801 Elo+
Party 2
Achilles
Achilles
HingaBinga
Achilles
Level 59
God Stats
9W - 4L
1,865 SR
Queue Stats
136W - 50L
1,762 Elo+
Party 2
Chernobog
Chernobog
Leννy
Chernobog
Level 148
God Stats
13W - 3L
1,911 SR
Queue Stats
253W - 137L
1,758 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
EJJJ
Baron Samedi
19
3 / 11 / 5
12,094
711
12,734
27,005
16,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bacchus
JamminJelly
Bacchus
19
4 / 8 / 2
12,705
747
9,520
30,986
58,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Horus
Jegra22
Horus
18
3 / 6 / 4
11,435
673
10,624
25,769
31,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Discordia
T8DB
Discordia
19
2 / 3 / 3
11,741
691
25,988
13,984
6,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ah Muzen Cab
chiefyz
Ah Muzen Cab
18
0 / 7 / 7
11,342
667
15,418
19,024
9,519
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ABEL1203
Sylvanus
20
4 / 0 / 21
13,710
806
8,622
23,604
32,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
CrustyΡotato
Tsukuyomi
20
11 / 3 / 12
14,550
856
27,057
20,039
12,256
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hera
Czevex
Hera
19
2 / 4 / 20
12,084
711
11,345
12,825
6,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
HingaBinga
Achilles
20
5 / 3 / 21
12,822
754
19,746
25,626
32,415
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chernobog
Leννy
Chernobog
20
13 / 2 / 17
14,916
877
39,009
19,652
11,501
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
126
12
Kills
35
35
Deaths
12
21
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
ABEL1203
Sylvanus
4
0
21
14.5
W
Tsukuyomi
CrustyΡotato
Tsukuyomi
11
3
12
5.67
W
Hera
Czevex
Hera
2
4
20
3
L
Baron Samedi
EJJJ
Baron Samedi
3
11
5
0.5
W
Achilles
HingaBinga
Achilles
5
3
21
5.17
L
Bacchus
JamminJelly
Bacchus
4
8
2
0.63
L
Horus
Jegra22
Horus
3
6
4
0.83
W
Chernobog
Leννy
Chernobog
13
2
17
10.75
L
Discordia
T8DB
Discordia
2
3
3
1.17
L
Ah Muzen Cab
chiefyz
Ah Muzen Cab
0
7
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,284
Damage
105,779
116,768
Taken
101,746
123,438
Mitigated
95,816
24,451
Healing
36,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
ABEL1203
Sylvanus
8,622
1,440
8,849
11,663
23,604
32,963
667
11,051
11,459
22,602
0
W
Tsukuyomi
CrustyΡotato
Tsukuyomi
27,057
8,251
0
6,630
20,039
12,256
759
7,283
11,564
332
73,844
W
Hera
Czevex
Hera
11,345
4,374
0
1,038
12,825
6,681
1,522
6,581
5,837
36,511
0
L
Baron Samedi
EJJJ
Baron Samedi
12,734
1,028
1,346
4,652
27,005
16,943
59
4,064
22,941
38,304
0
W
Achilles
HingaBinga
Achilles
19,746
5,157
0
1,911
25,626
32,415
1,569
10,307
13,092
0
30,995
L
Bacchus
JamminJelly
Bacchus
9,520
638
0
2,498
30,986
58,617
1
5,692
25,294
26,830
0
L
Horus
Jegra22
Horus
10,624
4,459
3,375
8,555
25,769
31,396
38
5,513
20,256
0
30,352
W
Chernobog
Leννy
Chernobog
39,009
23,961
0
6,651
19,652
11,501
5,750
10,012
8,811
0
100,352
L
Discordia
T8DB
Discordia
25,988
656
0
1,752
13,984
6,963
0
1,317
12,667
67,741
0
L
Ah Muzen Cab
chiefyz
Ah Muzen Cab
15,418
4,153
0
2,273
19,024
9,519
730
3,683
15,341
0
52,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,317
Gold Earned
68,082
323
Minions Killed
344
0
Camps Cleared
0
1,599,598
Distance Traveled
1,772,700
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
13,710
806
40
2
0
355,704
4
W
Tsukuyomi
14,550
856
97
6
0
388,366
2
W
Hera
12,084
711
48
3
0
320,747
1
L
Baron Samedi
12,094
711
67
4
0
291,408
0
W
Achilles
12,822
754
21
1
0
364,932
0
L
Bacchus
12,705
747
35
2
0
328,372
1
L
Horus
11,435
673
38
2
0
337,788
1
W
Chernobog
14,916
877
138
8
0
342,951
0
L
Discordia
11,741
691
92
5
0
328,303
3
L
Ah Muzen Cab
11,342
667
91
5
0
313,727
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role